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| Full Releases Completed works only! Not for none final releases. All releases should be bug tested and publically available. |
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#1 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Name: DM-Getherto
Download it here: http://deepblue.sk/~virgo/47/downloads/dm-getherto.zip Mirrors: http://download.beyondunreal.com/fil...m-getherto.zip http://www.ut4e.com/download/dm-getherto.zip http://www.ut-x.net/component/option...etails/gid,88/ http://www.mapraider.com/maps/?fileid=3680 DM-Getherto is "green industrial". It is created for TDM - best for 2on2 or 4on4. Duels are possible, but they may have a slower pace. ;-) In any case, gameplay and flow were the first things on my mind. Description: When Liandri corporation opened 'JAR-34' arena (Just Another Rankin - 34th industrial in its possession), no one could expect that players would name the arena on their own. Liandri chose an interesting man to make an arena keeper. Merty Getherto, former gardener and sprayer, surely imprinted his individuality to the face of the arena. Nobody calls it by other name but 'The Getherto'. And he is also funny guy, really. Even Malcolm likes talking with him for a few minutes before he enters another match to win. ![]() Super shield room. ![]() Super shield room one more time. ![]() Central area where Merty's friends show their art. ![]() On your walk from LG to a50 you can take a look at some graffity. ![]() Lower part of the Central area (rocket, health, just you and the action is missing ;-)). ![]() DD room alias Cooling Courtyard. ![]() Upper level of the DD courtyard. ![]() Bio Passage room. Thanks/credits: - Hourences for some HourIndusX textures and some static meshes from Redkin (in addition to retail levels ;-)) - Fan klan 47 and other players from Slovak community that helped me with suggestions - www.aerosolart.sk for some images placed on "sprayed wall" - Miramar skybox by Jockum Skoglund aka hipshot (I just changed brightness and contrast for night effect) - I used some textures by Chavez (chavitex pack) - Special thanks for feedback goes to: Sjosz, evil<3 and Turret49 - Another people that helped the map to be better: Turns2Ashes, CMan - Thanks for technical help (forums, tutorials): Hourences, Angel Mapper, Hazel.H - JP-Studios inspired me to bring gardener into the story - Unreal Exploiters for feedback - Any other author of any retail material Last edited by virgo47; 05-03-2006 at 07:55 AM. |
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#2 |
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Legally Dutch
Join Date: Aug 2004
Location: Eindhoven, The Netherlands
Posts: 577
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/me applauds
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UCMP/UCMP2/UCMP3 Level designer Mapraider Administrator My blog Online portfolio Fulltime level designer at Acony Games Author of DM-Frenzy, BR-Templus, BR/CTF/DOM-Templus2k4, DOM-DMP-Dissipate, DOM-DMP-Enchanted, CTF-UCMP-Aquatica, Shieldgun Mappack II, DM-UCMP2-Taron, CTF-OSR-Gladius, DM-TCMP-Gilles, CTF-UCMP3-Tidal |
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#3 |
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Registered User
Join Date: Sep 2005
Posts: 131
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It is indeed much nicer also thanks to you ;-)
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#4 |
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Uberleet
Join Date: May 2005
Posts: 210
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That spray paint grafitti is very lovely.
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#5 |
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Registered User
Join Date: Jul 2000
Posts: 248
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Nice job virgo.
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#6 |
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Yes Iam old so
Join Date: Mar 2006
Posts: 24
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I like, nice frame rate and very nice setting. The spray paint added a nice touch. Love the way you cut up the rooms and the different levels with the mix of ramps, lifts, and planks. Good job. Iam placing this on are server.
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#7 |
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Insane Downloader
Join Date: Dec 2004
Posts: 1,707
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Nice, downloading and will be playing ASAP!!
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Heed my words, KILLER BUNNIES do EXIST!!!! That is all! ![]() ![]() "My **** has more battery life than the PSP!" Adam Sessler Unreal Tournament 2007 will OWN! |
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#8 |
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The end is nigh...
Join Date: Aug 2004
Location: At home
Posts: 587
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Yeah, it's a sweet map. Bots pwnd me harshly on this one, hasn't happened in a while.
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Experimental Stuff Monster Rifle ^v^ BodySnatcher Rifle ^v^ Monster Mine Layer ^v^ Bleeding to Death Mut |
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#9 |
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Professional Person
Join Date: Sep 2004
Posts: 1,808
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Very nice map man! Really fun to play, and has some great looks.
