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Old 04-01-2006, 03:37 AM   #1
JCat
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ScreamWorx *Unleashed!*

Welcome to ScreamWorx v 1.0

________________________________________

Warning: Frightning Download Size Ahead..
Screamworx is a LARGE set, covering a number of different styles. Fans of traditional haunted houses, or gore hounds should hopefully find something to their liking. Of course, many of the objects can be used for other ideas outside of the realm of darkness (though I wouldn't recommend sticking a chainsaw smack in the middle of a scenic outdoor cafe). The castle brick set includes basic building blocks, but is not meant to be an "all out" wall set, as my focus was to get a little bit of everything, otherwise this would be called Castleworx. I figured I’d mention that before someone asks “if only you included a draw bridge, and matching dormers”.

Download the self-extracting installer (exe), or the manual (zip) file.
Once again, this is a large set. If an item gives you an error, you may want to reinstall it, as the installer may choke during extraction. Each and every item was tested rigorously, and the finished product was installed countless times without and problem.

SceamWorx was tested with the US version of RCT3 w/Soaked and Wild installed. I cannot tell you how it will work if one or both expansion packs are not present.

Download The EXE Automatic Extracter
http://www.trackworx.com/JCat's ScreamWorx.exe

Or

Download the manual Zip Only File
http://www.trackworx.com/JCat's ScreamWorx.zip



Valuable Tips and Other Things You Should Know:

Apparitions have one side, and are designed with the standard wall attributes. Move your Apparition in and out to determine which side the surface will show. These haunts are transparent, and work best with nearby lights. You can change the density of the transparency by simply stamping the same apparition over itself a number of times. PLEASE NOTE, Apparitions and Spider Webs may sometimes make walls and other scenery behind it transparent as well (giving a forever transparent result). This is a random placement issue. Just tinker around with your positioning (like placing them down in different order) of transparent props, as well as objects/walls behind, and for some reason, it will eventually work. This is one of those mysteries like the modder's Glass problem, though at least this works most of the time.

When designing around the Chandelier, keep other "night light" objects at a safe distance. Any close lights, candles, torches..etc.. near the chandelier may cause it to strobe. If you want one of the seperate included candles to be brighter, you can place another candle right on top of the original.

Black Lights are great for lighting halls, apparitions or any other object you may want to eerily emphasize. It may be best not to exceed more then four bulbs in one area, or you will get pulsing, however, exceeding the bulb count can turn out an interesting result: Adding five or six bulbs will give an effect like a few of the bulbs are starting to lose their juice, much like real fluorescent bulbs behave. No one said a house of horrors is supposed to be glamorous. Also, black lights tend to illuminate objects which face the ends of the bulb (perpendicular), and not parallel to them.

Some wall overlays or wall mounted items need to hug the wall to look aesthetically pleasing. If you notice an overlay is not meeting up with your wall, move your wall in or out to make them align (or do the same with the actual object).

The 2D scare props are obviously best used at night, or within the pitch black walls from ye old Dark Ride Set. A nearby light creates a dramatic effect, however, the headlights of whatever vehicle you're riding in will be quite effective to immediatly spark a non-lit nearby object. Try placing a flickering torch near the Night Terror and watch its eyes pulse.

The Demon Arch was not designed as an outside fixture to match the old brick walls which dominate the wall set (you'll notice the brick design is different). This is basically a prop meant for entering new rooms/areas.

The included Particle Effects do not have solid attributes like a marker of some sort, as I didn't want anything visible that would hinder the look, particularly if you wish to stack your particles. Unfortunately, there's no way that I'm aware of to create a dispenser like object similar to Frontier's emitters which disappear once you close the scenery window. Fortunately, the particles that were drafted for this set do not cover huge areas (like Frontier's Mist) and are fairly easy to delete like any wall. Timed particles like The Deadly Explosion go off in short intervals (like once every second); if you wish to have a continuous effect, just watch the timing of each instance, and stamp down new particles in between the gaps of nothingness.
________________________________________
I wish to thank everyone who showed enthusiasm with their kind comments - this set goes out to you!
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Last edited by JCat; 05-27-2006 at 04:52 AM.
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Old 04-01-2006, 03:39 AM   #2
BGTB2005
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Ooh......

You do mean First look, right?
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Old 04-01-2006, 03:48 AM   #3
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Thanks - yes, perhaps subconsciously I was thinking of something I hated as I was typing the title - ... fixed "fist" to "first"
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Old 04-01-2006, 04:28 AM   #4
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OOOOoooOOOO!!!! I like the candles!
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Old 04-01-2006, 04:56 AM   #5
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Looking very nice. Keep up the good work
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Old 04-01-2006, 05:17 AM   #6
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Yes, this looks very good. I know I will use it.
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Old 04-01-2006, 05:39 AM   #7
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wow looking good, new lights are allways a good thing to have, And that arched wall peaice looks nice.

