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Silverfall
Developer: Monte Cristo Platform: PC Genre: RPG ESRB: T (Official SiteBuy Now)

Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players' choices impact both storyline and accumulation of skills.

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Old 11-26-2006, 10:48 PM   #1
mytherceria
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Icon24 Things you'd like to see included in Silverfall...

I'd like to start a list of ideas that you'd like to see included/implemented in Silverfall.

Some things I'd like to see...

1) Combo moves that chain together for explosive damage (like in Gauntlet: Seven Sorrows or Ninety-Nine Nights, but even longer chains). I can't stand World of Warcraft's combat system because it just doesn't feel very immersive.

2) Wide-screen and HD support. Lots of people have widescreen laptops and monitors now.

3) Mini-map with quest waypoints that update based on what step you are on in your quest. In other games I have been frustrated when I accidentally miss reading what the next step of my quest from an NPC in game thand I have to try to figure out where the quest page is and interpret the meaning of the words and how they relate to the game world.

4) Items - socketable items that you can put magic stones into for various effects/colors (Area of Effect, Damage over Time, Direct Damage, Energy/White, Poisin/Green, etc). When you find a higher quality item, you can pull the stones out of your old weapon/armor before selling it to a vendor.

5) Transportation - teleport stones, airships (maybe goblin zeppelins), ground mounts (wolves, tigers, bears, horses, etc.)

Please post other things you'd like to see in Silverfall.
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Old 11-27-2006, 08:38 PM   #2
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Quote:
Originally Posted by mytherceria View Post
I'd like to start a list of ideas that you'd like to see included/implemented in Silverfall.
You know, Silverfall is already "finished", at least feature wise. It's already sold in France, and will be released later elsewhere 'cause they need to localize it (well, finish it too).

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Originally Posted by mytherceria View Post
1) Combo moves that chain together for explosive damage (like in Gauntlet: Seven Sorrows or Ninety-Nine Nights, but even longer chains). I can't stand World of Warcraft's combat system because it just doesn't feel very immersive.
No combo moves in Silverfall.

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Originally Posted by mytherceria View Post
2) Wide-screen and HD support. Lots of people have widescreen laptops and monitors now.
HD I don't know, but it supports wide-screen.

[quote=mytherceria;8196980]3) Mini-map with quest waypoints that update based on what step you are on in your quest. In other games I have been frustrated when I accidentally miss reading what the next step of my quest from an NPC in game thand I have to try to figure out where the quest page is and interpret the meaning of the words and how they relate to the game world. [quote=mytherceria;8196980]
Map and quest wise, Silverfall is much like Sacred: a point on the map for the main quest next step, and for the selected sidequest, as well as an arrow on the minimap for each giving the direction you need to go.

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Originally Posted by mytherceria View Post
4) Items - socketable items that you can put magic stones into for various effects/colors (Area of Effect, Damage over Time, Direct Damage, Energy/White, Poisin/Green, etc). When you find a higher quality item, you can pull the stones out of your old weapon/armor before selling it to a vendor.
No socketable items in Silverfall.

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Originally Posted by mytherceria View Post
5) Transportation - teleport stones, airships (maybe goblin zeppelins), ground mounts (wolves, tigers, bears, horses, etc.)
You can go directly to each major point you already discovered (mainly cities and cave entrances). No possibility to go back to where you were before teleport though (except on foot of course).

PS: full color text as well as full big size text is not really good for reading
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Old 11-27-2006, 11:57 PM   #3
mytherceria
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Icon12

Quote:
You know, Silverfall is already "finished", at least feature wise. It's already sold in France, and will be released later elsewhere 'cause they need to localize it (well, finish it too).
Yeah, I got that. I noticed the French version had been released after I posted last night. I am more than a little disappointed that I apparently missed the betas. I signed up months and months ago.

Quote:
No combo moves in Silverfall.
That bites. I might just have to download the French version and muddle through the first few levels to see if I want to buy the English version when its released in February. The graphics looks great from the vids I've seen, but its the gameplay that has to hook me for me to justify buying a game like this.

Quote:
HD I don't know, but it supports wide-screen.
That's cool. I run a viewsonic 37" widescreen HDTV via HDMI from my graphics card and the native res of the screen is 1280X720 for PC. It'll be nice not to have stretched characters.

Quote:
Map and quest wise, Silverfall is much like Sacred: a point on the map for the main quest next step, and for the selected sidequest, as well as an arrow on the minimap for each giving the direction you need to go.
Hmm. Never played Sacred. Sounds better than trying to figure out ingame NPC-speak though.

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No socketable items in Silverfall.
Too bad. It was one of the only decent things (imho) about Mage Knight Apocalypse and its being heavily utilized in the new WoW expansion pack. Oh well.

Quote:
You can go directly to each major point you already discovered (mainly cities and cave entrances). No possibility to go back to where you were before teleport though (except on foot of course).
Hmm. Seems rational but boring.

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PS: full color text as well as full big size text is not really good for reading
Thanks for the tip. I opted for a size 1 black font this time. You like?
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Old 11-28-2006, 09:00 PM   #4
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Originally Posted by mytherceria View Post
Yeah, I got that. I noticed the French version had been released after I posted last night. I am more than a little disappointed that I apparently missed the betas. I signed up months and months ago.
Well, as the native version of the game is French, betas were in French as well. Don't know where you "signed up" for the beta though

Who knows, they might want to beta test the translation before international relase?

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Thanks for the tip. I opted for a size 1 black font this time. You like?
Yeah much better, but the native text parameters are great too
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Old 11-29-2006, 10:40 PM   #5
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A decent editor!

Gorrk, do I know you from another forum?
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Old 11-30-2006, 04:18 PM   #6
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A decent editor!

Gorkk, do I know you from another forum?
Yeah you do (As some say, I'm everywhere )
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