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Act of War: High Treason
Developer: Eugen Systems Platform: PC Genre: Strategy ESRB: T (Official Site • Buy Now)
With this first expansion pack for the critically acclaimed Act of War: Direct Action, Eugen Systems and Atari introduce a massive amount of new features and content to enhance and extend the overall experience. Significant enhancements have been made to the online gameplay, and also for the single-player Engagement (skirmish) and Operation (campaign) modes. |
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Thread Tools | Display Modes |
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#1 |
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Registered User
Join Date: Nov 2004
Posts: 666
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OK so here's what you've all been waiting for...
Eugen just finished a mod allowing you to play naval single-player games against the A.I.!Extract from the readme: The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I. opponents trying to destroy your base with hordes of aggressive warships! Select any of the 10 available Navy maps, and assign an A.I. difficulty to each available player slot. There's no base building or resource management in this mod. You will start the game with a Shipyard, which can build only naval units. (Amphibious ships can however build ground troops, and carriers can build aircraft.) You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry. The objective is to destroy the enemy shipyards -- as soon as a player's shipyard is destroyed, he's out of the game. Note that Shipyards autoheal themselves, but can't be repaired otherwise. Under the Options tab, you can adjust the A.I. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible... Download here: http://forum.actofwar.info/download.php?id=274 (5.4 MB) Last edited by PqLear; 04-21-2006 at 05:00 PM. |
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#2 |
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Registered User
Join Date: Dec 2005
Posts: 634
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Hopefully we'll see a lot of happy faces now
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#3 |
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Registered User
Join Date: Mar 2005
Posts: 246
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WOOT bumpage not exactly what I've been expecting but this will definitely do for now
![]() BTW, where can I dl this? |
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#4 |
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Registered User
Join Date: Apr 2005
Posts: 179
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THANK YOU PQLEAR.
And this to the dolt's that said Eugen wouldn't provide a Naval AI Game. ![]() ![]() |
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#5 |
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Registered User
Join Date: Dec 2005
Posts: 634
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Opposite of technically; they haven't
![]() Anyway, wether you kept whining or not, the chances of getting naval were equal. They allready knew you wanted it. |
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#6 |
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Registered User
Join Date: Oct 2005
Posts: 367
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now everyones going to start praising Atari and Eugen. Good job, and smart move.
__________________
Mobo: Dell Diminsion 6400 (i know it sucks) processor: P4 3.00 Ghz HT ram: 1.25 GB Vid card: Geforce 7600 sound card: Creative SB Live! |
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#7 | |
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Registered User
Join Date: Apr 2005
Posts: 179
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Quote:
And given that this being a Naval AI in one form or another is still an AI at some level. |
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#8 |
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Registered User
Join Date: Dec 2005
Posts: 634
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You, you as in plural.
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#9 |
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aka Cameraman
Join Date: Jul 2004
Posts: 246
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Great news. Can't wait to see this.
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#10 |
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http://www.actofwar.info
Join Date: Jun 2005
Posts: 329
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Download:
http://forum.actofwar.info/download.php?id=274 (5.4 MB) Source Code (for Modders): http://forum.actofwar.info/download.php?id=275 (0.7 MB) Official Eugen Modding Forum Topic: http://www.eugensystems.com/forum/viewtopic.php?t=34 Actofwar.info forum topic (for download mainly) : http://forum.actofwar.info/viewtopic.php?t=96 Extract from the ReadMe: Code:
The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I. opponents trying to destroy your base with hordes of aggressive warships! Select any of the 10 available Navy maps, and assign an A.I. difficulty to each available player slot. There's no base building or resource management in this mod. You will start the game with a Shipyard, which can build only naval units. (Amphibious ships can however build ground troops, and carriers can build aircraft.) You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry. The objective is to destroy the enemy shipyards -- as soon as a player's shipyard is destroyed, he's out of the game. Note that Shipyards autoheal themselves, but can't be repaired otherwise. Under the Options tab, you can adjust the A.I. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible... |
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#11 |
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Registered User
Join Date: Mar 2005
Posts: 246
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Thanks for the link!
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#12 |
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Registered User
Join Date: Mar 2006
Posts: 18
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good work Atari/eugen, but its a pity that the player isnt able to build ground units like in Naval-multiplayer-matches.
__________________
my System: AMD Athlon64 3700+ MSI K8N-Neo4F Geforce 7600 GT XXX 2x512 MB RAM (Corsair) Windows XP Home (SP2) |
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#13 |
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aka Cameraman
Join Date: Jul 2004
Posts: 246
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I kind of like how it focuses only on naval.
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#14 |
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Registered User
Join Date: Jan 2006
Posts: 36
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well, why don't add this option in the future patch?
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#15 | |
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Registered User
Join Date: Nov 2004
Posts: 666
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Quote:
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#16 |
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Proud Liberal
Join Date: Apr 2006
Location: Montreal, Canada
Posts: 82
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I seem to be experiencing some technical difficulties.
