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Dragon Ball Z: Budokai Tenkaichi 3
Developer: Spike Platform: PS2 / Wii Genre: Fighting ESRB: T (Official Site Buy Now)

Dragon Ball Z: Budokai Tenkaichi 3 takes the lightning fast fighting, flying and action that made its predecessor, DBZ Budokai Tenkaichi 2, last year’s #1 fighting game and takes it to a whole new level with exciting new features. For the first time in Dragon Ball Z history, the Wii platform will feature online gameplay, connecting DBZ fans around the country. Meanwhile the PlayStation 2 computer entertainment system version of DBZ: Budokai Tenkaichi 3 will be the final installment of Dragon Ball Z: Tenkaichi series on this platform. A "Disc Fusion System" will be available exclusively to the PlayStation 2 system, allowing players to use Budokai Tenkaichi 1 and/or Budokai Tenkaichi 2 to unlock exclusive game modes available only on the PlayStation 2 system.

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Old 08-14-2007, 04:43 PM   #1
Marby
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Icon25 Dragonball Z Game Series Suggestion Thread #2

Hello, Atari Community!

Welcome to the new Dragonball Z Game Series Suggestion Thread!

Atari has seen your ideas posted in this suggestion thread and would like to thank you. That thread was such a success that we decided to make a new thread to gather some fresh ideas.

Now that Dragonball Z Budokai Tenkaichi 3 is about to be released, it's time for us to move forward and think about future titles. Ideas posted here will probably not be considered for Dragonball Z Budokai Tenkaichi 3 but for future DBZ games.

This thread has been created to have one central place for all ideas and suggestions regarding future DBZ games. However in this new thread, there are some extra rules you will have to follow.

In this thread, everyone will be allowed to make just 1 post. If you make a second post, third post, fourth, etc. post in this thread, your post(s) will be deleted without warning. This is the only way to prevent threads getting as big and cluttered like the old suggestion threads we had a few months ago. Anyway, you will be limited to 50.000 characters and 17 images for your ideas, or you have to type out your idea's in a Word document and upload it if you have an idea that's bigger then 50.000 characters. Of course, you will still be able to edit your post at any time. I also want to advise you to use some kind of easy-to-read layout in your post. "Wall-o-text" kind of posts are hard to read so please try to make headers like ''Character List'' or ''Story Mode Ideas'' for example.

Once again: you can't reply by making a second post, because it will be deleted. I know this sounds harsh, but it's the only way we can have a suggestion thread that doesn't get a couple of thousand posts, which nobody will read. This way it will also be easier for Atari to read your ideas without having to scroll trough dozens of pages.

If you have questions and / or suggestions feel free to PM me, Ciel, or one of the other DBZ mods.
If you have a great post with fresh ideas in the old suggestion thread and want to repost that post here, feel free to do so. Here is a link to the old suggestion thread.

Happy posting everyone,
Marby and Ciel (:
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Old 08-14-2007, 05:04 PM   #2
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Okay, let's try this again, shall we?

Before you reply, please read Marby's post first. You are limited to ONE post here. This is a suggestion thread for those who have taken the time and effort to write detailed feedback for future Dragon Ball Z games. This is NOT a discussion thread. Unless you're contributing a suggestion, do NOT reply to this thread or it will be deleted. If you are still unsure about the purpose of this thread, please read the old suggestions by clicking HERE.
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Old 08-14-2007, 05:23 PM   #3
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http://www.ataricommunity.com/forums...d.php?t=601455


This thread was specifically made for the upcoming of another dragonball z game. We have taken the liberty of putting all of our best idea's together in one thread. Hopefully they wont go unnoticed.
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Old 08-14-2007, 05:27 PM   #4
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I hope that in future dragonballz games that we can have homing Blast waves. For example, Cell fired a Kamehameha at Goku and he was able to make it follow Goku upward towards the sky. I'm not saying all blasts should do that, I'm just saying that it'd be nice if some can do that by using certain button combinations or something. This way, Full power beams such as Kamehameha can be more effective in battle.

Also, here is a movelist suggestion for Vegito, that kbrookgohan did:

Character Name: Vegito

1.B1-All Warmed Up!- Can only be used after Veggeto's gets hit by any types of attacks. Veggeto's stats raise by 50% since he was holding back his power.All his stats rise and he gains full ki.


2.B1-Reject Blast-veggeto can kick back blasts and energy spheres.He gains 5 ki stages.




3.B1-Instant Transmission-he needs this.



Blast two's

1.Brute Force-he punchs and kicks quickly in the air, then he shoots a gust of Cutting Winds at the opponent.


2.Fusion Strike-It finishes with the opponent badly beaten.


3.Galic Lightning Flash-completely engulf the opponent with a purple flash of light.


4.Finger Orbs-chargeable.


5.UB-Big Bang Attack-chargeable


6.Ub2-Final Kamehameha-can only be used after using the blast one Warm up.


Vegito
Ability
1.Brute Force
2.Fusion Strike
3.Galic Flash-chargeable
4.Finger Orbs-chargeable
5.UB-Big Bang Beam-chargeable
6.UB-Final Kamehameha-chargeable
7.B1-All Warmed up!,Reject Blast,Instant Transmission
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Old 08-14-2007, 05:36 PM   #5
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I hope that in future games, there will be more facial expressions,and some death moves that can kill the opponent, but difficult to use. (Example: Frieza Impales Krillin,you can see some blood and the hole, and Krillin them is near-death)
Then, it should be cool if the game allows you to embed you enemy (same thing the opponent can do to you) into a wall,or in the floor, like some anime scenes.

Oh, Almosto forgot! I'd like TAG team battles,with special tag moves!

My enlish sucks,but i hope this is understandable.
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Old 08-14-2007, 05:45 PM   #6
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Hello! I have some fresh ideas to add for future dbz titles!

1.Six axis flight-could be used in the rpg/full free roaming living dbz world. And also used for fighting!

2.Alternate Costume one size fits all- all the forms of one character can wear anyone of there own uniforms. Like for instance Kid Goku could wear Goku gt's outfit. It changes size depending on the character.

3.Costume Mixup- the player can mix and match or create entirely new outfits for the Z fighters. Almost like what Tekken is leaning too. Also, you could have extra items like a scouter.

4.Swords Upgrades- can level up there swords for new more improved versions. Like in Super Dbz. Depending on the level of the character a new version of the sword becomes added.

5.New What If Transformations added- like possibly Freeza Final Form, don't have too many ideas right now but I'll try to later...

6.New Characters Created by Akira Sensei!- how about like 30? It could really make the game exciting and how about a new dbz series?

7.More attacks this time. 3 Blast ones, 4 Finishers, and two Ultimates depending on the character. Also if you guys haven't already done it give SS Gt Goku Running Kamehameha as an Ultimate please.
I'll be back!

Ok here are some new ideas! Please use them.

For the new story mode include story specific stages ripped directly from the show and movies. I want you guys to make:

1.Non important movie characters fightable in the story mode with few attacks but not as playable characters.(This doesn't include a14 and a15). This will help lengthen story mode alot.

2.More GT FOCUS PLEASE! Meaning more stages taken directly from the show.....include the main characters and some of the villians just in case you do a sequel to this.

Main people which I'm sure you guys know about.

1.Gt Vegeta,SS,SS2-he needs SS2 since for story purposes he should not lose it.

2.Gt Goten! SS

3.GT Trunks,SS

4.Gt Gohan,SS,SS2.


Character Name: Super Saiyan 2 Adult Gohan

1.B1-Power up to the Limit-he goes to max power.



2.B1-Shield-can block attacks.


3.B1-After Image-can teleport.


Blast Two's

1.Masenko-lightning swirls around gohan when he's about to charge it. It's around the beam too.


2.Dragon Torpedos-gohan shoots to energy balls and they swirl around the opponent and hit them,chargeable also.


3.Sudden Impact-done in real time like for example square,square,left,right, something similar to that. In order to continue the rush you have the different rhythms for the buttons.












4.Power Pulse-more powerful and chargeable.


5.UB-Power Explosion-similar to his SS2 teen form the energy instead swirls around him.Like the image for the blazing Kamehameha.


6.UB2-Blazing Kamehameha- it starts with gohan's energy swirling around him then he shoots a golden kamehameha it's done like the other Ultimates in b3. Get it right and Gohan finishes the opponent with more energy blasts. ICheck out the ep when buu hatches.










Super Saiyan 2 Adult Gohan
Ability
1.Masenko-chargeable
2.Dragon Torpedos-chargeable
3.Sudden Impact
4.Power Pulse-chargeable
5.UB-Power Explosion
6.UB2-Blazing Kamehameha
7.B1-Power up to the Limit,Shield,After Image



More Moves

3 Blast Ones,4 Finishers or B2's(For certain characters.....mostly main characters) 2 Ultimate Blasts.


Regarding more moves and abilities. Spike the user brought up a really good point. He suggested that having more moves would mean less melee and more spamming of attacks.Now I don't agree with that since with more options and a variety of moves...gameplay can be even closer to the show. This goes into my idea for Rushes and how to improve them for characters.