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#10 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Thank you for feedback, I'm really glad that it is positive so far. :-) I think I went a long (yet quick) way from my first map which really is not playable when it is compared to this one. This one was also much more tested with 2on2 setup (never can't manage 4on4 thou). I don't know if I'm able to do so, but at least I tried to make something like "nearly-pro" 2on2 map. ;-) Enjoy it.
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#11 |
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Anarchist
Join Date: Mar 2005
Location: SomeWhere... where you won't expect me to be
Posts: 2,797
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YAY, Congrats! Glad it's finaly Final!
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My Tutorials (No more forums) Movies: Evil Jumps Forums: UT4E - UT2007World - F'n'G - Necris.net Tutorials: Screenshots - Animated Gifs - Simple Movies Advanced Movies - Manual Cache Extraction - UT2004 Profiles Video Compression - Ued Sound Extraction - Change DemoRec Tickrate Decompress UZ2 files Guides: Release Threads - Clone Bandits |
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#12 |
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I moved to utf0rums.epicgames.com
Join Date: Jun 2004
Posts: 3,509
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Looking good!
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Projects: XS alpha | Cruiser | Spider Mech | Condor | Lightning Tank | Shock Chucker | Land Raider Helios |
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#13 |
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Registered User
Join Date: Jan 2006
Posts: 27
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http://www.ut-x.net/component/option...etails/gid,88/
German DL Link |
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#14 |
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Anarchist
Join Date: Mar 2005
Location: SomeWhere... where you won't expect me to be
Posts: 2,797
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Have an UT4E Mirror: http://www.ut4e.com/download/dm-getherto.zip
__________________
My Tutorials (No more forums) Movies: Evil Jumps Forums: UT4E - UT2007World - F'n'G - Necris.net Tutorials: Screenshots - Animated Gifs - Simple Movies Advanced Movies - Manual Cache Extraction - UT2004 Profiles Video Compression - Ued Sound Extraction - Change DemoRec Tickrate Decompress UZ2 files Guides: Release Threads - Clone Bandits |
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#15 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Thanks for mirrors
I wanted to put it on mapraider, but I have to wait when (and if, because it lasts for so long in my case ;-)) account activation code finds his way to my inbox. ;-) Also Nalicity (BU fileworks) mirror is in progress now, I'll add them as I added those two. Thanks.
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#16 |
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Mad Mapper
Join Date: May 2005
Location: Scotland
Posts: 143
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Nice work!
and amazing how much you've done since your first map. Any plans for another map? ![]()
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www.hazelwhorley.com - My Maps :: Tutorials :: Textures |
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#17 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Hazel, hi. :-) I nearly used your skybox (I did in fact, but then I have to find something more "Earthy" and "nighty")... :-) Nice works anyway, I'll use them in future for sure.
But now my head is empty. ;-) No plans, UEd started to play major role in my dreams (also in bad ones) and so I need a little break. :-) But I will try something other than industrial. ;-) Industrial may be easy and may be also the curse. ;-) |
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#18 |
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Marquis De Goop
Join Date: Jun 2004
Location: UK| London/Brighton.
Posts: 84
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Looks really great from the screenies, a touch of DM-Ironic to it (which is a good thing) good job mate, may post after playing
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-+{pixie}+- |
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#19 |
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Registered User
Join Date: Aug 2005
Location: france
Posts: 57
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yep very nice map and very good gameplay IMO
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doduEHomepage --Titan Regular-- (UK Based) Titan Internet Server #1 (32p ONS) :: [ut2004]217.77.176.198:7777[/ut2004] Titan Internet Server #2 (16p VCTF) :: [ut2004]217.77.176.199:7777[/ut2004] Titan Internet Server #3 (12p TAM) :: [ut2004]85.232.32.199:7777[/ut2004] Titan Internet Server #4 (12p TAM) :: [ut2004]85.232.32.199:7800[/ut2004] Titan Internet Server #5 (12p iTDM) :: [ut2004]85.232.32.199:7880[/ut2004] Community Forums | Server Monitor | #titanonslaught @ qnet |
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#20 |
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Titans Blunt guy
Join Date: Sep 2004
Posts: 1,046
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Uploaded it to the Titan TAM server earlier today.
