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Neverwinter Nights 2
Developer: Obsidian Entertainment Platform: PC Genre: RPG ESRB: T (Official Site • Buy Now)
Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign, epic levels, dozens of new feats and spells, new races, base classes and prestige classes, new companions, new weapons, armor and crafting options, hordes of new monsters, and enhanced modding tools. This is an expansion pack for Neverwinter Nights 2 and requires the original NWN2 game to play. |
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#1 | |
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Registered User
Join Date: Sep 2006
Posts: 31
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PETITION: NWN2: Removal of SecuROM
I am writing in regards to the CD/DVD Authentication routines that will be appearing in Neverwinter Nights 2. CD Authentication is the verification of the presence of the original CD, which was implimented in the original Neverwinter Nights through the use of Sony's SecuROM. This is done in an attempt to deter "hacked", "duplicated", or "downloaded" copies of the game to be used.
I am urging you, from the community, for the community, to reconsider implimenting any form of CD Authentication in Neverwinter Nights 2. Let us consider, that a commercial corporation would do well to not disrespect or be inconsiderate to their paying customers. Such courtesies will result in higher customer satisfaction, and therefore, ultimately more business and longevity. Let us now consider the matter of CD Authentication. First and foremost, we must address the issue of the physical discs themselves. It's a known fact that CD's can get scratched, broken, or generally rendered useless, through the normal "wear and tear" of daily use. It is also a known fact, that in the case of Neverwinter Nights 1, the CD's were manufactured by the lowest and standards, which yielded lower production costs and quality, resulting in premature disc failure and physical deterioration of the disc (cracks along the inside ring). Secondly, CD Authentication programs are not entirely bug-free (then again, what is...?). There have been numerous instances where people have reported being unable to play due to factors influenced by their hardware, software, and both. The use of these authentication programs has become a hassle or inconvenience for the community. Regardless of whether there are physical or configuration problems interfering with the authentication software, many user will experience extended load times, have to disable programs, as well as an incresed frequency of disc swapping and storing. Quote:
Neverwinter Night 2, similarily to it's predecessor, is primarily an online game, requiring the use of an online account and a CD Key in order to play. There will be the "Official Campaign" and single player modes, which can be dealt with in a number of ways. That is to say, that there are alternatives to disc authentication software; good alternatives at that. First of all, there is the option of leaving all authentication off for single player modes and/or the Official Campaign. This can be used for a demonstrative purpose, with the intention that anyone playing a copied/downloaded copy wouldn't have access to everything the game had to offer, and would therefore, be inclined to purchase the game. Another alternative to physical verification is account verification, much like it was done with the "Premium Modules" in the original Neverwinter Nights. This would require the game to authenticate your CD-Key or Account through the internet once upon execution, regardless of whether or not Single-player or Multi-player is chosen. Another variation to account verification would be "Software Activation" or leasing. This would be accomplished by requiring the user to activate the software within a pre-determined number of days (much like Windows XP activation). There can also be leases that must be renewed online at pre-determined intervals, such as during product updating (since you're connected to the internet anyways). One argument against online verification is that people would need to be connected internet either everytime they loaded the game, when they installed/activate the game for the first time, or when their lease expires. Judging by the "System Requirements" for the game, it would be foolish to consider that someone would have a modern gaming computer (2.4 GHz or higher, as expressed in the NWN2 documentation) that was unable to connect to the internet at least once in it's lifetime. Therefore, it can be assumed that everyone that purchases Neverwinter Nights 2 will have access to the internet. Concluding, Atari would do well for the community, their paying customers, by removing or disabling the SecuRom software for Neverwinter Nights 2. Be it through happier customers or increased sales, Atari would surely be gaining more than they're losing by removing SecuRom. |
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#2 |
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Registered User
Join Date: Oct 2006
Posts: 16
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For the love of all that is holy, please do not include SecuROM on another one of your products. I legally purchased and registered Temple of Elemental Evil, and because of your "copyright protection" it prevented a legitimate user from playing the game. After jumping through hoops for days, I finally gave up on the game. And I have to admit that the customer service that I attempted to solicit was non-existant, as all the emails I posted on the ATARI tech support site were apparently ignored. Please do not add the SecuROM "feature" to NWN2. I am sure it will not deter any techno savvy miscreant that would pirate the game. However, it has proven to prevent your legitimate customers from using their legally purchased products.
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#3 | |
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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How is it preventing legitimate customers from using the product exactly?
