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Act of War: High Treason Developer: Eugen Systems Platform: PC Genre: Strategy ESRB: T (Official Site • Buy Now)

With this first expansion pack for the critically acclaimed Act of War: Direct Action, Eugen Systems and Atari introduce a massive amount of new features and content to enhance and extend the overall experience. Significant enhancements have been made to the online gameplay, and also for the single-player Engagement (skirmish) and Operation (campaign) modes.

 
 
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Old 04-21-2006, 12:47 PM   #1
PqLear
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Icon16 Navy Invader Mod = Single-player Games vs. Naval A.I.

OK so here's what you've all been waiting for... Eugen just finished a mod allowing you to play naval single-player games against the A.I.!

Extract from the readme:

The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I. opponents trying to destroy your base with hordes of aggressive warships!

Select any of the 10 available Navy maps, and assign an A.I. difficulty to each available player slot.

There's no base building or resource management in this mod. You will start the game with a Shipyard, which can build only naval units. (Amphibious ships can however build ground troops, and carriers can build aircraft.)

You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry.

The objective is to destroy the enemy shipyards -- as soon as a player's shipyard is destroyed, he's out of the game. Note that Shipyards autoheal themselves, but can't be repaired otherwise.

Under the Options tab, you can adjust the A.I. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible...


Download here: http://forum.actofwar.info/download.php?id=274 (5.4 MB)

Last edited by PqLear; 04-21-2006 at 05:00 PM.
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Old 04-21-2006, 12:52 PM   #2
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Hopefully we'll see a lot of happy faces now
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Old 04-21-2006, 01:34 PM   #3
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WOOT bumpage not exactly what I've been expecting but this will definitely do for now

BTW, where can I dl this?
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Old 04-21-2006, 01:47 PM   #4
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THANK YOU PQLEAR.

And this to the dolt's that said Eugen wouldn't provide a Naval AI Game.

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Old 04-21-2006, 02:50 PM   #5
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Opposite of technically; they haven't

Anyway, wether you kept whining or not, the chances of getting naval were equal. They allready knew you wanted it.
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Old 04-21-2006, 03:12 PM   #6
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now everyones going to start praising Atari and Eugen. Good job, and smart move.
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Old 04-21-2006, 03:48 PM   #7
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Quote:
Originally Posted by STCAB
Opposite of technically; they haven't

Anyway, wether you kept whining or not, the chances of getting naval were equal. They allready knew you wanted it.
Technically Speaking, I wasn't the only ONE Critizing that HT lacked a Naval AI and second, technically speaking, if they - Eugen - could pull this off, then it's to say that they could of done a Naval AI to begin with.

And given that this being a Naval AI in one form or another is still an AI at some level.
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Old 04-21-2006, 03:57 PM   #8
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You, you as in plural.
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Old 04-21-2006, 04:06 PM   #9
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Great news. Can't wait to see this.
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Old 04-21-2006, 04:20 PM   #10
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Download:
http://forum.actofwar.info/download.php?id=274 (5.4 MB)
Source Code (for Modders):
http://forum.actofwar.info/download.php?id=275 (0.7 MB)

Official Eugen Modding Forum Topic:
http://www.eugensystems.com/forum/viewtopic.php?t=34
Actofwar.info forum topic (for download mainly) :
http://forum.actofwar.info/viewtopic.php?t=96

Extract from the ReadMe:
Code:
The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I. opponents trying to destroy your base with hordes of aggressive warships! 

Select any of the 10 available Navy maps, and assign an A.I. difficulty to each available player slot. 

There's no base building or resource management in this mod. You will start the game with a Shipyard, which can build only naval units. (Amphibious ships can however build ground troops, and carriers can build aircraft.) 

You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry. 

The objective is to destroy the enemy shipyards -- as soon as a player's shipyard is destroyed, he's out of the game. Note that Shipyards autoheal themselves, but can't be repaired otherwise. 

Under the Options tab, you can adjust the A.I. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible...
Happy Gaming!
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Old 04-21-2006, 04:24 PM   #11
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Thanks for the link!
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Old 04-21-2006, 04:40 PM   #12
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good work Atari/eugen, but its a pity that the player isnt able to build ground units like in Naval-multiplayer-matches.
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Old 04-21-2006, 04:51 PM   #13
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I kind of like how it focuses only on naval.
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Old 04-21-2006, 04:56 PM   #14
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well, why don't add this option in the future patch?
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Old 04-21-2006, 04:59 PM   #15
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Quote:
Originally Posted by ARUS_GER
good work Atari/eugen, but its a pity that the player isnt able to build ground units like in Naval-multiplayer-matches.
You can -- with a Zubr, Tarawa or San Antonio. Since the objective is to destroy the self-healing Shipyard though, you're really much better off using naval units equipped with Tomahawks (Typhoon subs, Los Angeles subs, Arleigh Burkes), or the DD(X)'s deck guns.
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Old 04-21-2006, 06:16 PM   #16
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I seem to be experiencing some technical difficulties.

The mod wont work. I clic on it from the start menu and then that AOW - HT logo briefly flashes once on my desktop and dissappears.

Anyways, nice try I guess.

PS: Have you gotten around to opening files to mod? It's weird the way something looks so simple can turn out to be so hard....
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Old 04-21-2006, 06:39 PM   #17
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Just played a quick game with the NAVAL AI and it's pretty intense once things get going.

The only thing I noticed was that it pauses at moments, but very briefly.