Capsules

I'm borrowing this from my good friend SSJ5 and adding my own little idea. Characters start this way:

Character
B1
B1
B2
B2
UB

Through playing story mode and leveling up they can buy more moves in the form of capsules but they depend on the proper power level. So if you build up Goku and you get his power level beyond or close to the level in the show a new capsule becomes available to purchase. So if you actually play your movelist could look like this:

B1
B1
B1
B2
B2
B2
B2
UB
UB

Rushes
Are done with button sequences similar to the Naruto Ultimate Ninja or Shippuden games and a bit of Tekken's ten hit combos that take skill and timing. Instead of just pressing the command L2+Triangle in addition to that button command prompts appear on the screen. The buttons should synch with the characters movements and if stopped(just like tekken) the combo or rush ends. This is a way to customize or even make rushes have more depth and make them more entertaining to watch. For characters from dragonball or with Rush heavy moves they could have rushes that range from easy button sequences to advanced. For characters from Dragonball Z and up they should have longer button sequences depending on the length of the attack. I'll be adding to this also. Here's a vid.

Starts at 0:26
http://www.youtube.com/watch?v=Qfy4AElNAhQ

Warping

I've seen something like this is a t3 vid but they need to me more like this but with more control and perhaps different levels like level 1,2,and Super. 1 should be visible. 2 Should be those lines and should be faster prompts. Super should be those bubbles that Goku and Uub make and you should warp around the stage with even quicker prompts. I'll post pics soon. The feature starts at 0:52.

http://www.youtube.com/watch?v=k_E1h...related&search=

Flaming Gohan's idea for story. We co came up with these ideas together.

Story Mode

Here's a small preview. Story Mode should start at Dragonball with you playing as Goku in a full 3d world replica of the Dragonball world. I think B3 and t2 barely stratched the surface with the Rpg thing. I'd like them to take some ideas from the Naruto Game Rise of the Ninja's story mode. We should be able walk, run, interact with a living breathing world. I have to take a break but I'll adding to this soon.



Credit to Flaming for some ideas regarding this.

Note: This is still a tenkaichi game. However with Ps3 Technology new things and expansions are possible.

Newly Added Today!

Build Up Mode
1. Almost like Final Bout. All your skills and techniques have set damage at first. However through Build up you can increase the damage or even change the effects, or perhaps the cutscene of a rush or Ultimate by building it up. So it breaks down into Build Up Attacks and Build Up Blast Ones or Abilities.

Build Up Attack
Use a move very often more than the others and it will level up in damage and in some cases level up into the next level of power. For instance your Kid Goku and you build up your kamehameha by using it often.....at the next level up it changes into Super Kamehameha.....this only works for some characters and the example above should only happen after a certain amount of build up points build up on the move causing it to change to the next level.

Build Up Blast Ones
By using your abilities remember there would be 3 Blast Ones for most characters you can improve there effects. For example you use Instant Transmission alot. After building it up you can increase the distance you can teleport away from the opponent. One more example would be if Perfect Cell had a Blast One called Regeneration it ususally gives him 2 health. By building it brings back maybe 4 health and perhaps a power boost. Cool?


Updated 10/19!

For story mode I don't want to just fly from place to place and not be able to interact with the environment. Here are some of the things I would love to do in the new story mode.
  • Being able to walk,run,jump,eat and sleep in a huge Dragonball to Gt story mode.
  • Have replicas of each of the show's landscapes and the landscapes should be story sensitive. So if I'm in the dragonball story I shouldn't see a Hercule City.
  • Play the show's story on my own time. We should be able to explore freely and when we are ready go to the particular location of the event in story.
  • Kid Goku should start the story he shouldn't be able to fly until the accurate amount of time passes. After meeting bulma they can travel together in her vehicle.
  • A living and breathing city with shops, hidden rare and ultra items like special alts hidden in the terrain.
  • Mini games and side quests that are apart of the story. For example going on a date as Gohan(only if you play the gohan story) or racing on Snake way to get to the battle field on time.
Character Editor

In tekken 6 and in tekken 5 the player is allowed to alter the appearance of their fighter. In Dbz games this has been done but with just alt. costumes alone. Here's what I want for the next game:

The ability to swap and mix and match all of the particular characters alternate costumes to make new ones and combine them with generic items like a scouter or some that fits them.

Another cool thing about this is the costumes can be used from "all" of the selected characters forms young and old. So I could take the pants of Kid Goku Gt and put them on a Goku Mid and take the gold wrist bands from end of Z Goku then take the Yardrat Top and create my own version of Goku. If you want you can add a scouter! How cool would that be? Imagine the combinations and for online play this would be great!
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Last edited by kbrooksgohan; 10-19-2007 at 10:56 PM.
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Old 08-14-2007, 06:21 PM   #7
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Make the game like this:
http://uk.youtube.com/watch?v=EX0G9NXcmLo
and add bruce faulconers' music along with the ocean dub voices.
We need co-op storymode and battles at least 4 people on-screen simultaneously.
Burst mode has remained the same for a long time so just instead of them punching and kicking fast have them(while fighting) teleport around the stage, crashing through mountains and buildings etc, and then have them fly up into the sky and have alot of the impact rings and sonic booms. That would really help capture the speed of the dbz characters.
Also please take notes on these for transformations:
http://www.youtube.com/watch?v=9j6V7ZSmvY4
and this:http://www.youtube.com/watch?v=IpGwh...elated&search=
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Old 08-14-2007, 07:03 PM   #8
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SSJ5Vegeta's Super Budokai Suggestions

SSJ5Vegeta's DBZ: Super Budokai Suggestions
-------------------------------------

These are my ideas for the next game title of Dragon Ball Z. I appreciate all your feedback and interest in my earlier thread in the Tenkaichi 2 section. A special thanks to Kamiccolo, Vishkugeta and Majin Elite. Hopefully someday, Spike or any other developers will read all of the ideas we have made together
_____________________________________________________________________________________
I am rather known here at Atari due to my great success as an idea creator. Now I will bring forth some of my works from the past. New ideas will also be available soon. Please enjoy and take advantage of these suggestions!
The Main Menu and The Modes:
Download the Word 2003 Version Here
NB: This file contains way too much information to be displayed in this post only. Please download the document located in the link above.

Capsule System:


Budokai 3 invented a new way of customizing your characters through using capsules. But many players didn't like the fact that you couldn't have all the abilities for a character equipped at once. In Tenkaichi 2, your finishing moves were already set when you obtained a character. This was a fair solution, but it made it pretty much impossible for one to customize the character, as shown in Budokai 3.

When I started on this idea, my vision was to create a capsule system that was easy to use, and yet allowed you to fully customize your character. By combining the engine from both Budokai 3 and Tenkaichi 2, I have managed to create something which in my opinion, is the ultimate Capsule System

The Different Capsules:

Instead of having only a single type of capsules, my system is based on 3 different types. This way, you can balance the set-up for each character perfectly, without any annoying weak-spots as in Budokai 3;
Ability - Finishing Moves, Ultimate Move and Generic Moves for anybody to equip.
Transformations - New forms, transformations and fusions.
Enhancements - Unique enhancements for some characters exclusively.

The Capsule Tray:

The capsule tray will be different from the one we know in Budokai 3 and Tenkaichi 2, as there will be separate defined slots allocated for specific types of capsules. These will be marked with different colors, such as red for ability, blue for transformations and green for enhancements. Another important difference, is that each character's capsule tray is different from each other, giving each character advantages in some areas.. or simply making up for the lack of other area.

The Capsule Tray Layout:
Even though each character will have a different setup for the capsule tray, the look of the capsule tray remains the same.
Basically, a capsule tray will look like this:
Ability
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
6 - Empty
7 - Empty

Transformations
1 - Empty
2 - Empty
3 - Empty
4 - Empty

Enhancements

1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty

- Following paragraph got nothing to do with the capsule system. Read if you want to.
As you maybe can figure, this system is quite similar to Kamiccolo's own capsule system. The reason for that is simple; I made the original capsule system a long time ago. Kamiccolo and I have borrowed each other ideas over a long period, in order to come out with the best ideas. I have quoted some of his replies in this text as well. So what you might have thought was all Kamiccolo's work, might just as well be based on my original work and visa versa But we also have our disagreements about the capsule system. So things will be more different as you continue to read. This was just a note for the few members that know about Kamiccolo's and my suggestion thread that we had for some time ago.

Customization:
The text above explains how the capsule tray will look originally. However, this is how a character's system tray will look like:

Son Goku [Needs 18000 EXP to level up]
Lvl 10
PL 40 000

Ability

1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
6 - Empty

7 - Empty

Transformations
1 - Empty
2 - Empty
3 - Empty
4 - Empty


Enhancements
1 - Empty
2 - Empty
3 - Empty

4 - Blocked
5 - Blocked

As you can see, the last two Enhancement slots are blocked. In order to unlock these, you will have to equip the character with an Enhancement Slot +2 capsule. The reason for this is that the characters should be limited to not use all the slots. This means that you will constantly see blocked slots for the various characters.

The blocked slots are mostly affected by the character itself. Goku is a perfect example for this. He got a lot of abilities and transformations, so therefore the number of ability and transformation slots are high, while the number of enhancement slots are reduced. This is just for keeping a balance between all the characters.
NOTE: Each character will have their capsule tray preset once they are unlocked.

Customization 2 - Upgrading:
Now you know how the system tray works in practice. But there are still some things that is important to be aware off.

- Upgrading Abilities The standard amount of attacks for each character is two finishing moves and one ultimate blast. So you will most likely not be able to equip all of the 7 ability slots. Well, unless you equip some moves twice that is. If you equip the same move for a character twice, then the move will get more powerful and devastating. Some moves will also have the special ability to combine into a new, powerful move. For an example, if you equip Goku with Spirit Bomb twice, then it will automatically evolve into a two-slot demanding Super Spirit Bomb.

