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Silverfall
Developer: Monte Cristo Platform: PC Genre: RPG ESRB: T (Official Site • Buy Now)
Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players' choices impact both storyline and accumulation of skills. |
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#1 |
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root
Join Date: Nov 2006
Location: WA, US
Posts: 4
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I'd like to start a list of things that have bothered people in other RPG games so that they can hopefully be avoided in Silverfall.
I'll get the list going: Combat - either its too slow or its not engrossing enough (you hit the same moves over and over to kill the same stupid mobs). Customization - not enough options to distinguish your character and make them feel real and cool and different. If I want to play a fat merchant, let me slide the slider bar to decide how fat to be in char creation. Or better yet, have my character change during the game based on the decisions I make (like in Fable). Drops - I always get an awesome crossbow drop in game when I have a mage, or I get a 2 handed drop and I'm an archer. Its like the game knows what I want and says "Too bad, you need to put in another 3 hours play time and maybe I'll think about dropping something you can actually use". Mobs - lack of variety, lack of AI, lack of sense of accomplishment when they go down, and then they’re there under 5 minutes later. Some monsters should only come out at night, o hunt a certain section of the mountains, etc. Wimpiness - your player starts off basically naked and then gets some dorky clothes and corny weapons for putting in the first 10 levels. What a reward! Classes - players have to choose classes as they level. It ought to be skill-based. The more you do a certain thing, the better at it you become. You can be a jack of all trades or super skilled in one area. Like in Ultima Online. User Interface - Not customizable enough. I want skins for my GUI. I want resizable, movable, font-changeable and transparency options. Balance - Everyone should be able to solo effectively. Partying - There should be no penalty for grouping together and no bonus for it either. The experience you get should come from skilling up, not farming items or gold. Dying/Fatigue/Food/Inns - Players should get a multiplier for staying alive longer. If you die it zeroes out and begins again. You should become worn out from your travels and combat and periodically need to rest at an inn or at least make camp or it will affect your character (maybe you can't run as fast, etc.). Food and drink should help with slowing the effects of fatigue, but not totally replace it. The more realistic the better. Please help me add to this list if you feel so inclined... |
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#2 |
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Registered User
Join Date: Dec 2006
Posts: 29
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Frustration: The one thing I hate is when things get frustrating. Player killers droving in mobs, gold dropping when you die, unbalanced death penalties, screwed up character classes, glitches weapons/items, lagged servers, hackers.
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Burn the heretic. Purge the mutant. Kill the unclean. |
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#3 |
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Soul to Steal
Join Date: Dec 2006
Location: St.Simons Island
Posts: 16
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Any kind of "death penalty" really sux hard... I hate losing experience, having a -15%, or running around in underwear with my clothes in a sack sitting right next to some insanely powerful troll
I hate WoW because the servers are always full... I hate guildwars because theres really nothing to do except kill creatures and thats no fun with the level cap and rarely dropped green items... I hate city of villians because its BORING... I played it up to level 20 then called it quits... Theres absolutely no reason to explore the world because theres nothing to find I hate rose online because it takes a week to level up after reaching level 70
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http://www.myspace.com/mistylicious Amd Athlon 64 3800+ 2GB Ram Nvidia Geforce 7600 GT |
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#4 | |
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Registered User
Join Date: Oct 2006
Posts: 67
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Quote:
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La Bibliothèque de Neverwinter - Sacred - FR - Titan Quest - FR - Loki - FR by Rekka |
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#5 |
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Registered User
Join Date: Nov 2006
Posts: 33
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Things I hate in cRPGs:
The game being release 2-6months prior to it being playable. Lack of originality in the plot lines. Lack of develeopment in the NPCs. Tedious dungeon crawls, with limited options to manipulate the dumb (or even smart) occupants. The game being release 2-6months prior to it being playable. Claims that it has the latest, greatest graphics, when it hasn't but still won't run acceptably on a current reasonable spec. PC. Total lack of Technical Support, withthe developerer, the copy-protecting company, and the publisher all pointing the blame at the next in the loop. SecuROM - or Starforce or any other copy-prevention software that prevents a legitimate customer from running their purchase first time everytime. Oblivion style NPC leveling, kobolds are wimps, zombies are tough for a couple of levels, basicly if you imagination is limited to the point that your mobs level (even in ranges) why are you in the games industry? (There is nothing wrong with varations, but auto-leveling encounters are pointless)
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[I'm really looking forward to the real patch - 4.9Gb via the updater is going to be great fun!] |
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#6 | |
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Registered User
Join Date: Apr 2007
Posts: 1
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Atari digging its own grave
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2. Atari gets what it pays for. NWN1 had a good budget and was an excellent game that made them quite return. NWN2 is a glorified SDK and they have driven a considerable portion of their NWN fanbase away due to it. They will not even support it forcing Obsidian to do all the work, and unfortunately they are just not up to it. They just pulled patch 1.05 which took 3X longer than they had said, and I still cannot play the game with a system that meets/exceeds reqs. 3. The Publisher is the top dog and is supposed to be the go-to guy. They are accountable first and foremost, and are the ones hurt the most from returns and piracy. Silverfall is ranking high on both of these given that it is a online multiplayer game that they claim has a single player campaign (total BS when you respawn in camp after restarting the game), and is so unfinished that they could net even balance their random generation of items so that two identical items cost the same. 4. Without a doubt. This just proves that the coders that produce cracks to bypass protection are not just supporting thieves. These morons have given them a legitimate reason to continue, and a clearly defensible position should they ever be sued. ![]() 5. When you do not have a finished game, it is better to have filler than nothing. Oblivion and other games use this system more properly, not Silverfall's "a group of auto-leveling enemies every ten feet". This is so far into the range of overkill as to be pathetic. It almost makes you wonder if they did not realize that they also respawn. The good news is that you can always return defective games such as this. It is the only way the gaming landscape will ever improve. FourAces |
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