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#4 |
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Registered User
Join Date: Jun 2004
Posts: 11
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It prevents legitimate customers from keeping backups of the product, something they should be allowed to do. It also forces legitimate customers to keep the CD/DVD in the drive, something I HATE having to do. Copy protections of various kinds are also known to cause problems with getting the game working on some drives, some are believed to even damage hardware (not securom I know) and frankly, they are extremely ineffective.
So ATARI is paying for nothing, paying to force many customers, including myself, to re-buy the game should our copy get damaged by dust or whatever else, and to use a disc that is by all purposes not necessary to play the game. And the purpose? There really isn't one, because it's all predicated on the lie that these copy protections actually work, which everyone knows is absolutely false. CD keys prevent illegitimate players from playing online, and they don't force the customer to do anything after the initial install. They are the only method of understandable protection, as they are direct, targetted, and have no negative aftereffects. Copy protections can actually make it where illegitimate players get better service and useability than people who bought the game, which is extremely, extremely, sad. |
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#5 | |
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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That's not the same as preventing a user from using the product. The gripe about the disc in the drive is valid, but it's just the way it is; it doesn't affect your ability to play. Taking care of discs will prevent them from becoming scratched and there are no drives which they don't work on, though if there were an email to tech support will resolve that issue and fix the problem.
Copy protection keeps honest people honest, and if you're one of the honest ones then it's the dishonest ones you should be mad at for forcing publishers (not just Atari) to resort to things like SecuROM. Some games aren't online, btw, so cd-keys can't be your only source of protection in those cases (RCT3, for example). |
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#6 | |
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Jack of All Trades, Level 12, Philosopher, Level 21
Join Date: Oct 2006
Location: Bastrop, TX. Truly pretty close to nowhere.
Posts: 107
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Quote:
Also, check out the cost of producing and maintaining copy protections such as SecureROM, StarForce and others, versus the overhead of having them just not be there. You will see that, while not exorbitant, there is a point crossed where the justification is pretty thin. There are other methods available that I mention in the above thread that are lower cost and have proven to be as, if not more, reliable than preventing your customer to make a back up of their legally purchased disks and use those to prevent damage to their investment. Consider also the amount of people who will have and have already experienced sometimes severe problems using the protected disks in CD and DVD drives that are not compatible (for whatever reasons) with the protection, thus making the purchase effectively useless. I am sure that statistically this number is quite small on the whole, however it isn't something you want to do-- irritate your customer base over issues like this. Consider the cost of overhead to fix such issues, deal with such issues and add those into the cost of the licensing and overhead for using such anti-copy practices. Again, it will start to look less like a good idea and more of one that we might call "diminishing returns." Customers who get angry, even a few, can spread discontent and reduce sales. Even if some customers never experience a problem, hearing about a friend's cousin who knows a guy who's brother had this problem is the sort of stuff that can scare potential customers away. These angry customers can also sour other previously loyal customers, thus reducing overall longevity of sales and perhaps future sales of upcoming products. None of this can easily be measured. However, if you study up a bit, you can start to see that someone has created a market in order to sell anti-copy practices and that this practice really doesn't do anything to stop or even slow down piracy (*even if you take the stats at face value, they remain relatively unchanged from before these methods to now) as far as the data shows. This basically proves that the methods, according to the metrics used to justify their use, do not justify their use. dunniteowl |
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#7 | |
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Registered User
Join Date: Oct 2006
Posts: 16
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Quote:
It kept me from using the product, because the game would not run because of the SecuROM "protection". I am not talking about a disk that was worn with use. It has no visible scratches or defects. I brought the game home from the retailer I bought it, installed it, registered it (with no problems what so ever), and then when I attempted to play it, the anti-privacy protection would not recognize the game in the dvd drive. My computer is only a couple years old, and had been updated to run Civ IV and Oblivian. So it was not the problem with equipment on my end. After zero support from ATARI despite sending several emails through tech support, I found advice elsewhere. The only solution that I would not try, was the No CD cracks. I was tempted, but because of past spyware problems, I chose not to download from sites that did not seem very reputable. So, once again, I am stating that your SecuROM programming kept me from playing a game I purchased legitimately. |
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#8 | |
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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I have studied up on it, in fact I'm well versed in the issue. However, the notion that removal of copy protection wont result in a profound increase in piracy is both unprovable and probably wrong. Again, it keeps the honest people honest just like a lock on your front door. If someone really wants in they'll get in. What the industry wants to prevent is enticing basic human nature (to want something for free) from disuading those like yourself from buying the product because there's absolutely no copy protection.