- Upgrading Through Transforming
Some moves do also upgrade themselves if you transform into a new form. For an instance, Goku's Kaioken Attack upgrades to Super Kaioken Attack as a Super Saiyan. Then it will become more powerful, but still only demand a single slot.

Customization 3 - Transformations:

This is one of the biggest differences from Tenkaichi 2 and Budokai 3. Each character will have a specific number of transformation slots available. By equipping a transformation, you will automatically obtain new moves for that form. Now comes the tricky part. Once a transformation is unlocked, you can configure the so called standard moves. The standard moves are the abilities the character automatically receives when it unlocks a new form.

By tapping [] at the transformation capsule, you will quickly be taken to a menu called the transformation menu. Here you can replace the standard moves with other moves in your rooster. However, it is important to note that you may only equip moves from earlier forms; You can equip kamehameha to SSJ4 Goku, but you cannot equip 10x Kamehameha to base Goku. You may also not configure other types of capsules while in this process. All enhancement and transformation capsules can only be set in base form

Here is a preview of how Goku's standard moves can be replaced:
Ability
1 - Angry Kamehameha
2 -
Meteor Strike > Super Kaioken Attack
3 -
Furious Rush > Kiai Attack
4 -
Dragon Fist
5 -
Instant Transmission Kamehameha > Spirit Bomb Absorption
6 -
Empty Slot > Angry Kamehameha
7 -
Empty Slot > Super Kaioken Attack

Notice the upgrades from previous moves. Kaioken Attack turns into Super Kaioken Attack and Spirit Bomb turns into Spirit Bomb Absorption. When you first unlock the new form, you might not have obtained all his/her moves. Therefore you might later on use an option called Optimise in order to equip the best ability moves available for the chosen character. You can see how the last two empty slots have been equipped with newly obtained moves for SSJ Goku.

Final Words:
I think that this system could actually be quite good in Tenkaichi 3. You would be able to customize your moves a lot more freely, but still have an easy setup to follow. The game already offers everything that is needed in order to accomplish this. The difference between Kamiccolo's and my system, is that Kamiccolo doesn't want there to be new moves for the characters when they transform. I think that this is wrong, as it will mean that there would be less moves for each character. They have already made new moves for each form, so why not take advantage of them? But by all means, Kamiccolo deserves a lot of credits for this idea as well as I do. Thank you Kamiccolo


___________________________________

Alternate Character List
__________________________________


I do personally think that Spike did a rather bad job when they were picking out the characters to put in the game. Many of them were unwanted henchmen and minor characters. I made this thread as I wanted to create an alternate character list for the next game series of Dragon Ball Z.

The real important thing to me, is not to have as many characters in the game as possible. I have rather focused at picking the most relevant characters for the game. So I would really appreciate all the help I will get during the process. I am of course open for all suggestions and contribution, also be free to ask any kind of questions as I make progress with the list

Please note that I will start with the last game in the series. This is simply because of that it will make it a lot easier for me to work out the other lists afterwards So the list below is supposed to be a draw from the third and probably the last game in the next game series of DBZ

Dragon Ball Series

1) Kid Goku (Base, Oozaru)
2) Kid Krillin
3) Master Roshi
4) Yajirobe
5) Ninja Murasaki
6) General Blue
7) Tao Pai Pai
8) Namu
9) Akkuman
10) Grandpa Gohan
11) King Piccolo (Base, Eternal Youth)
12) Tambourine
13) Kami
14) Teen Goku
15) Piccolo Jr. (Base, Super Giant)
16) Teen Chi-Chi

Dragon Ball Z Series

17) Goku (Base, Kaioken, SSJ, SSJ2, SSJ3)
18) Kid Gohan (Base, Oozaru)
19) Teen Gohan (Base, SSJ, SSJ2)
20) Adult Gohan (Base, SSJ, SSJ2, Elder Kai Potential)
21) Piccolo (Base, Sync with Nail, Fuse with Kami)
22) Krillin
23) Yamcha
24) Tien
25) Chiaotzu
26) Vegeta (Base, SSJ, USSJ, SSJ2 + Majin, Oozaru)
27) Raditz
28) Nappa
29) Saibamen
30) Dodoria
31) Zarbon
32) Recoome
33) Captain Ginyu
34) Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Final Form + Mecha Frieza)
35) Nail
36) Future Trunks (Base, SSJ, USSJ, USSJ2)
37) Dr. Gero
38) Android 16
39) Android 17 (Base + Super 17)
40) Android 18
41) Android 19
42) Cell (Imperfect Cell, 2nd Form, Perfect Cell, Super Perfect Cell)
43) Cell Jr.
44) Pikkon
45) Great Saiyaman
46) Hercule
47) Videl
48) Kid Trunks (Base, SSJ)
49) Kid Goten (Base, SSJ)
50) Supreme Kai
51) Dabura
52) Majin Buu
53) Evil Buu
54) Super Buu (Base, Gotenks Absorbed, Gohan Absorbed)
55) Gotenks (Base, SSJ, SSJ3)
56) Vegito (Base, Super Vegito)
57) Kid Buu

Dragon Ball GT Series

58) GT Kid Goku (Base, SSJ, SSJ2, SSJ3, SSJ4)
59) GT Goten (Base, SSJ)
60) GT Trunks (Base, SSJ)
61) GT Vegeta (Base, SSJ, SSJ2, SSJ4)
62) Uub (Base, Majin Uub)
63) Pan
64) Ledgic
65) Luud
66) General Rildo (Base, Sigma Force, Metal Rildo)
67) Baby (Base, Teen Stage)
68) Baby Vegeta (Base, Super Baby, Super Baby 2nd Form, Golden Oozaru Baby)
69) Super 17
70) Nouva Shenron (Base, Evolved)
71) Eis Shenron
72) Oceanus Shenron
73) Syn Shenron (Base, Omega Shenron)
74) SSJ4 Gogeta

Movie Characters

75) Bardock
76) Turles
77) Cooler (4th Form, Final Form + Mecha Cooler)
78) Android 13 (Base, Super Android)
79) Broly (Base, SSJ, LSSJ)
80) Bojack (Base, Post Transformation)
81) Janempa (Base, Janemba)
82) Super Gogeta

Special Costumes

Master Roshi > Jackie Chun > Mutaito
Tao Pai Pai > Cyborg Tao
Kami > Shen
Gohan > Future Gohan > GT Gohan [No Mystic form]
Yamcha > Desert Bandit
GT Trunks > Future Trunks
Android 17 > Artificial 17

Completed List: 145 characters with transformations included. That is 16 less than the list in Budokai Tenkaichi 3!

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Links To Threads of Major Importance:

l Suggestion Thread l Capsule System l Alternate Character List l
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Last edited by SSJ5Vegeta; 09-06-2007 at 12:14 PM.
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Old 08-15-2007, 12:10 AM   #9
Weatherby
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First of all, we need music from the show, Bruce Falconer music and Japanese music(depending on what language you have it on) would be great. Also the music playing while Goku fights against younger King Piccolo during Dragonball, idk if Bruce Falconer composed that but it's great and I'd love to fight with it playing.

Now for the gameplay. A great feature that would make a great impact on gameplay would be......
Splash damage from blasts. Like when Super Saiyan Vegeta fires a Big Bang attack, even if it misses there should be a fairly large explosion(around the size of a super explosive wave) when it hits the ground that will damage the opponent depending on how close he was to the blast.

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Also, it's just not fun to watch the short cutscene before a blast is fired. Take that out and allow all blasts to be made in real-time; in this way you won't have to watch the same little cutscene every time and interrupt the action, you'll have to put a little more strategy into firing blasts, and the opponent can actually be caught off-guard unlike with the cutscene that tells them it's time to dodge. There can still be chargeable attacks and still non-chargeable attacks, but they will all take at least a little time to fire.

For example, Frieza's Death Beam would take approximately .6 seconds to fire and those .6 seconds would consist of Frieza lifting his hand and pointing(it was one of the quickest attacks in the anime). Goku's Kamehameha on the other hand would be unchanged from how it was in BT2. In summary, all of the animations that used to be in the short cutscene before a blast was fired should now be performed in real-time(though some may have to be sped up unless they are made chargeable).

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On the subject of chargeable attacks, they were very difficult to pull off in BT2 and if you did manage to land a fully charged attack, it still only did the same amount of damage as a cutscene attack(which is much easier to hit the opponent with). Therefor, I think

1. Chargeable attacks should do more damage than non-chargeable ones, after all, if a character is taking forever to fire a blast that means he's putting a lot of power into it and it should be very damaging. Plus they are so hard to land that no one will use them unless they pack a lot of punch. Even if you fire the blast with as little charging as possible, I think it should do nearly as much damage as most unchargeable attacks.

2. Time slow-down for the one who is firing the blast. Say Goku is charging the kamehameha....the screen turns darker and the opponent appears to be moving at half the speed he usually does. This is because time is slowed down for Goku, but from the opponent perspective it's still moving at the same speed(or it just slows down for everyone). This way Goku can still take 3-5 seconds to charge a kamehameha, but he can land it because it's like firing one in 1.5-2.5 seconds for the opponent. The blast should also get there twice as fast for the opponent since kamehameha's were rarely dodged in the anime. This feature should also work for all ultimate attacks since they are supposed to be very powerful and it's a big deal when you fire one....you shouldn't be able to teleport away from ultimate attacks either, only dash so you can fire one farther away from point blank and it might land. This feature might actually already be added in bt3 from the blackness I see when some attacks are launched, hopefully it is.

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And another important feature that should be added is how the beams act after they are launched. They are small and weak looking in BT2, and also very easy to dodge if they aren't fired right in your face. Because of this, they should be made bigger and faster.