Cool addition to AOW.
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Old 04-21-2006, 06:50 PM   #18
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Yeah it seems to be much more processor-heavy.
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Old 04-21-2006, 07:15 PM   #19
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My love you Atari and Eugen is growing by leaps and bounds
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Do not join IFCA. They spammed these boards with their advertising on July 25th, 2006, between 6:45 and 7:06pm. There were at least 44 spam posts by two of their members in that time period. The two members were Koopler and urmom69.
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Old 04-21-2006, 07:24 PM   #20
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Hmmm, my computer restarted itself while playing this mod. I've never had any troubles like that before. My drivers are the most recent, etc, etc. Normally runs fine with settings maxed and 1280x1024 resolution.
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Old 04-21-2006, 07:30 PM   #21
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Actually, I found the best way (and one of the only ways) for CS to win is to just make some transports and Akulas, and then land them, and take out the shipyard that way.
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Old 04-21-2006, 07:47 PM   #22
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Quote:
Originally Posted by JasonPC
Hmmm, my computer restarted itself while playing this mod. I've never had any troubles like that before.
We've seen rebooting issues in past WIP builds, that could be worked around by disabling the sound card. Worth a try even if I doubt this is the issue.
Quote:
Originally Posted by JasonPC
Yeah it seems to be much more processor-heavy.
Naval A.I... Also, "modding code" isn't as optimized as "real" compiled code I guess.
Quote:
Originally Posted by MontrealMonster
The mod wont work. I clic on it from the start menu and then that AOW - HT logo briefly flashes once on my desktop and dissappears.
Does the same thing happen if you open it from inside the ModMaker? Have you tried other mods?
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Old 04-21-2006, 08:26 PM   #23
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I have a Creative Audigy 2 ZS. Seems like that should be supported.
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Old 04-21-2006, 08:45 PM   #24
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Quote:
Originally Posted by PqLear
Quote:
The mod wont work. I clic on it from the start menu and then that AOW - HT logo briefly flashes once on my desktop and dissappears.
Does the same thing happen if you open it from inside the ModMaker? Have you tried other mods?
I tried opening it from the ModMaker and it still didn't work. This is the first mod I have tried.

Last edited by MontrealMonster; 04-22-2006 at 01:15 PM.
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Old 04-21-2006, 09:56 PM   #25
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Needing the patch installed to play this leaves those of us in Australia sh|t out of luck.

To be honest, it sounds like a pretty poor substitute though, what with the no resource building, and the slowdown. We have an AI that can build bases ok, and (now) an AI that can use ships ok, but we can't just put the two together?

In any case, while the effort's appreciated, I'd rather Eugen spend their time doing stuff to the game that we can't do, rather than playing around with mods.
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Old 04-21-2006, 11:15 PM   #26
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Quote:
Originally Posted by Arutnev275885
To be honest, it sounds like a pretty poor substitute though, what with the no resource building, and the slowdown. We have an AI that can build bases ok, and (now) an AI that can use ships ok, but we can't just put the two together?

In any case, while the effort's appreciated, I'd rather Eugen spend their time doing stuff to the game that we can't do, rather than playing around with mods.
You are right, this is poor compared to full scale naval game, but at least something's being worked out.

Also this isn't just another mod that we can make, they also released sdk needed for AI to build naval units in engagement-like matches, so perhaps in a near future somebody will be able to better implement AI and navy.
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Old 04-22-2006, 06:17 AM   #27
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Nice one, there aren't many software companies who respond to the wishes of their customers. Well done Atari/Eugen!
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Old 04-22-2006, 06:44 AM   #28
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Quote:
Originally Posted by Gaizokubanou
Also this isn't just another mod that we can make, they also released sdk needed for AI to build naval units in engagement-like matches, so perhaps in a near future somebody will be able to better implement AI and navy.
I'm all for the ability to make mods, as it's by far the reason I will purchase a PC game ahead of the same being on a console. In my time I've created mods for Quake 1, Star Trek: Armada, Battlefield 2 and Warcraft 3.

What I don't like though is when the companies who make these games start slacking off (and lets be honest, there's nothing else it can really be called) with the intention of having the community fill in the gaps. I mean, that really is so lazy.
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Old 04-22-2006, 10:21 AM   #29
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Quote:
Originally Posted by Arutnev275885
I'm all for the ability to make mods, as it's by far the reason I will purchase a PC game ahead of the same being on a console. In my time I've created mods for Quake 1, Star Trek: Armada, Battlefield 2 and Warcraft 3.

What I don't like though is when the companies who make these games start slacking off (and lets be honest, there's nothing else it can really be called) with the intention of having the community fill in the gaps. I mean, that really is so lazy.

Hold on there for a second.

Eugen for the most part doesn't have to do anything other than what it it's hired to do, make the game.

For the most part Eugen is providing the tools that allow those that have the ability use those tools to creatively to add dimension/style to the game.

In AOW DA, Eugen provided a patch that allowed gamers to create maps and some of those user created maps are pretty d@mn detailed to say the least.

Along comes AOW HT, Eugen provided in the patch not only a Map Creator but also the tools to allow users to make mods to the game that gives the users to control to use that imagination.

If you leave it all on Eugen's doorstep to do all these things then nothing would get done, by providing all the tools to the gamers allows the gamer to define and refine the game at all levels.

As each MOD is introduced reflects the creative talent of the person and in turn allows others to build and expand on that MOD. As the progession of each MOD becomes more indepth will spawn to the next level and so forth.

Total Annihilation is the only RTS that achieve such a statis because the company, mod's and individuals worked together collectively.
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Old 04-22-2006, 12:46 PM   #30
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Can you still play normal engagement/online/single player? I just registered and had to ask.
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