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Old 04-01-2006, 06:01 AM   #8
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Wow, that looks real creepy - I lke the new wall set very much. Too bad, that the white parts of the peeps clothing do not glow in the black light. I'm curious for the next step ...

BTW: The walls could match with MaxInfinitys Gothic Set. I like the idea to combine both sets, if you have yours ready next time.
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Old 04-01-2006, 11:57 AM   #9
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Oooohhh, that's good stuff.

It'll round out the existing Dark Ride Scenery quite nicely, methinks. I love those arches.

Wow, with Marnetmar's Egypt theme for the Spirit Temple, and this for the Shadow Temple, I'm really glad I took a break from my park for a bit. This will all help SO much.

I'm looking forward to seeing the rest of it!
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Old 04-01-2006, 12:37 PM   #10
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Yes another expansion to my darkrides! I love this Pumper!
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Old 04-01-2006, 12:40 PM   #11
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AWSOME! i forgot to stay up last night but these pics look great! cant wait till u finish
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Old 04-01-2006, 12:42 PM   #12
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Wow. I like to have some of those objects for one of my parks. Would you happen to have furniture like stuff as well? And how about a transparent spider web wall?

Last edited by computertech82; 04-01-2006 at 02:21 PM.
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Old 04-01-2006, 01:27 PM   #13
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yeah you must have furnature Pumper
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Old 04-01-2006, 01:37 PM   #14
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That's a great start Pumper, I can't wait to see what else you come up with for this set
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Old 04-01-2006, 01:52 PM   #15
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YES...stone archways!!! Not only is that useful for walls but also for bridges! Also, I love the distressed tiled floors...loving it!
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Old 04-01-2006, 02:16 PM   #16
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Wow! Can't wait to use these!
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Old 04-01-2006, 02:17 PM   #17
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sweet!
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Old 04-01-2006, 02:59 PM   #18
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Ooohh... Creepy!
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Old 04-01-2006, 03:17 PM   #19
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I like this pack! Can't wait to see more. I really liked those blacklights, too.
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Old 04-01-2006, 03:22 PM   #20
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Very promising.... I'm excited to see what other fun things you'll include in this.
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Old 04-01-2006, 06:42 PM   #21
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Thanks for the comments; A spiderweb is currently in the modeler now - just working out the transparency; it was one of the first objects created, but I haven't gone back to it yet. Additional items are furniture, staircases (for tracks to ride up/down), other light effects, blood splatters, additional walls, roof pieces, and lot of more horror props are in the works. Oh, those arches are actually come in triplets - one large higher/longer wall.

I wanted to thank Iceatics and Coastersimfan (<-I hope I got his name right), for helping me a few weeks ago with the effects matrix, along with DRP's guide, and Jonwil's reference (thanks to Sebar for hosting that info).
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Old 04-01-2006, 07:17 PM   #22
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Perfect! I can't wait to see more!!! Those stairs for tracks sound really really nice! Thanks for all your hard work Pumper!

-Derek
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Old 04-01-2006, 07:26 PM   #23
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OMG!!! You don't understand how perfect this is. Its exactly what I was hoping for and need to complete my park. Elizabeth Bathory thanks you for building the inside of her castle (and maybe the castle itself?!?)!

Pure genius Pumper...

DROOL!!!!!!
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Old 04-01-2006, 07:32 PM   #24
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FURNITURE!?

*CHOKES*

Amazing Pumper, this will be so useful in my haunted manor, I'm drooling! Could there possibly be a *ahem* chandelier *cough* in there somewhere? Hehe.

I love the candles. So much.
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Old 04-01-2006, 07:36 PM   #25
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I LOVE YOUUUUU!!!!!
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Old 04-01-2006, 07:43 PM   #26
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Every time I think I've seen it all, someone creates another amazing scenery set. Looks Great!
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Old 04-01-2006, 07:56 PM   #27
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This looks almost Unreal Tournamentish for some reason, especially that bottom left picture.
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Old 04-01-2006, 08:48 PM   #28
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cough...transparent ghosts...cough...ahem...

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Old 04-01-2006, 08:56 PM   #29
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Quote:
Originally Posted by Fisherman
cough...transparent ghosts...cough...ahem...

-Derek
Stop spoiling it!

Already have those on the drawing boards.
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Old 04-01-2006, 09:03 PM   #30
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Chandeliers, especially a rather large one. Maybe for a grand hall. Wall sconces (sp?) would be hot (no pun intended). And possibly pointed archways.

... I'm so excited ... I almost peed a little ...

Pumper, you are my hero!!!

edit - Oh look... you just got a 5 star rating
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