Bigger, because you want them to look very powerful(Super Vegeta's Final Flash was GIGANTIC in the show) and you want them to be harder to dodge(from longer distances). By bigger I mean the biggest beams should be big enough to engulf a Great Ape(Vegeta's Final Flash, SS4 Gogeta's 100x Big Bang Attack). It would not be so un-balanced because these huge attacks take time to charge, time when the opponent could punch you and disrupt the whole attack, or time for them to block or dodge it. And of course many ball attacks would not be too big in size, but you'd still better get out of the way because of their splash damage capabilities.

Faster, because you can easily dash out of the way unless they are fired right in your face. When I say faster I mean about twice the speed they were in bt2. They will still be dodgeable, and easily blockable, but only if you are far enough away and you're playing on your toes. It's realistic to the show because blasts were often very hard to dodge... and from a gameplay standpoint you won't be frustrated when you launch a blast from a good distance away only to see the opponent casually move out of the way.
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In conclusion, if all of these features were put into effect, firing off powerful attacks would be much more enjoyable and more true to the show.

One thing I didn't like in BT2 was I couldn't get the visual satisfaction of firing off a kamehameha....it doesn't look cool unless you see it travel across the stage, but it won't hit the opponent unless you fire it from point-blank range......

With these implementations though, you could launch a Gigantic Final Flash from the other end of the stage and have a very good chance of the attack hitting the opponent because A) the attack will be traveling at twice the speed it did in BT2 giving the opponent less time to move, B) the attack would be much bigger(the size of a Great Ape), and C) Final Flash is an Ultimate attack so it can't be dodged by teleportation, only dashing or dragon dashing(or some sort of Instant Transmission move if your character happens to know it).

And also, no more cheap firing of blasts at the opponent from point blank range, because all attacks are real-time so even against non-chargeable, quick-firing attacks(like Frieza's Death Beam) you have a small amount of time to dodge and react to it(the energy will shine from all blasts as the pre-firing animations are being done, which lets the opponent know a blast is coming....also the darkening of the screen for chargeable attacks is a big alert). And even if you are not quick enough to dodge a non-chareable attack from point blank range, at least it wasn't as powerful as a fully charged kamehameha.

Again the game would not be unbalanced because few attacks are actually as big as Final Flash, the opponent still has a chance to dodge, and the time spent charging for such a massive attack gives them a little time to decide on how to deal with it. But it would be sooo awesome too play this way with Gigantic, insanely fast attacks traveling the length of the stage in no time.

Of course attacks may have to take more ki to use because of their increased power, but balancing issues are for you guys to work out, I'm just giving you quality gameplay features that really represent what dbz fighting is like.
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Blast 1 Techniques Could Vastly Individualize Characters

The Nimbus could be summoned with 1 blast bar and it could last 30 seconds or maybe for the duration of the battle, and it could be a Blast 1 technique for Kid Goku, Master Roshi(he used to be able to ride it), and Grandpa Gohan(I assume he can ride it). All non-flying characters can have a Blast 1 technique that gives them the ability to overcome their non-flying weakness. General Tao and Yajerobi can use the Black Nimbus and Hercule can use his Jet-pack. Non-flying character problem solved.

The android absorbtion would be way better as a Blast 1 technique because it wouldn't be so hard to pull off and you really would be vulnerable for a little bit after you use it(like explosive wave except they can attack you while you do it).

I think they should add in an ability for pureblood saiyans that makes all their stats go up after they use a senzu bean and I don't think we should have to equip a z item for it to work either, just a senzu bean. It should just be something built into the character, nothing that requires being equiped. This shouldn't be a blast 1 technique, but I figured I'd mention it here.

Kid Goku should use his power pole like in Budokai 3. He could hit opponents from 10-15 feet away with it, it really made him a great character to use. I guess it could be a Blast 1 technique(though in B3 it was just part of his melee) where it immediately causes Goku to extend the pole at the opponent OR it gives him 30 seconds to fight with it and then he returns to fighting with his hands and feet. But really he needs to be able to use it for long range melee, it's awesome in Budokai 3.

Of course we already had regeneration from bt2 for all the characters that needed it, but wouldn't it be cool if it was a Blast 1 technique instead? It would have to take a lot of blast bars, maybe more than 3, but it could recover like 3 health bars or maybe even all your health, plus it would change their battle damaged appearance. I don't think it would make the game unbalanced or anything if the move costs enough, it would just make it challenging to fight those characters. It could take a long time to pull off(like 6 seconds?) that way you'd really have to work to be able to you use it.

Dabura should have a spit Blast 1 technique that actually changes the opponent to stone for 5 seconds or so, and the Buu's should have a Blast 1 technique that actually turns the opponent to candy for 5-10(then they could use another attack in the candy beams place) seconds though you could still move around as candy.

Guldo should have a Blast 1 technique that actually freezes time! And his ultimate could require using the blast 1 technique to use, and it would include him summoning a tree from the ground and impaling the opponent.

All characters with Solar Flair(Tien, Krillen, Early Goku, Teen Goku) never use the attack in battle because it sucks the way it was in bt2. I think it took more than one blast bar and it's range and duration was horrible. No matter where the opponent is in the stage, if he's looking at you and there isn't an obstacle between you two then the solar flair should blind him. It should last a good 10 seconds I guess, but the opponent can still move around of course so they aren't completely vulnerable. Either make it a very useful Blast 1 technique and make it cost 2 or 3 blast bars, or make it sucky(but not as sucky as bt2) and make it only cost 1 blast bar. I prefer making it very useful because it was in the series. Also, the animation should be better, light needs to fly out in all directions.

Janempa should have the ability to punch the opponent through the portals he makes that lasts for 5-10 seconds(you use the punch button and your fist appears beside the opponent even if he's on the other side of the stage, it is possible to block or dodge the punches though just like normal melee; but you could dash towards the opponent and punch while you're dashing, which would be an unsuspected method and would often catch them offguard (just an example of how it would work in an actual fight), and Janemba should have the ability to disemble himself and warp to wherever he wants(behind opponent, far side of the stage, top or bottom of the stage) depending on what direction you press or something like that. Both these techniques should only take 2 blast bars since it's not much of a strain for them and they are a very powerful being. No, it won't make these characters unbalanced, but unique and challenging to fight against.

Tien could have a Blast 1 technique where he grows 2 more arms and for 20-30 seconds he can fight with 4 arms so his combo string is twice as long. Not sure if this is possible programing, I bet it is, though I wouldn't doubt it's difficult.

Chioutzu could paralyze enemies for 5-10 seconds with his telekenisis, and it should be a fast, unblockable, invisible wave....dodgeable, but only at a fair distance. Like Meta Coolers unblockable Blast 2 attack he had in bt2.

Vegito's Spirit Sword attack should actually just be a Blast 1 technique, it isn't very impressive for an ultimate attack and he DID use enough unique attakcks for you guys to make a unique movelist without using Big Bang Attacks, Final Flashes, and Kamehamehas. It could take 2-3 blast bars and when activated your arm turns into the energy sword which extends when you mash the melee button, so you can cut up the enemy from far away until the technique wears off(10-20 seconds, they can dodge it by dashing, especially if they're really far away). His Ultimate would be much better as the blue blast he fired at Buu as he was hovering over the water, or the Final Kamehameha.

Power Ball should be a blast 1 technique for these Saiyans: Scouter Vegeta, Nappa, Bardock, Turles, King Vegeta, Radditz. In Bt3 it's just part of the transformation cutscene, but I think it would be better if you actually had to throw the ball into the air and then look at it.

Mid Goku needs to have the ability to use the one-handed Spirit Bomb. Like if you only use one "Give Me Energy" then he'll gather the small spirit bomb that he used on Turles, Dr. Wheelo, and Vegeta in his hand...it was a really cool attack and I'd like it to be an option. If he uses another "Give Me Energy" then it could either make the one handed spirit bomb stronger and more powerful looking or it could form a somewhat big spirit bomb in the air(I'd prefer it to make the one-handed spirit bomb stronger and bigger with more energy swirling in it). Using the 3rd "Give Me Energy" will make the huge Spirit Bomb he used on Frieza appear in the air of course.

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One more topic I want to cover is how much stronger you get when you transform and characters strength and speed overall.

Super saiyan really wasn't more powerful than base in the last game. I know to make it like the show the game would be unbalanced, but they can still make them better than they were in bt2.

First of all, the higher tier characters will all have to be made stronger, faster, ect than they were in bt2. That way they keep up with the transformations. They should also have more health and defense so that lower tier characters can't really phaze them(without leveling up past them or usin z items), and so when you transform you finally start to do some damage...So I'm saying a fully maxed out Cooler is going to be strong enough to KO a level 1 Krillen with 1 Supernouva. Nothing wrong with that because his level is only at 1 so if you train it won't be like that.

Also, so the game won't become unbalanced, characters without transformations along with characters who are just pretty much weak need to have support z items they can equip that will really boost their stats, and it should probably be unlocked around the end of storymode for that character(so they aren't strong enough to take out Frieza before Goku is). Could be something you can wish for with the Dragonballs, like how "Breakthrough"'s used to be. An example of this would be...idk King Kai's training(Tien, Yamcha, Chioutzu) or Guruu's gift(Krillen, Kid Gohan)...idc what they're called but they should just boost the stats up to super saiyan-ss3 level. That way if someone wants to use Yamcha online, he'll actually have a chance.