The mod wont work. I clic on it from the start menu and then that AOW - HT logo briefly flashes once on my desktop and dissappears. Anyways, nice try I guess. PS: Have you gotten around to opening files to mod? It's weird the way something looks so simple can turn out to be so hard.... |
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#17 |
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Registered User
Join Date: Apr 2005
Posts: 179
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Just played a quick game with the NAVAL AI and it's pretty intense once things get going.
The only thing I noticed was that it pauses at moments, but very briefly. Cool addition to AOW. |
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#18 |
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aka Cameraman
Join Date: Jul 2004
Posts: 246
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Yeah it seems to be much more processor-heavy.
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#19 |
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No title selected
Join Date: May 2005
Location: Between Hell and Purgatory
Posts: 1,465
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My love you Atari and Eugen is growing by leaps and bounds
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__________________
Unofficial Act of War: High Treason Newcomers FAQ Do not join IFCA. They spammed these boards with their advertising on July 25th, 2006, between 6:45 and 7:06pm. There were at least 44 spam posts by two of their members in that time period. The two members were Koopler and urmom69. |
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#20 |
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aka Cameraman
Join Date: Jul 2004
Posts: 246
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Hmmm, my computer restarted itself while playing this mod. I've never had any troubles like that before. My drivers are the most recent, etc, etc. Normally runs fine with settings maxed and 1280x1024 resolution.
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#21 |
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Registered User
Join Date: Apr 2006
Posts: 54
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Actually, I found the best way (and one of the only ways) for CS to win is to just make some transports and Akulas, and then land them, and take out the shipyard that way.
__________________
Professional Game Designer LD of an MMORTS/MMOFPS/MMORPG D of an MMORTS/MMORPG LD and Producer of the Great Troll War Mod for WC3 LD and Producer of the APM for AoW: HT "When you have a hammer, everything looks like a nail." |
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#22 | |||
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Registered User
Join Date: Nov 2004
Posts: 666
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Quote:
Quote:
Also, "modding code" isn't as optimized as "real" compiled code I guess.Quote:
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#23 |
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aka Cameraman
Join Date: Jul 2004
Posts: 246
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I have a Creative Audigy 2 ZS. Seems like that should be supported.
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#24 | ||
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Proud Liberal
Join Date: Apr 2006
Location: Montreal, Canada
Posts: 82
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Quote:
Last edited by MontrealMonster; 04-22-2006 at 01:15 PM. |
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#25 |
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Registered User
Join Date: May 2005
Posts: 167
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Needing the patch installed to play this leaves those of us in Australia sh|t out of luck.
To be honest, it sounds like a pretty poor substitute though, what with the no resource building, and the slowdown. We have an AI that can build bases ok, and (now) an AI that can use ships ok, but we can't just put the two together? In any case, while the effort's appreciated, I'd rather Eugen spend their time doing stuff to the game that we can't do, rather than playing around with mods. |
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#26 | |
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Registered User
Join Date: Mar 2005
Posts: 246
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Quote:
Also this isn't just another mod that we can make, they also released sdk needed for AI to build naval units in engagement-like matches, so perhaps in a near future somebody will be able to better implement AI and navy. |
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#27 |
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Registered User
Join Date: Mar 2006
Posts: 7
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Nice one, there aren't many software companies who respond to the wishes of their customers. Well done Atari/Eugen!
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#28 | |
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Registered User
Join Date: May 2005
Posts: 167
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Quote:
What I don't like though is when the companies who make these games start slacking off (and lets be honest, there's nothing else it can really be called) with the intention of having the community fill in the gaps. I mean, that really is so lazy. |
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#29 | |
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Registered User
Join Date: Apr 2005
Posts: 179
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Quote:
Hold on there for a second. Eugen for the most part doesn't have to do anything other than what it it's hired to do, make the game. For the most part Eugen is providing the tools that allow those that have the ability use those tools to creatively to add dimension/style to the game. In AOW DA, Eugen provided a patch that allowed gamers to create maps and some of those user created maps are pretty d@mn detailed to say the least. Along comes AOW HT, Eugen provided in the patch not only a Map Creator but also the tools to allow users to make mods to the game that gives the users to control to use that imagination. If you leave it all on Eugen's doorstep to do all these things then nothing would get done, by providing all the tools to the gamers allows the gamer to define and refine the game at all levels. As each MOD is introduced reflects the creative talent of the person and in turn allows others to build and expand on that MOD. As the progession of each MOD becomes more indepth will spawn to the next level and so forth. Total Annihilation is the only RTS that achieve such a statis because the company, mod's and individuals worked together collectively. |
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#30 |
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Registered User
Join Date: Apr 2006
Posts: 126
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Can you still play normal engagement/online/single player? I just registered and had to ask.
__________________
I would like a hard copy of HT in the us sooner PLEASE!
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