I don't like it either, and thankfully Atari uses SecuROM and not the horrible Starforce. But, it's something that has to be lived with in most cases. Obviously a game like WoW that is purely online can do away with protection in favor of rigorous cd-key verification and payment per month for the service. Most games aren't in this category and have a strong offline component or, as I said, no online component. I wish we could go back to the days of daisy wheels and 'throw in's' that protected the game from illicit copying without necessarily technical solutions designed to lock down the code, but those days are long gone. In any case, the decision to purchase is always yours to make. |
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#9 |
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New Member
Join Date: Nov 2003
Posts: 4
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If publishers would invest the time and money in lawsuits and prosecute these software pirates and give them what they deserve (fines and a prison sentence), I doubt other pirates would be taking the risk to continue. As it is, they just do whatever they want because they know they'll get away with it. Instead, the paying customer is made to suffer. If Atari thinks that software pirates can't crack SecuROM, then they are fooling themselves. Anything can be cracked; all it takes is time. And of course, the only sales that really count are the first few weeks, isn't that right?
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#10 | ||
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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#11 | |||
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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#12 |
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Registered User
Join Date: Oct 2006
Posts: 16
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Question for you BattleApple; why is it that you so strongly support measures that punish your customers by adding procedures that delay, inconvenience and frustrate them by putting up with measures that basically treat those that pay like criminals? Your comment about needing protection to keep all of us honest is the same having locks on doors keep people honest is actually offensive. The heart of the problem is that game companies find it easier to treat paying customers like criminals rather than take steps like prosecution which would actually deter real criminals. People that are going to copy the disks for criminal purposes have no problems with going a few extra steps require to fool your copy protection. All you have done is raised your prices by including "security measures" that annoy the people that are actually buying the games.
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#13 |
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Registered User
Join Date: Mar 2006
Posts: 375
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It is best not to have a copy protection.
The two best games without copy protections are :- 1. Company of heroes by Relic Entertainment. 2. Galatic Civilzation :- The Dread Lords by StraDock. Both the games sold very well. COH is still a best selling. Even Warhammer 40,000 :- winter assualt has no copy protection. It did not hurt any sales. |
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#14 |
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Registered User
Join Date: Sep 2006
Posts: 31
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Good to hear from ya, dunniteowl!
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#15 | |
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Registered User
Join Date: Jun 2004
Posts: 11
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And I have never liked the "keeping honest people honest" concept. I certainly don't live that way. People I trust I have no problem leaving my wallet exposed around. |
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#16 | |||
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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Also, video game prices in the 80's were about $59-$79. PC game prices right now are an average of $40-$50. I'm sure a couple bucks of the price is for copy protection and to cover the piracy that occurs regardless of protection, but if there's not protection I assure you the price wont drop to $20 a game. Dream on ![]() |
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#17 | ||
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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Also, Company of Heroes and Warhammer 40k are both RTS which, as a genre, are largely online games hence cd-keys are enough. Non-MMO RPG's like NWN2which will have hours and hours of single player content do need to protect themselves. even if you're a PW builder, there are a dozen others who buy the game for the offline story. |
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#18 |
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Registered User
Join Date: Oct 2006
Posts: 1
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re:
This is the year 2006 people, why are we forced to having these things running in our drives when a simple yet effective tool is the very thing we use now to complain about this step. Think ahead Atari, and stop slowing down our games with this "security" feature, if you could even call it that.
Why not have words with your old buddies over at Bioware and adopt their premium mods usage idea? Rather than insist on your rather loyal player base be treated as criminals. SecuROM only slows down the guy who went out and got his copy the proper way, the pirates will have it bagged and ready for Torrents before it's even in the shops. Regardless of what sort of "security" you put on it. It's working for EA, and Valve, wake up and smell the roses of 2006. It really is a brand new day. There are other options, that are far better. Best regards, a loyal fan owning many atari published titles. |
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#19 |
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Registered User
Join Date: Oct 2006
Posts: 2
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Watch this video for some comellling arguments was this idea is bad in general. Although it speaks about DMR in regards to DVD movies and music and the like it is just as applicable to SecuROM and games in general as well.