Alright now that balancing is solved(though the very strongest characters will still have an advantage, which is cool), I think when mid Goku goes super saiyan each punch should do about 150 more damage than his base form did. I just checked bt2 and base Goku did 200, ss did 240, ss2 did 260, and ss3 did 280(w/ maxed stats on Goku and the opponent). Now 150 per punch isn't a lot, but it's more than 3x as much as bt2 increased and it'll add up with the added 1 or 2 punches super saiyan Goku gets in his combo string. Along with melee, speed should be increased more...super saiyan should be nearly the speed of ss2 from the last game. Defense should also raise along with health. <<<<<<<<<<All of that is just so Goku can survive against Final Form Frieza, who will own Goku before he transforms....Goku will have to fight survival battles until he transforms or maybe he'll have to get Frieza's health bars out of the blues and into the greens.

Ss2 should increase each punches' strength from base by 300(twice the increase of ss), speed should be a little faster than bt2(Gohan was pretty right as ss2 though), blasts power will obviously be raised as well, and of course Health and Defense will go up higher than ss did. <<<<All of that is so Gohan can just survive against Perfect Cell who was previously owning the crap out of his ss form. Not that he'll have to fight an uphill battle against Perfect Cell, but he will against Super Perfect Cell.

^^^I made super saiyan 2 so much stronger because there are other levels between ss and ss2, like super namek, uss, fpss(late Goku's ss form), and uss2. Like Super Namek should increase each punches strength by 200, Vegeta's Uss should increase each punch by 250, Trunks' uss2 should increase each punch by 300

Ss3 should increase each punches' strength from base by 400, speed should equal that of Burter, blasts will be strength will be raised over ss2, and health and defense will go up higher than they did with ss2. <<<Without these benefits Goku would not be able to damage Buu signifacantly enough, and Buu would kill him quick because of his lower health, defense, and speed.

And ss4 should just go up higher, tired of explaining lol. Stronger than Janemba, who will be stronger than I just described ss3, but not as strong as Super 17.

I think this would work pretty good if weak character can just have the ability to level up as high as any other character using special z items(could just be a breakthrough like thing that does it), and characters that can transform high enough aren't able to get a breakthrough. Also attacks like Kaioken can actually make a difference without making you as strong as a super saiyan. Kaioken could increase each punches strength by 50-100 for example.

Well anyway, I don't think it's gonna be like this in bt3, but maybe in a future game. I really want the transformations to make a difference. In conclusion, characters with transformations get stronger by transforming and characters without transformations can achieve the same power by using items. Either way everyone can get a lot stronger from where they start out in the beginning... which is fun!

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Characters need to have more than 3 actual attacks and 2 blast 1 techniques, even the coolest characters get old after a while because of the lack of attacks. Kbrooksgohan made a huge thread and got plenty of attacks(actual attacks from the show) for every character, so I know you guys can do the same if not better. Here's an example of one of the characters I did in that thread....

Base Turles:
Ability
1. Ki Blast Barrage - There should be about 20, they should be thinner and faster than in the last game, and each one should push the character back some.


2. Kill Driver - I think it'd be cool if it caught you and pushed you all the way to the other side of the stage, damaging you the whole time.


3. Can't Think Of Name - Rush attack ending with the opponent firing a blast while on the ground at turles, turles blocks it one handed, then fires the huge blast below, it should look more like the 2nd pic and less like it did in bt2.


4. Turles Last Effort - the attack that failed to stop Goku's second spirit bomb, chargeable one-handed blast, it would be like ss Goku's angry kamehameha but wider.


5. UB Newfound Power - The beating Turles gave Goku after eating the fruit, ending with all those blasts fired at point blank range, requires "fruit from the tree of might" blast one technique before it can be used, massive damage.


6. UB2 Super Power Ball - Attack Turles used to block and go through Goku's first spirit bomb.


7. Blast ones - Explosive Wave, Artificial Moonlight, Fruit From the Tree of Might(turles eats the fruit which significantly increases your stats for the duration of the fight like a transformation, muscle mass could increase, and can only be used once in a single fight)

Base Turles
Ability
1. Ki Blast Barrage
2. Kill Driver
3. Can't think of a name
4.Turles' Last Effort
5. UB Newfound Power
6. UB2 Super Power Ball
7. B1s- Explosive Wave, Artificial Moonlight, Fruit From the Tree of Might

#4, 5, and 6 could all be ultimate attacks, but I figured 5 and 6 were the coolest.

As you can see I added 2 ultimate attacks, and that's how all the characters are that were made in kbrooksgohan's thread. It would give more variety to characters and you could have more than one "wow" attack. Hopefully in the future characters will have more attacks and the attacks will all be original, because it's not impossible to give that many attacks, nearly all characters used enough attacks in the show. And as for the rare characters that didn't use lots of attacks, you can easily make up something cool going off their fighting style and personality.

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I notice from the videos of BT3 that the great ape's STILL all have pretty much the same attacks. This really saddens me because they all seem to play alike and they are too slow with limited melee, when in the show they were amazing. I've posted 4 of the saiyan's movelists that I created in Kbrooks thread below, and they all have very unique attacks so I just hope in future games you guys can do something similar and make them as cool as they deserve to be instead of big, slow, clunky fighters that would really suck if it wasn't for the damage their punches do.

Radditz Ape:
1. Mouth Blast(just a normal mouth blast)
2. Radditz Punisher(Radditz picks up opponent in 1 hand, pounds them with the other hand, then tosses them over his shoulder)
3. Monkey Games(Rush where you grab opponent, sling them to the ground, knee them, pick them back up and punch them away)
4. UB Watch the Birdy!(Radditz does watch the Birdy as Oozaru, he should have it in his base form too, I think it's a one handed blast?)
5. UB2 Ultra Mouth Blast(Like Vegeta's super mouth blast, but it's not a beam, it's like one shot of those barrage attacks in bt2 but bigger; a loogie if you will lol)
B1s- sleep, howl, explosive wave?( I can't think of anything good for B1s)


Great Ape Vegeta:
Ability
1. Ape Breath - powerful mouth blast, could be chargeable.

2. Snowball Crush - Vegeta picks up opponent and "snowballs" them lol, like he did to goku.


3. Vegeta's Rampage - Brutal Rush ending in Vegeta stomping the crap out of the opponent.

^^Goku after got stomped from the waist down

4. UB Super Galick Gun - seemed alright in the last game.

5. Super Mouth Blast - HUGE blast, Big Bank Ka. size, causes a damaging explosion when it hits something, super fast too.



B1s - Howl, Sleep, Explosive Wave

Great Ape Vegeta
Ability
1. Ape Breath- like super mouth blast in BT2.
2. Snowball Crush- Crush the opponent into a ball.
3. Vegeta's Rampage- Stomp the life out of opponent.
4. UB Super Galick Gun- Same as last game.
5. UB2 Super Mouth Blast- Bigger, faster, splash damage.
6. B1's- Howl, Sleep, Explosive Wave.


Nappa Ape:
1. Crater Attack(Nappa fires a side-ways mouth blast like in the last game, but not just blue lazer color; it's a wave of explosive fire like his base form attack in bt2 but much bigger)
2. Malicious Rush(Nappa Grabs opponent in one hand, launches into the air, starts flying diagonally back to the ground and slams the opponent into the ground)
3. Nappa's Anger(Nappa fires 3 insanely fast, thin beams out his mouth)
4. UB Nappa Surprise(Nappa lifts 2 fingers, shortly after the area the opponent is explodes like the city Nappa destroyed, instant planet destroyer, hit or not)
5. UB2 Super Mouth Blast(same as Vegeta's in my previous post, except Vegeta's is say white/purple, while Nappa's is Yellow and slightly smaller)
B1s-same as Radditz

Bardock Ape:
1. Special Mouth Blast(shoots one large, quick blast from mouth, whether it hits or not it explodes where opponent was, like a firework, has large splash damage so it doesn't have to connect perfectly, could be chargeable)
2. Low Class Power(Bardoock kicks opponent into the air, quickly catches them with his tail, slams them back and forth into the ground with it, throws them with it, then launches a blast from his mouth that spreads and engulfs the opponent)
3. Bardocks Hunger(Like Pikkons swirling attack in the last game, bardock launches toward the opponent head first with his mouth open, if he catches him theres a short cutscene showing him biting the opponent hard followed by the opponent firing a blast in bardocks mouth to let him go, the opponent falls out stunned)
<Sort of like that
4. UB Final Attack(Bardock powers up energy in one hand like his base ultimate in bt2, hand has blue electricity swirling around it, shoots it like goku's angry kamehameha, GIGANTIC, speedy blast, planet destroyer)
5. UB2 Super Explosive Wave(Starts out like a normal explosive wave, then explodes to about 1/3 the size of the arena)
B1s- Same as Radditz(you could call them different things than howl, explosive wave, and sleep, but they would pretty much do the same thing)

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The main things I want from bt4 are:
  • More attacks per character. Characters just seem to get old after a while because of the same 3 attacks but if they gave each character 5 or 6 attacks it would be so much better. Don't doubt that that many attacks isn't possible either, kbrooksgohan has threads with every character listed with that many attacks.
  • Longer story-mode, possibly RPG style. My main gripe with bt3 is the story mode legnth, for someone who doesn't have anyone to play with the storymode is very important. If they could make it into an RPG type game where you walk around and do missions, train, destroy crap, and help people out that would be awesome. Zelda-ish, or Legacy of Goku GBZ games-ish.
  • More than 2 people fighting at the same time. It would really revolutionize the game and I think the way the combat is set up already it's a pretty good possibility. Sure it would be pure chaos, but that's DBZ! And with the way some of the characters(Vegito) play on the very hard difficulty, I would still probably not be able to touch them with another character fighting them alongside me(that's a good thing though!)
  • A better leveling up system. I played B3 FOREVER because of the way you leveled up characters. Each level made a noticable difference and there were 99(!) levels which took forever to reach. Plus you could reach a huge number of health bars along with insane damage from your ultimates. BT3's level up system is kind of neat, but 3+ attack really isn't very advanced. And I want the return of a speed stat, I don't think speed should really get any faster than burter, but some characters like King Vegeta need the ability to get a little faster
And I know you guys will add things that I will never think of that will be great, but really all of those things listed should be added(the "more than 2 people fighting at once" thing isn't necessary, but you KNOW it would completely make the next game incredible).

