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Silverfall
Developer: Monte Cristo Platform: PC Genre: RPG ESRB: T (Official Site • Buy Now)
Set in a world of fantasy dominated by the great, opposing powers of technology and nature, Silverfall gamers must choose between these forces in order to conquer all forthcoming quests and save the principal city from falling. Two companions will accompany them on their journey through the fascinating world of Nelwë. Decision-making is key throughout the game, as players' choices impact both storyline and accumulation of skills. |
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#1 |
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New Member
Join Date: May 2003
Posts: 3
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Love the game so far!! but these things need worked out. Maybe in a patch?
1. Fix the mini map. it needs to be "uncluttered." It's hard to make anything out on it. The dots are way to small. Vendors and such need to be easier to find via the map. 2. The control scheme is hard to use. Most 3rd person games use wasd control and should be able to reassign movement keys to the arrow keys. I understand the use of the point/click to move but in this type of game, it's very difficult to use unless you are in the direct overhead view. For a graphic rich game like this in 3d, who wants to play in overhead view. Other than those issues, I am very much enjoying the demo and can't wait for release here in the states. Thanks for listening. Eli |
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#2 | |
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Registered User
Join Date: Oct 2006
Posts: 67
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La Bibliothèque de Neverwinter - Sacred - FR - Titan Quest - FR - Loki - FR by Rekka |
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#3 |
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Registered User
Join Date: Mar 2007
Posts: 1
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god oh god, click-to-move needs to die already.
Waiting until I can WASD to play this one ![]() |
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#4 |
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User Moderator
(Not Atari Employee) Join Date: Feb 2006
Posts: 3,001
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Welcome yds to the Atari Community ...
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Gramps ... X58 P6T - i7 940@3.6 Ghz - 6 Gb DDR3 - ATi 4870 and 4870 x2 in tri-crossfire nVidia 790i - quad 9450@3.6 Ghz - 4 Gb DDR3 - dual 285 gtx in SLi Dual Widescreen Monitors (24 inch) -- 40 inch 1080p xbox 360 Elite - gamertag nGramps - ps3 psn nGramps |
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