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Silverfall
Developer: Monte Cristo Platform: PC Genre: RPG ESRB: T (Official Site • Buy Now)
Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players' choices impact both storyline and accumulation of skills. |
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root
Join Date: Nov 2006
Location: WA, US
Posts: 4
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I'd like to start a list of ideas that you'd like to see included/implemented in Silverfall.
Some things I'd like to see... 1) Combo moves that chain together for explosive damage (like in Gauntlet: Seven Sorrows or Ninety-Nine Nights, but even longer chains). I can't stand World of Warcraft's combat system because it just doesn't feel very immersive. 2) Wide-screen and HD support. Lots of people have widescreen laptops and monitors now. 3) Mini-map with quest waypoints that update based on what step you are on in your quest. In other games I have been frustrated when I accidentally miss reading what the next step of my quest from an NPC in game thand I have to try to figure out where the quest page is and interpret the meaning of the words and how they relate to the game world. 4) Items - socketable items that you can put magic stones into for various effects/colors (Area of Effect, Damage over Time, Direct Damage, Energy/White, Poisin/Green, etc). When you find a higher quality item, you can pull the stones out of your old weapon/armor before selling it to a vendor. 5) Transportation - teleport stones, airships (maybe goblin zeppelins), ground mounts (wolves, tigers, bears, horses, etc.) Please post other things you'd like to see in Silverfall. |
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Registered User
Join Date: Oct 2006
Posts: 67
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[quote=mytherceria;8196980]3) Mini-map with quest waypoints that update based on what step you are on in your quest. In other games I have been frustrated when I accidentally miss reading what the next step of my quest from an NPC in game thand I have to try to figure out where the quest page is and interpret the meaning of the words and how they relate to the game world. [quote=mytherceria;8196980] Map and quest wise, Silverfall is much like Sacred: a point on the map for the main quest next step, and for the selected sidequest, as well as an arrow on the minimap for each giving the direction you need to go. Quote:
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PS: full color text as well as full big size text is not really good for reading ![]()
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La Bibliothèque de Neverwinter - Sacred - FR - Titan Quest - FR - Loki - FR by Rekka |
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root
Join Date: Nov 2006
Location: WA, US
Posts: 4
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#4 | ||
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Registered User
Join Date: Oct 2006
Posts: 67
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![]() Who knows, they might want to beta test the translation before international relase? ![]() Quote:
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La Bibliothèque de Neverwinter - Sacred - FR - Titan Quest - FR - Loki - FR by Rekka |
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#5 |
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Registered User
Join Date: Aug 2006
Location: Waterloo, Ontario
Posts: 89
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A decent editor!
Gorrk, do I know you from another forum?
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Cat's close their eyes and assume the world has gone dark. DaveyJJ. I'm the one who pushed the big red button. Hurray! System specs --> 20" iMac 2.0GHz Core Duo Intel | 256MB ATI X1600 (1680x1050) | 1GB 667MHz DDR2 SDRAM | dual boot Windows XP2 and OSX 10.4.7 |
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#6 |
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Registered User
Join Date: Oct 2006
Posts: 67
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Yeah you do
(As some say, I'm everywhere )
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La Bibliothèque de Neverwinter - Sacred - FR - Titan Quest - FR - Loki - FR by Rekka |
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