That's probably all the editing I will do to this post, but you guys need to check out conners, kbrooksgohan's, and some of the other idea threads, there are a lot of good suggestions in them that I won't mention here.

Last edited by Weatherby; 11-23-2007 at 12:04 AM.
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Old 08-15-2007, 12:35 AM   #10
Jiggy37
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-Create-a-character. Reason 1: The DBZ games right now only appeal to DBZ fans. But if people could create their own characters, it would be like the Smackdown games, which many people buy even if they don't like wrestling at all. Many people buy Smackdown just because they like fighting (not wrestling) and customization, and I'm betting that there would be a good number of extra gamers who would buy DBZ just for fighting if they could make their own characters.


-Four Blast 2s. There's no good reason we shouldn't be able to use left/right + triangle (PS2) or left/right + X (Wii CC), and the Wii remote and Sixaxis can definitely handle four B2s. I know that not every character has four good moves to use, so for people like Frieza Soldier, just repeat the moves twice. As long as the new system allows characters like Goku and Cell to have all the moves they deserve, I don't think many fans would complain that some minor characters don't have four unique moves.


-Create-a-character. Reason 2: Nobody could ever complain again when made-up characters aren't put in the game. If people wanted SSJ Bardock or SSJ2 Trunks or SSJ Pan or anything else, they could buy the game and make those characters themselves. At the same time, there are other people who would complain if what-if characters were put into the game officially. Having create-a-character instead would avoid that too.


-We should be able to make craters in the ground almost anywhere. (Not everywhere. Craters wouldn't make sense in glaciers, for example.) It's already programmed into BT2, BT3, etc. to make craters under destroyed buildings, destroyed rocks, and things like that, so I don't know what's stopping the developers from letting you make craters anywhere when an opponent is knocked into the ground by a charged attack. But having one piece of land that you can't destroy in each level would be good.


-Four Blast 1s. Like the B2s, not every character had enough moves in the show to have four unique B1s, but some characters did.


-Every character should have a B1 that puts them to full power, and it should always take at least 3 stocks. The Ginyu Force was much too powerful since their B1s only took 1 stock. And even characters who take 3 stocks to get to full power are automatically much stronger than characters who don't have a full power B1. The game would have a better balance if all characters had that ability.


-Create-a-character. Reason 3: It's just the right time to put it in. The original Budokai games on PS2 were leaders for the entire fighting game genre by letting you customize the characters' abilities. But since then, other fighting games such as Soul Calibur have grown deeper while Budokai and Tenkaichi didn't change much. DBZ needs to keep up with other games.


-Take out Afterimage Strike and give the normal Afterimage to all of the characters who had it, and then just let us use it up to three times at once if we want. There's no reason that anyone who can do an automatic dodge three times shouldn't be able to choose to dodge just once or twice.




I'll edit in more later. I'm tired.
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Old 08-15-2007, 01:43 AM   #11
ssl4kamui
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I aggree fully with jiggy37 on the whole create a character thing. It is really the right time for it to become a part of the dbz games. so hee's my quick changes:

create a warrior: anybody you hoped would be in a game, make him or make an original character. Choose race, gender, height, weight, age, etc

moveswapping: this can also factor into creating a character, I think using capsule space for a ovelist is just plain wrong but I do like the idea of differences in your characters. So, I thought it would be nice to be able to swap some moves from different characters. like krillin having cooler's super nova attack or piccolo using kaioken attack. I mean every single move is exchangable, in every form your character has.

Geomod Technology: Red Faction had it right, everything in a stage should be destructible and they didn't have to face a saiyajin with a power level of 30 million and up did they?

can't really think of other stuff yet so when it comes to me I'll add more

the time to add on has come

I think they need to keep the capsule set up from tenkaichi 2 with the capsules from tenkaichi 3 (health capsules should not take up 4 slots and there are only 7)

I think the Build up mode from Dragon Ball GT Final Bout should also be revived as well (let this play a part with custom and created characters so that way all abilities are dtermined by the amount of work you put in and capsules are only add ons and enhancements. i.e. indignation on tenkaichi is a great capsule, as your health decreases your super goes up. this is a great idea. Attack up shouldn't take up capsule slots.) build up mode would also prevent cheapness in creating characters as there attributes would have to be earned instead of decided and people couldn't just make every character they create deal out the maximum amount of damage

or I say that if build up mode is not an option, have 2 sets of capsule slot sections (these can be 7 each if you don't want to increase this number) that way blue ability capsules don't interfere with yellow enhancements

A.I. capsules should remain as is

Custom DBZ characters (and created characters) movelists should be able to be altered with moves already in the game and a few moves created for custom characters and a few returning favorites (i.e. spirit of saiyajins) also custom character and created character aura should be selectable (custom broli or created character should be able to have super saiyajin 3 lightning around him)

and lastly, characters with a certain power level should be able to damage giant characters like apes an hildergan (shin gohan's burst rush should be able to hit hildergan. he smashed his hip at super saiyajin 1, so he should be able to do something at ultimate)

Last edited by ssl4kamui; 11-20-2007 at 07:12 PM. Reason: add on
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Old 08-15-2007, 03:22 AM   #12
Kamiccolo33
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Kamiccolo's Suggestions

Dragonball Z: Legends DS

Dragonball Z: Legends (known in Japan as Dragon Ball Z: Indainaru Dragon Ball Densetsu), if you do not know about it, is an old PS1 game that never left Japan. It had a unique fighting style that simulated the anime really well.





I would like to see it finally get a release outside of Japan, and hit the port on Nintendo DS. The game would fit the DS like a glove. It's 2D sprite characters against a 3D fighting environment would work well as Super Sonic Warriors 2 proved.

The few improvements that could be made as suggested:
  • Touchscreen Support for menus and character switching in battle.
  • Small graphical updates for environments and ultimate attacks.
  • A few more abilities, attacks for inside battle.
  • Extended, more in-depth story mode.
  • English voice casting.
  • Some new characters, like Yamcha, Tien, Raditz, Saibamen, other forms of Frieza and Cell.
  • 4 levels of difficulty: easy, normal, hard, master.
  • Wireless battle between friend.
  • High score table.
  • Tournament level.
  • More unlockables
_______________

Tenkaichi 3 Material (also may contain usefual material for other games)


Here I am everyone. This is the result of all (or maybe 95%) of my ideas and all put into a document.

To anyone involved in the game looking at this, please take the time to look through it, it will help you a lot, and let you know what we would like to see. Thankyou in advance.

All contributions to my idea document have been credited, and a big thanks to SS5 Vegeta for our work on certain ideas together.

Downloading the files seen here are completely safe, so have fun reading through my ideas.

___________________________________________________________


Steps:

1. Download from Mediafire
2. Save to a location on your hard disk or open it
3. Open the Word Document
4. Select 'Read Only'


___________________________________________________________


Download my suggestion document here:
http://www.mediafire.com/?bt3dhymdsyo
(20MB approx) (requires MicrosoftWord 03 and Winzip)


Download my Downloader Friendly suggestion document here:
http://www.mediafire.com/?14miymgvzvn
(13MB approx) (requires MicrosoftWord 03) (Some pictures and files from this document are removed)


___________________________________________________________


Also make sure to check out my 'For Tenkaichi 3' videos in my signature. They give a useful insight on some cool fighting mechanics, characters, music and attacks taken straight out of some DBZ episodes and movies.

Here's also a quick list of what I feel 100% needs to be in the game.

100% Needed Characters:
  • GT Goku (he is the main character in GT)
  • Nova Shenron (big battles with him)
  • Ice Shenron (big battles with him)
  • Android 14 (a main movie character)
  • Android 15 (a main movie character)
  • Nail (confirmed)
  • King Cold (confirmed)
  • Kibito (to do the fusion with Supreme Kai)
  • Kid Krillin (for Dragonball story)
  • Teen Chi Chi
  • Hirudigarn Base From (why only have his second form?)
  • General Rildo
  • Pui Pui
100% Needed Levels:
  • Planet Tuffle (for Baby saga)
  • New Planet Vegeta (for Broly movie)
  • HFIL from Janemba Movie (for the Janemba movie fight)
  • Otherworld Tournament (for an otherworld tournament of course)
  • Babidi's Spaceship (changes to where Dabura and Gohan fought and random intervals)
100% Needed Costumes:
  • Goku's "End of Dragonball Z" Blue Gi
  • Goku's Yadrit Outfit
  • Trunk's Long Hair and Capsule Corp Outfit
  • Android 17's GT Outfit
  • Recoome's Battle Damaged Outfit
  • Vegeta's Namek Saga Outfit

I also support the character improvement thread by Kbrooksgohan. Attacks is the one thing that need to be right to get characters unique. We want attacks they used in the episodes.

