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#1 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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RCT3 Importer Community Documentation Project (Help needed)
Hi everybody,
as most will have noticed, I created a basic tutorial for the importer. As I have some other (real life) time-consuming tasks at hand and would like to spend the time I have left working on the importer itself, I thought to make further documentation of the importer a community project and ask the fine people on Atari and Vodhin's forum for help ![]() I will present you a list of documents/topics I currently think should be done. Before I do that though, please read the rules for it first. Some may sound a bit harsh, but I firmly believe that if we provide documentation, it should be done properly.
Note: This documentation project is importer centered, so do not suggest or submit modeler specific tutorials.
(Incomplete) Screenshot pack DocBook reference Good & free DocBook editor DocBook source of the Beginner's Tutorial
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. Last edited by Belgabor; 11-19-2008 at 09:51 AM. |
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#2 |
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TheCook
Join Date: Mar 2006
Location: London, England
Posts: 525
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I'd be prepared to do an editorial sweep for spelling and grammar. I could also check that relevant topics are hyperlinked together, as well as preparing an index and researching anything that we need in terms of references and glossaries.
I did a whole heap of work in Docbook format a couple of years back so I'm fairly conversant with how these things need to be structured.
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Burg - A park in a medieval town. Custom Scenery - Vaulting, Gothic Walls, Vines, Track Beds, Cliff Faces, Doors, Atlantis Vaulting My custom scenery packs. Hosted at sebar.com |
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#3 | |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,705
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Quote:
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#4 |
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Tails
Join Date: Dec 2005
Location: UK
Posts: 1,306
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But i thought iceatcs was doing a CS guide
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![]() Links![]() ![]() Gamers100 Community Click Here Jag100 RCT3 Site Click Here Jandopanophilia Studios Click here ![]() ![]() |
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#5 |
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Registered User
Join Date: Jul 2006
Location: Derby, UK
Posts: 4,350
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This is a great idea! I'd be happy to do the creating particle effect points part if noody else wants to. I'm no expert at them and I still don't know everything there is to know about effect points, but after I've done some more experimentation wth them I should be able to write something of use. It will be a while until I can do anything though (due to lots of college work and updating my set), so if someone else who knows more about it than me wants to do it before that's fine by me.
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#6 | |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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@The_Cook: Thanks, as soon as I get submissions you can go thnough them. In fact you can already have a look at the beginner's guide
![]() No I'm not But I have to spend more time on a real life task, which is essentially a documentation as well. As I hate to do documentation, I want to keep it to one documentation task max. My free time will go into reading this forum and working on new stuff for the importer, so don't fear ![]() Quote:
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#7 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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As besides NF half-application and Vodhins offer to use some of his stuff no one reacted, I decided to start on the advanced tutorial.
http://rct3.sourceforge.net/tutorial..._tutorial.html I hope this motivates a few more to join in ![]()
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. Last edited by Belgabor; 12-20-2006 at 10:16 PM. |
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#8 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,705
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I can give you the question marks for the unknown parts! I even have a quote to go with them:
"There they be monsters!" ![]() If you have a simple task for someone with the intellegence of a monkey, I'd be glad to help. ![]()
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! |
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#9 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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![]() You could try to do the CS installing guide. I see that mainly as a task of going through the existing tutorials and replies to them to sum up all the knowledge and refine it in a understandable way.
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#10 |
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Registered User
Join Date: Nov 2006
Location: Middle of Nowhere™, USA (also known as SD)
Posts: 2,071
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I could help look for spelling/grammar mistakes if you need anyone to do that.
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#11 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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I usually run them trough a spell checker before uploading, but that leaves grammar errors and misspellings that are valid words, so please, read what's up (the beginner's tut and the part of the advanced tut) and point out any mistakes you find =)
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#12 |
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Registered User
Join Date: Nov 2006
Location: Middle of Nowhere™, USA (also known as SD)
Posts: 2,071
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Okay, I'll try tonight, I might have to tomorrow though since I have to get homework done.
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#13 |
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Official Re-Inventor of the wooden horse
Join Date: Dec 2005
Posts: 490
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Hey! This could be fun. I would like to do the recolorable textures tutorial if it is still available.
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signature your as this put backwards this read to enough smart were you if.. Get the ESSENTIALS scenery packs: http://www.ataricommunity.com/forums...d.php?t=547005 |
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#14 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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Sure, I'll add you. Thank you very much!
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#15 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,705
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So I just write a guide on how to install CS? Okay!
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! |
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#16 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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Thanks!
To everybody: there is currently no need to hurry. I'll be at my girlfriend's till Sunday so I won't be able to upload what you do before then anyways. (I just tell you this so you're not disappointed if I don't react till then, it's not meant as a hidden "Have it ready till Sunday message", take the time you need ).
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#17 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,705
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I'm about ready, I will post a MegaUpload word doc in a moment.
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! Last edited by coinich; 12-16-2006 at 04:52 PM. |
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#18 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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As promised in the tutorial sticky discussion thread I added an animated textures section to the advanced techniques tutorial.
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#19 |
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Let Rock!
Join Date: Feb 2005
Posts: 1,606
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Cheers, when I have a time.. I might add some.
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List of my custom sceneries - sebar.com/iceatcs Iceatcs' Lord of the Rings Middle Earth website - coming soon LOTR Thread |
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#20 |
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Bip. Bap. Bam
Join Date: Aug 2008
Location: ONI Headquarters, Brisbane
Posts: 1,414
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Just a question, where can I find a tutorial on creating animated scenery?