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Proud Titan Admin, UK Based Server Titan Internet Server #1 (32p ONS) :: [ut2004]217.77.176.198:7777[/ut2004] Titan Internet Server #2 (16p VCTF) :: [ut2004]85.232.32.199:7830[/ut2004] Titan Internet Server #3 (12p TAM) :: [ut2004]85.232.32.199:7777[/ut2004] (v2.57) Titan Internet Server #4 (12p TAM) :: [ut2004]85.232.32.199:7800[/ut2004] (v2.57) Titan Internet Server #5 (8p TAM) :: [ut2004]85.232.32.199:7880[/ut2004] (+voteable FreezeTag) Community Forums | Server Monitor | #titanonslaught @ qnet |
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#21 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Oh, I'm really honoured. :-) I have to stop around on some Titan server and maybe I'll play even TAM. ;-)
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#22 |
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Registered User
Join Date: Sep 2005
Posts: 131
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OK, another mirrors added... especially my favorite ones:
http://download.beyondunreal.com/fil...m-getherto.zip http://www.mapraider.com/maps/?fileid=3680 (another mirror there) |
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#23 |
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Anarchist
Join Date: Mar 2005
Location: SomeWhere... where you won't expect me to be
Posts: 2,797
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Added them too (my forums)
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__________________
My Tutorials (No more forums) Movies: Evil Jumps Forums: UT4E - UT2007World - F'n'G - Necris.net Tutorials: Screenshots - Animated Gifs - Simple Movies Advanced Movies - Manual Cache Extraction - UT2004 Profiles Video Compression - Ued Sound Extraction - Change DemoRec Tickrate Decompress UZ2 files Guides: Release Threads - Clone Bandits |
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#24 |
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Lord of the Dance
Join Date: Jul 2005
Location: In your mom's basement.
Posts: 216
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Damn, man, nice. That graffiti was a really nice touch!
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Drink SoBe. Be Happy. See some of my models/maps here! My YTMNDs Sobe bottlecaps accumulated: 94 |
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#25 |
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«ÄTD»
Join Date: May 2004
Location: California
Posts: 157
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wow virgo. i read about this map on the lob forums, and remembered your name. i'm quite pleased and excited about how far you've come as a mapper, espeically in such a short time (to me anyway). i started my second attempt at a decent map LAST may, which means it's going to be a year, and finally have a layout down. you wouldn't believe wtf i started with. it was a joke. my map was seriously a HUGE learning process, and hopefully soon, i can have a beta up here for the people to judge.
well, congrats man. you're getting the attention i always hoped for. good job, and nice map. |
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#26 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Thank you, mate... you helped me a lot with that first bunch of box, which helped me also in overall proces. ;-)
In this map I used experiences of others a lot... I found, that most used height difference between platforms/levels is 320uu, so I used it. I started with Rankin lift and light sets and going from a100 room to DD room I tried to customize it slowly... and it worked. But of course... layout is mine. ;-))) My dream is to be layout/gameplay/flow master in the future. ;-) I will not stop produce map from time to time, til I get to some massively played PRO piece. ;-) With help of the people around, of course... EDIT: I tried map's luck also here: http://www.unrealnorth.com/forum.php...topic&id=23331 But it went to nothing so far. ;-) BTW: what/where are lob forums? |
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#27 |
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Lord of the Dance
Join Date: Jul 2005
Location: In your mom's basement.
Posts: 216
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I got to play it a lot. Man, great visuals. Finally, Textures that are sharp and plants that aren't flat... Plus the gameplay is great...
This is probably the best map I've played this year... PS: I love the "Arena Rules"...
__________________
Drink SoBe. Be Happy. See some of my models/maps here! My YTMNDs Sobe bottlecaps accumulated: 94 |
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#28 |
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Registered User
Join Date: Sep 2005
Posts: 131
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Thanks man :-)))
Rules? Yeah... :-) Two players chat: "See?! You should not shoot me from behind!" "Well, you're trampling the flowers, I can shoot you from behind. Rules are here to be broken, right?" |
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#29 | |
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«ÄTD»
Join Date: May 2004
Location: California
Posts: 157
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Quote:
LOB runs the fractionary tdm server, which gets alot of traffic through from "good" players. |
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#30 |
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Project lead & Artist/PR + UT2k4 Betatest Pilot
Join Date: Apr 2004
Location: Utah West Jordan
Posts: 576
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DooD! wth? Where is Da jet radio future Graphitti at? (J/king) Map looks tight though yo.
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http://img301.imageshack.us/img301/6425/sig7ze.gif |
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