However, I have replaced it with something that I feel is essential to the progression of the games. It is a capsule system which I have worked on for some time now, I have imaged to demonstrate.

_____________________________________________________

Capsule System


(1) This is an example of the setup, and I have used Goku as a classic example. This is Goku's second capsule tray, but I'll explain that later.

This may remind you of some sort of Budokai 3, however there is a major overhaul of the Capsule Tray. The Capsule Tray is devided into 3 parts: Ability, Transformation and Support. Abilities are signature moves and other abilities like Kamehameha and Big Bang Attack. Transformations are abilities that change the appearance and stats of the character, most commonly Super Saiyan or Perfect Form. Supports are items that can be equipped to boost the strengths of the character and give them extra abilities.

Each character has different numbers of capsule slots under each of the 3 catagories, Typically, the max number is 7 under Ability, 4 under Transformation, and 4 under Support.

The blacked out areas are locked slots, which mean these can not be equipped to.

So here, Goku has 4 spaces to equip abilities. He currently has 3 abilities here. He has no room for transformations and 4 spaces for Support capsules. He has Saiyan Blood equipped currently.



(2) You can view a capsule and it should look something similar to this. It shows the effects, how to use it, any requirements like Ki cost etc.

Here is an example of Kaioken. It lists its effect, how to use it and how much ki it costs to use. A new feature is the ability to transform abilities as the character transforms. This is similar to what happened to Goku's Kamehameha and Vegeta's Galick Gun in B3 when they transformed to SS4.

In this instance, when Goku transforms to Super Saiyan, the attack, Kaioken x2 will change to Super Kaioken. Of course, because Goku cannot equip transformations in this Capsule Tray, it will have no meaning.



(3) When you want to switch or equip a capsule, it brings you to a screen where you can equip 2 sets of capsules. The first set of capsules are character specific, so when Goku goes to his own capsules, it shows Goku's Capsules (all of the capsules that are unique to Goku, his signature attacks like Kamehameha and Spirit Bomb, also his Super Saiyan forms and support capsules, however, we are currently in his Ability list.

When you go to select an attack, it will show you quickly what Ki it costs and if it changes as you transform.



(4) These are the Generic Capsules, the second set of capsules. You might recall these as the moves pretty much every character had from the Tenkaichi series. Players can equip any combination of capsules they want to the character, provided they are able to equip them. Generic capsules include just generic beams, explosive waves, energy balls and techniques like hiding your energy from the energy.

These characters can equip generic capsules almost freely if the player prefers some generic attacks over a signature attack or if they have extra room for them. They also come into full use for those characters who have few signature moves and have room for generic capsules.

Generic capsules will not be as boring and constrictive as in Tenkaichi because the player has a choice what they equip to them.

You may notice there are different levels of attacks. For example, there is Energy Beam, Power Energy Beam and Full Power Energy Beam. These do increasing damage and look increasingly more powerful as well, but cost different amounts of Ki as well. So if you prefer to use them occasionally and quickly while not wasting a lot of Ki, in this example 1 Ki Bar, you can equip Energy Beam, or if you like to use them not as often, but do a lot of damage at the cost of 3 Bars, you can equip Full Power Energy Beam, or you could choose the in between if you choose.

(Note: Volleys are not included because volleys should be performed by every character by just shooting a lot of Ki blasts as freely as you want until you run out of energy or get fatigued.)



(5) Now, this is the introduction of the ECTS (Exciting Capsule Tray System). Characters can gain multiple Capsule Trays throughout Story Mode to resemble the character from different periods in the anime. This prevents multiple characters.

Players can equip capsules to each individual capsule tray for the same character. The different Capsule Trays will have different Capsule Slot allocations as you can see, comparing Goku's Buu Saga Capsule Tray to his Saiyan Saga Capsule Tray.

So, when you go to select a character at the start of a fight you are able to select which Capsule Tray you want to use, once again, effectively choosing a character from a different period of the anime.

You unlock Capsule Trays as you play with the character through story mode. So Goku will start with his Dragonball Capsule Tray, then unlock his Saiyan Saga Capsule Tray, then his Frieza - Cell Capsule Tray (This introduces the ability to equip his Super Saiyan ability.) Then finally his Buu Saga Capsule Tray.

You can also see he has more room for attacks in his later Capsule Tray, and he also had a Generic Capsule equipped to him as an ability (Full Power Energy Ball) and a Senzu Bean, which is also Generic, restoring his health when you use it.



(6) Here is an example of another character, Tien. While he has no transformation abilities, he has a lot of abilities and room for some support items. This is also his first Capsule Tray (Assassin) which ressembles a little heavier on his Dragonball phase while he was under the Crane Hermit.



(7) While this next Capsule Tray of his doesn't really give him anything really new or special, and also doesn't represent him from any particular period, it still is different from his first one. Basically, characters who did not change throughout the anime that much can still gain a second or even third capsule tray purely for customization purposes. The player may prefer to use Tien's Assassin Capsule Tray over his Z Warrior Capsule Tray because it allows room for more abilities, or another player might favour the Z Warrior Tray because it allows for more Support Capsules.



(8) Here a last example of a character.

Note how he has Tapion's Sword equipped to him. This is because weapons should be equipped as Support Items. The character then gains the weapon in battle. Some abilities should depend on a sword or require a sword not to be present, like Trunks' Burning Sword attack which he doesn't have equipped at the moment.



(9) A final note on the ECTS. It exists to give more freedom to the player, as well as allow players to create characters from different eras in the anime.

Here's an example of Trunks who has his Future Capsule Tray selected, which resembles when he could only turn Super Saiyan, opposed to when he comes to the present time and learns to go beyond Super Saiyan.

Also, a final note, transformations should not be like Tenkaichi. In Budokai they were more of a transformation and they gained new abilities and gained better stats. In Tenkaichi it was just a boring character switch from a base character to a Super Saiyan character.

Each character should be seen as their base form.



This system is all about giving the player freedom which in turn makes things more exciting, and makes the game last longer.

Hopefully I've explained my idea now visually, and I hope this will be seen by Atari so they may indeed use it or partially use it.

NOTE: Conners and Kbrooksgohan have permission to use this if they wish in their suggestion threads. Anybody else who would like to use it in their suggestion threads, just PM me first!

__________________
Future Game Alliance
ECTS | Story Mode Map | Capsule List | Conners Suggestions | Kbrooks Suggestions | Buurcule What If | Conners What If

Check out this video...
http://www.youtube.com/watch?v=GpxuKNAJxOM
...And join us. Take the ultimate step in helping us make the fan's Dragonball Z game.

http://dragonballzgt.smfforfree3.com/index.php

Last edited by Kamiccolo33; 10-21-2007 at 02:32 AM.
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Old 08-15-2007, 03:26 AM   #13
bitbydeath
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This would be my ultimate DBZ experience (Only on PS3, possibly 360 also but it would need to be on multiple discs, no shortcuts)

Blu-ray: I'd recommend taking full advantage of space on the Blu-ray disc, including the likes of full audio and extensive cut-scenes from the series. With all DB, DBZ & GT storylines included.

Adventure: I'd like to see the game move away from just being a fighter to a game where you can free-roam while still being controlled by the direction of the story. Thus having extremely large levels. And maybe even an Oblivion like feel where leveling up is possible but instead of having multiple stories to choose from it still remains rather scripted as to what you can do in order to follow the story as per the series.

Blood and limb removal: I think there should be an option to have Blood and limb removal turned on and off. One of Piccolo's greatest abilities is to be able to regenerate his body and so far throughout the games he has not been able to use this ability. Also having the ability to cut off the tails of the giant apes to restore them to their former selves. Since my version is an adventure story removing limbs should not be a problem as life gauges during battles would not be as much of an issue. As well as allowing people to be completely blown up by certain blasts. Depending on the strength of each character.

What If's: These do not need to pertain to the overall story but lead to side missions that will generally end back to the same path they were on as generally fate is what controls the DBZ universe. Eg. Radditz turns good but dies while fighting Nappa. DBZ team realise bringing him back would just lead to him being bad once more, thus not regenerating him via the Dragonballs.

Dragonballs: Having the Dragonballs actually made useful, ie you don't get to choose your wish but you do need to collect them to revive people as per the storyline. Once the Dragonballs have been collected and the storyline is in the exact position as per the show then a clip plays of what had happend in the show. If the Dragonballs are not retained in time then the storyline does not continue further until the task of collecting the balls has been completed.

No rushes: I cannot stress this enough the battle system should not include rushes as it is generally miss-used by either the computer or the player thus making it to easy to win battles.

Views: Being an adventure story i would like to see it having both 1st and 3rd person views available for the player to choose which they prefer.

Destruction: Every object within the game (except that vital of the storyline) should be destroyable. IE being able to rip out trees with your bare hands and throw them at people, bashing someone into the ground can lead to forming a crater. Blowing up mountains with a Kamehameha, creating huge valleys by firing a blast really close to the ground etc etc
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Old 08-15-2007, 04:29 AM   #14
LordofHeaven91
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I would like to have in Block and Beam vs Ball struggle.

In block struggle you would try to block enemy's beam or ball attack. If you succeed to counter the blast, then you send the ball or beam back to enemy. If you fail to counter the blast, then you will be crushed by the attack and you'll lose some hp. If it is UB and you fail to counter then map would change like in bt2, when you hit with UB to ground.

In beam vs ball struggle it would be like beam vs beam struggle.
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Majin Vegeta: "You see now kakarot, this is our fate, our battle."
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Old 08-15-2007, 05:47 AM   #15
123456
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Click the links for pictures of what I'm talking about.

