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Beta Releases Post your non-final releases here, users will provide feedback and make suggestions on your work.

 
 
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Old 03-25-2006, 11:15 PM   #1
Tidu
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DM-Cicatrice Beta(2) Last Beta...

I decided to make a new thread jsut to keep things a little organized . So you've probably seen this before, but I've added some new areas and opened it up a bit. It's for 6-8 players, I'd say. Maybe a little more, probably not a little less.

And for those who haven't seen it before, it's pretty much just a crappy-looking warehouse-type thing. Since the first beta, I added a few new areas, and a new "ocean" theme. A few meshes, fixed a UV or two, and worked a little on frames optimization.

Note: I have yet to do anything to the elevators yet, so just ignore those


And some of the new areas:


Have fun. And yes, I don't mind if you say it looks like crap; that's what I was going for.

Download: NEW as of SUNDAY the 2nd!
DM-Cicatrice_BetaFinal.zip (2.31mb)
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Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)

Last edited by Tidu; 04-02-2006 at 05:23 PM. Reason: changin' the title.
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Old 03-26-2006, 06:11 AM   #2
eviL<3
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Hey, nice map! It's a bit cramped at places, imo UT maps should have more space tp move... Hope you can do something about that!

You can see behind here


I got stuck here


This could do with some blocking (but might make it even more cramped)


Am i supposed to shoot in there?


Standing on there...


Here's a video demonstrating the main problem (Just messing around with RypeLCam actually):
Download DM-Cicatrice_xvid.avi - from UT4E (5.77 MB)
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Old 03-26-2006, 02:11 PM   #3
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if the map space as Evil<3 said was inlarged than this map would rule with Ballistic weapons!
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Old 03-26-2006, 03:32 PM   #4
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Hey, nice map! It's a bit cramped at places, imo UT maps should have more space tp move... Hope you can do something about that!

Thanks for trying it out. I might have to expand it a bit; that was a concern in the first beta too.


You can see behind here
I'll put some blocking volumes there. The ocean was really hard because of the fact that you can see the rest of the level if you're in the right places...

I got stuck here
I'll smooth that out.

This could do with some blocking (but might make it even more cramped)
Originally it did block, but I caught onto it a lot as I ran by... and a Blocking volume would do the same. I'll leave it alone for now and hopefully no one will notice it

Am i supposed to shoot in there?
If you'd like. At least you can't get in there!

Standing on there...
I'll fix this too

Here's a video demonstrating the main problem (Just messing around with RypeLCam actually):
wow... I'll check it out

EDIT: I found a pretty big bug, it's near the rocket launcher. You could see through a part of the ceiling. I would post a picture, but I already fixed it. So hopefully no one will report that one since it's been fixed already. As of now, I expanded a few areas, and made some hallways wider. Hope it helps. I'll have a new version up soon.
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Map I am currently working on:
1. | ??? zomg what's next?
Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)

Last edited by Tidu; 03-26-2006 at 04:38 PM.
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Old 03-30-2006, 05:41 PM   #5
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New version up, I've got someone else testin' it out a little and I've gone through a few versions without posting it up here sorry.. Here's the newest, with expanded hallways for those people that said it was too small. This might be the last or second-to-last... I'm pretty confident in it.

DM-Cicatrice_BETA2_3.30.06.zip
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Map I am currently working on:
1. | ??? zomg what's next?
Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)
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Old 03-30-2006, 05:51 PM   #6
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wow video o.o

dude i need you for my next beta release!
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Old 03-30-2006, 09:56 PM   #7
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Definately... evil does a great job Thanks and keep up the good work!
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Map I am currently working on:
1. | ??? zomg what's next?
Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)
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Old 04-02-2006, 05:20 PM   #8
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5/8 posts are mine

Final Beta unless something big is messed up. I played through it a few times, and fixed many issues. I scaled the map 25% and you can run freely now. I just can't add/change anything major now because all of the brushes are off-grid. Level preview added, and I upped the player count from 8 to 12 (with 10 bots I was still alone a lot of the time...) Tell me what you think.

http://home.comcast.net/~zeldaguru/D...eBetaFinal.zip
2.31mb

Thank you
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Map I am currently working on:
1. | ??? zomg what's next?
Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)
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Old 04-03-2006, 03:29 AM   #9
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Downloading, mate

Quote:
Originally Posted by Sarge-David
wow video o.o

dude i need you for my next beta release!
No Problem! Hire me for 20$ per Hour!

j/k, send me a PM, or register at my forums if you want extra attention
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Old 04-03-2006, 05:37 AM   #10
eviL<3
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I must say, good Job! It's much wider now!

I got stuck near the Water


It's still possible to get on the roof


There's a flickering Texture here


What do you see, if you look out of that window?


This looks extremeley wierd


Another roof, camping spot
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Old 04-03-2006, 05:38 AM   #11
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That wood appears from nowhere


Another strange Window


What's in that window?


Let's have a look *ghost*


And from the outside...


Hope i found the most stuff! I think i'll relax now...

This Image Was Automatically Resized by using the Shot Tag.  Click to view the full version
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Old 04-03-2006, 03:10 PM   #12
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I'll fix where you got stuck near the water
and getting stuck on the ceiling
and the texture
and I'll put some more water under that window
and fix the water stopping, that was a stupid thing I forgot to resize
and I'll block off thre tree.
the wood disappearing must be something with zoning... I'll just delete them. They look goofy anyway

And that window is just a window... you had to go into ghost mode to see it messed up, right? Then it should be fine. It's really just the back of the green roof, but it overlaps into the window area and you can see it. I didn't want to make it a real window because it would just be having you render the whole outside zone(big) by connecting them... just so you could see out a window.

thanks a lot
__________________
Map I am currently working on:
1. | ??? zomg what's next?
Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)
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Old 04-03-2006, 03:35 PM   #13
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so cool ! keep it up !
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Old 04-03-2006, 04:54 PM   #14
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I will I'm throwing around some themes for my next map at the moment as well as tweaking this.

I fixed most of not all of the problems evil reported.. a lot of the places you got stuck on the ceiling were from stand on a window or another object on the adjacent wall. So I fixed a few of those. Blocked off a few more windows, and added water to that spot so it looks prettier. I also noticed that you can shoot through some of the roofs (rooves?)... I tried all I could apart from some big changes but to no avail. I can't change it too much, because when I scaled it, it skewed all of the BSP and it's all off the grid.

So I'm going to "Fully" release it tomorrow unless I find something else... Thanks a lot for all of your work guys. We'd all have buggy maps without you

EDIT: http://home.comcast.net/~zeldaguru/DM-Cicatrice.zip

if you're interested for some reason.
__________________
Map I am currently working on:
1. | ??? zomg what's next?
Maps I have finished:
4. | DM-Manifest (7/26/06)
3. | DM-Cicatrice (4/3/06)
2. | DM-Gossamer (11/25/05)
1. | CTF-Blueprint (I forgot)
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Old 04-03-2006, 04:57 PM   #15
eviL<3
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Sounds great! I wouldn't have expected such a quick Final Release!
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Old 04-03-2006, 05:52 PM   #16
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Quote:
Originally Posted by Sarge-David
wow video o.o

dude i need you for my next beta release!
Yes, Evil<3 is quite super duper at these things.
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