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#21 |
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Prof. of Headology
Join Date: Sep 2004
Posts: 4,113
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There is no tutorial, not yet (that I know of- and please correct me if I am wrong.).
The new importer here: http://www.ataricommunity.com/forums...d.php?t=661872 will handle animations created by blender and by milkshape (Both have their own support forums and tutorials at their home pages) so you can animate and import in just a few steps. For anyone catching this thread- the links to my site listed above above in post 1 are OLD and no longer live: the .net should be .org
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. . My website is offline until further notice. Please do not PM me about this issue. TEMPORARY LINK TO MY OWN CUSTOM SCENERY Thank you. |
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#22 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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Fixed.
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#23 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,705
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There was a small tutorial in the readme file for ovlmake, but thats the old version of the program, isn't it.
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! |
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#24 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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No, the ovlcompiler readme is somewhat up-to-date.
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#25 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,705
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Ah. I've been out of the loop, so I only vaguely remember ovlcompiler even being released! Thanks much, BTW.
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I'm leaving forever and not coming back!!!!!11!!!11111!!11!! |
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#26 |
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Registered User
Join Date: Dec 2008
Posts: 17
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Belgabor - I am new to these forums, though I have been poking around for some time. In the Advanced Techniques Tutorial, the Recolorable Textures section is still empty.
This is a topic I have been looking into and have generated a .PDF document that, I hope, goes a long way in helping people understand how Recolorable Textures work. Understanding Recolorable Textures Let me know what you think. At present, I'm also working on another document which will provide some step-by-step examples of how one might go about creating a Recolorable Texture in different situations. If you are interested in this document as well, feel free to let me know. |
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#27 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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Excellent piece of work. There are two minor things that (imo) need clarification.
1. The importer for some time now allows to individually activate the three color choices. If you only activate (eg) choice 2, RCT3 will leave all the other colors as they are. I've so far not explained this extensively, as most people already have problems creating proper textures where everything is recolorable. (To be completely honest, that's how it should work, I never really got to test it. It would be great if you could do that, you seem to be good at working with indexed images )2. For that reason, I also implemented a shortcut. If a truecolor image is chosen as input and the texture is set to recolorable, the red channel will be converted to the first choice, green to the second and blue to the third. To make this work flawlessly, the colors need to be pure and black slightly colored to make it match into one of the ranges. This is (imo) easier to generate, but less visually intuitive as half-color maps to full in-game color and full-color maps to in-game nearly white. Some issues I had with 2 lead to the fact that the "old" method you explained now only works for indexed bmp files, but not for indexed png files. PNG files are always assumed true-color.
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#28 |
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Registered User
Join Date: Dec 2008
Posts: 17
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Thanks for the response. Just to clarify, if you'd like me to move this discussion to a new thread, let me know and I'll go ahead and do that.
In regard to your response, I'm a little unclear on the process that occurs from the indexed image to the game rendering system. Is the indexed image information translated directly into the .ovl file or is that simply a convenient way of converting the shading information for a recolorable texture from an image editing program into whatever format RCT3 uses? Regarding the second point, I see where you are going with the RGB channel conversion. Off the top of my head though, wouldn't that technique break down when trying to make a tonal image into a recolorable texture? For clarification I'm currently working with v17fix3. With this version of the importer, I just successfully created and implemented a single recolorable texture map with three recolorable portions, all of which are tonal. If you'd like, I can post some images of how that test came out. I'm quite please with the results. Also, you mentioned that all .png files are now assumed to be true-color. Is that a change from v17fix3 to v18? This would create a new issue (at least with technique I'm working on) for creating multiple, recolorable, tonal portions in a single texture map because the .bmp format cannot store no-color information. If I'm not mistaken, that only leaves the .gif format. Lastly, could you clarify what you meant in regard to your first point. What do you mean by "individually activate the three color choices"? I have only found the option to activate one, two, or three User-Defined colors but not each one individually. Am I missing something? I'd be happy to work on that, I'm just not clear on what you meant. Thanks for your time and efforts on this project. |
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#29 | |||||
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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Quote:
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Although I can only guarantee that for the current version of the Importer. If I remember correctly, earlier versions (don't ask when it changed, I don't know) rewrote the palette of indexed images marked as recolorable to the "default" RCT3 recolorable palette (with the blue/magenta/yellow scheme). Quote:
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I had to change the image library for several reasons. One of the few unfortunate effects of the new one is that in png files I cannot discriminate between true-color images with <= 256 colors and indexed ones, so I had to make a choice that benefits most users. Quote:
__________________
My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#30 | |
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Prof. of Headology
Join Date: Sep 2004
Posts: 4,113
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Quote:
As far as I remember: even if you only select color choice 2, the first color choice still shows in game. Haven't done that with the v18 versions of the importer, though, but I did try it with my OZ sets and my Skyway Kit. mra824, I do have a simple tutorial that covers colorable (and transparent) PNGs here: http://www.vodhin.org/e107/e107_plug...php?content.53 It might help you see the process from another view... Luckilly the pics are still around...
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. . My website is offline until further notice. Please do not PM me about this issue. TEMPORARY LINK TO MY OWN CUSTOM SCENERY Thank you. |
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