http://video.google.com/videoplay?do...3Alift06&hl=en |
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#20 | |
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Registered User
Join Date: Oct 2006
Posts: 7
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Not really, what it will do is put a red flag in front of some 14 y/o bull cracker that will consider this a challenge. It's the old addage that locks only keep the honest people out. Game execs need to understand by taking this approach you are shooting yourselves in the foot in the long run. Not to mention if you have an older CD/DVD drive sometimes the CD/DVDs will not be recognized. I'm really glad someone brought this information forward though. Makes my decision making much easier. |
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#21 |
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Registered User
Join Date: Oct 2006
Posts: 14
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So , Atari is going under the assumption that all are criminals untill proven honest . ? I bought a limited edition for *several* in my family in order for them all to play this game , but I am truely having second thoughts if I am considered dishonest before I even recieve the game. And in doing so If the CD's do not work I have no recourse ?.. Other then to beg ?
![]() Very dissappointed indeed. ![]() |
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#22 | ||
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Permanently Spammed
Join Date: Sep 2002
Location: Oklahoma
Posts: 1,172
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I'll just give you a list of reasons:
Have I made my point?
__________________
Projects: [NEW!]The Fire Within | Thriller! 2006 | America, The Beautiful (July 4 Fireworks Show) |
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#23 | |||||
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Registered User
Join Date: Oct 2006
Posts: 16
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#24 | |
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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As I said above, a contact with tech support will fix any issue that you may have with the CD's or DVD's, though it's extremely unlikely you will.
Dakota, copy protection isn't what has brought Atari to it's knees. If and when Atari is in better shape maybe they can look at other options. Right now, they don't really have the wearwithall to do anything else regarding copy protection. |
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#25 | |
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Registered User
Join Date: Oct 2006
Posts: 7
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How about a key code system like the original, and about 95% of the other games out there use. But at this point the game has most likely gone gold and some bureaucrat high in the Atari food chain has made this decision and we will all have to live with the consequences. Pity. Take some advice and leave this issue/post alone. It's a no win situation for all of us, you included. |
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#26 | |||
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User Super Moderator
Join Date: Jun 2004
Posts: 1,884
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And please, don't presume to tell me where I can and can't post. If you don't like what I'm saying then don't reply and save everyone the grief. |
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#27 | |||
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Registered User
Join Date: Oct 2006
Posts: 7
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The system works with offline games as well. Actually premium content packs had to validate with a server before you could install them in NWN1. So this is just a poor solution all the way around. And if you took the time to read I offered some very good ADVICE, some which you obviously didn't take; another pity. Everyone is entitled to their opinion wrong or not. Good post though Polygon, we're behind you albeit a little late... Quote:
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#28 |
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Registered User
Join Date: Oct 2006
Posts: 5
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I'd like to propose an alternative to this petition.
Personally, I PREFER the dvd/cdrom verification mechanism over other verification mechanisms, such as online verification. Thus, I'd like to propose that if verification is required, that customers have the option of choosing between one of several verification methods -- perhaps an online method and a cd/dvd based method. (Not the NWN1 "verify on every load" method, but a "verify on program startup" method). And I think verification will be required, probably at least for the next decade, given that (a) development costs at least a thousand million times more than distribution costs, and (b) some relatively well established network communities are focussed on illegal distribution of programs like this. Anyways, I think that simply providing an alternative verification method would address the needs of most (not quite all) potential legit users who have problems with a verification method. |
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#29 |
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Registered User
Join Date: Oct 2006
Posts: 1
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I am Indeed Conserned about SecuROM,
i Installed Ground Controle II since it have SecuROM to check if everything worked fine on my 3 weeks old pc which is skipped right from the labs to me. And i've played Ground Controle II on my former computer, but this time it insists its a emulator (ect a image of the orginal disc) however i am working with SecuROM tech support trying to solve this, so perhaps i relize whats wrong and can prepare for nwn 2 possible conflict with SecuROM and my brand new computer (annoying huh bought a hardware just for the game new strong one may i say and it aint working with the Copy protection). due note i might be something wrong with the cd, thought we'll see. i'd still hope that nwn 2 may possiblely have some sort of safenet should SecuROM cause conflicts for some of us costumers. to allow us to bypass suchs destressing matters. but then again i'll just wait and see, while i contiue to work on optimizeing and working on the computer until nwn 2's release. |
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#30 |
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Registered User
Join Date: May 2006
Posts: 12
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great. so even if I ran Windows, I have no optical drive in my game machine, so I'd be screwed anyway.
My optical drives are all shared over my home network to cut down on size and noise from my gaming box.. ..so much for being able to play it on my setup.. don't lose your CDs people. ![]() |
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