-Make it on Next gen, meaning PS3 and Xbox 360 (Big in the USA). The Wii can get a watered down port or something.

-Spike should be the developer, they improve so much with every installment.

-Budokai 1 quality cutscenes in story mode

-BT4 should have stages 10x bigger than the ones in BT3, they should also allow you to fly at least 10x higher than in BT3. With massive levels like that they should also include online and offline multiplayer battles, with everyone fighting on screen at once. They could have free for all and multiplayer team battles that don't involve having to tag in and out. Of coarse if they have this then they'll have to change L1 to switch target rather than lock on.

-Some stages need tweaking. The Room of Spirit and Time is supposed to be a huge white lifeless area, there shouldn't be weird blue stuff all over the place. Planet Namek does not have other planets in the background. Supreme Kai's planet does not have clouds on it.

-More stages, like Planet Tuffle, Damaged Supreme Kai's world from the kid Buu fight, Namek when it's only in it's early stages of destruction and the other world tournament

-Around 20 more characters. Ones that really need to be included are Bio Brolly, Eis Shenron, Android 14, Android 15 and General Rildo. That villain from that Playdia game would be pretty cool. His name is Hatchyack and he has a transformation too

We need these forms of Buu and Cell



-What-if forms and fusions like SSJ3 Vegeta and Super Buu w/Vegetto absorbed would be nice but not essential.

-More alternate costumes (Vegeta's early Namek armor and Pikkon without weighted clothing are all must have). Buu with pajamas would be cool, as would Super buu (Gohan absorbed) with no shirt

-Facial expressions in story mode and during battles would add a lot of life to the game.

-Some character models need a little fixing (SSJ Trunks w/sword, LSSJ Broly, Cell jr, Kid Buu, Captain Ginyu and Fat Buu are good examples). Doing all the character models from scratch would be a good idea since it'll hopefully be a next gen game.

-Kid Buu should beat his chest when powering up, also his antennae is too long in the BT games, it just makes him look really off

-Get rid on rush moves completely, everything should be performed in real time (like on Shin Budokai).

-When a character is finished off with an ultimate, they should disintegrate, not just get K.O. (Or in some cases, cut in half like Frieza)

-The Kaioken works well on BT3, but looks terrible, it has to be fixed.

-When Goku is SSJ3 in the anime, his clothes are given a golden glow and appear to be yellow (Like in Budokai 3), in BT2 however, they still look the same shade of orange that are given in the SSJ and SSJ2 forms.

-Vegeta (with scouter) should have Galick gun for an ultimate, and it should look like this.

-Some characters having unique auras like on hyper dimension would be cool.

-Levels of battle damage for some characters. For example, level 1 should be some scratches and minor rips in the clothes like the standard battle damage in BT2. Level 2 should be Clothes much more ripped and damaged (like Goku after his fight with kid Buu), and Level 3 should show the character really beat up and bloody (Like the battle damaged costumes for Teen Gohan and Bardock in BT2). That way you could have one suit for Goku that has multiple levels of damage instead of having to make 3 differant battle damaged costumes.

-Great Apes and other Giant characters should be at least 4x larger.

-Change captain Ginyu's body switch back to the way it was in BT1.

-There should be much bigger explosions in the game and maybe craters from death moves and from characters being slammed into the ground.

-Some characters need to have more moves. Not everyone but some characters should have L2+Left(or Right)+Triangle/Circle added to their move lists, for example, 2nd stage Cell’s move set should look something like this:
Ultimate (L2+triangle+ down): Self destruct (Where he blows up like a balloon)
L2+triangle: Kamehameha
L2+triangle+ up: Big bang attack (Red like what he used to blow up those islands)
L2+triangle+ right: Galick gun
L2+triangle+ left: Tri beam or Life drain (Which should just be his throw)

-Something has to be done about the dead zone attack (it should be freaking massive and turn the sky red), I don't know, maybe you should have to charge it with L2+ circle (Like Goku's spirit bomb) and once you've charged it enough you can open it and it triggers some sort of mini game where you either get sucked in or get Garlic JR sucked in. If you include free for all battles like we all want (16 players please ), then maybe you can punch other people in to it. Garlic Jr should also have that beam he shoots out of his stomach.

-SSJ2 teen Gohan really should have Super kamehameha for a Blast 2 move

-For Pikkon:
---Make him A LOT faster and give him a transformation (Or alt costume) where he doesn't wear weighted clothes
---His ki blasts should be green
---His hyper tornado should work more like a super explosive wave
---His flame kick in BT2 looks weird, he should glow completely orange so he looks like a big fire ball, then land the kick, then go back to normal and swats them down
---His thunder flash looks like he's shooting out orange smoke, take a look at how the move looks in the anime and on Shin Budokai it should look a lot more like that

-Make the character models/level designs look at least as good as Budokai 3 (With Anime style Cel shading), if this is on the PS3 or Xbox 360 there’s no reason it can't. No more blocky characters please!

Last edited by 123456; 11-27-2007 at 04:38 AM.
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Old 08-15-2007, 08:46 AM   #16
Mystic Gohan
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Mystic Gohan's Suggestions. Thank you for taking the time to read my suggestions. I hope you enjoy them. I update my suggestions regularly so be sure to check back to get all the latest updates on my list.
Quote:
Caution! Must set forum skin to Classic Atari Forums Theme to experience the full effect of this post. Some things may be hard to read with default skin.
Mystic Gohan's character list. Legend- Italic= Character appearance by age. (parenthesis)= transformation.

Code:
Dragon Ball

1. Son Goku kid (Oozaru)
2. Kuririn kid
3. Bulma
4. Lunch
5. Chi-chi kid
6. Pilaf machine(Combined form)
7. Mai machine
8. Shu machine
9. Namu
10. Giran
11. Yamucha teen
12. Ran Fuan
13. Bacterian
14. Kame Sen’nin (Full Power)
15. Man-Wolf
16. Tenshinhan
17. Chaozu
18. Tsuru Sen’nin
19. Tao Pai Pai
20. Mecha Tao Pai Pai
21. Colonel Silver
22. Colonel Violet
23. General Blue
24. Silent Ninja Sergeant Major Purple Murasaki
25. Agent Black machine
26. Mutaito
27. Yajirobe
28. Mela
29. Shura
30. Demon King Piccolo Daimao old (Eternal Youth)
31. Cymbal
32. Drum
33. Tambourine
34. Piccolo Jr. young (Giant)
35. Metallic
36. Android 8
37. Chi-chi teen
38. Gyu-Mao
39. Arale Norimaki
40. Granpa Gohan
41. Akkuman
42. Dracula Man
43. Mummy



Dragon Ball Movies

44. King Gurumes
45. Lucifer



Dragon Ball Z

46. Son Goku (Kaioken, Kaioken Sanbe, SSJ,, SSJ2, SSJ3, Vejito, Super Vejito, Veku, Gogeta)
47. Son Gohan kid (Berserk, Oozaru)
48. Son Gohan w/sword kid (Berserk, Oozaru)
49. Son Gohan preteen (SSJ, SSJ2)
50. Son Gohan (SSJ, SSJ2, Great Saiyaman)
51. Ultimate Son Gohan
52. Piccolo Jr 
53. Kuririn
54. Yamucha
55. Vegeta (SSJ, Super Vegeta)
56. Vegeta second form (SSJ, SSJ2, Vejito, Super Vejito, Veku, Gogeta)
57. Majin Vegeta
58. Trunks kid (SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
59. Future Trunks w/sword (SSJ)
60. Future Trunks fighting (SSJ, Super Trunks)
61. Son Goten kid (SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
62. Son Goten teen
63. Paikuhan
64. Maraikoh
65. Olibu
66. East Kaioshin (Kabitokai)
67. West Kaioshin
68. South Kaioshin
69. North Kaioshin
70. Dai Kaioshin
71. Panbukin
72. Seripa (Oozaru)
73. Toma (Oozaru)
74. Topato (Oozaru)
75. Burdock (Oozaru)
76. King Vegeta (Oozaru)
77. Vegeta scouter (Oozaru)
78. Nappa (Oozaru)
79. Saibaman
80. Apple
81. Raditz (Oozaru)
82. Cui
83. Frieza Soilder
84. Zarbon (Post Transformation)
85. Dadoria
86. Vegeta kid
87. King Cold
88. Frieza (2nd, 3rd, Final, 100% Final)
89. Mecha Frieza
90. Future Trunks teen
91. Future Gohan (SSJ)
92. Android 13 (Super 13)
93. Android 14 
94. Android 15
95. Android 16
96. Android 17
97. Android 18
98. Android 19
99. Android 20
100. Cell (2nd, Kanzentai, Chou Kanzentai)
101. Cell Jr.
102. Nail
103. Guldo
104. Recoome
105. Burter
106. Jeice
107. Ginyu
108. Gashyu
109. Vinegar
110. Tado
111. Salt
112. Pui Pui
113. Spopovich
115. Yamu
116. Demon King Dabura
117. Yakon
118. Majin Buu
119. Evil Buu
120. Super Buu (Gotenks Absorbed, Gohan Absorbed)
121. Kid Buu 
122. Uub kid
123. Pan kid
124. Videl (Great Saiyaman 2)
125. Mr. Satan



Dragon Ball Z Movies

126. Broly (SSJ, Legendary SSJ)
127. Bio-Broly
128. Turles (Oozaru)
129. Nicky
130. Ginger
131. Sansho
132. Garlic Jr. (Final)
133. Misokatsun
134. Ibifurya
135. Kishime
136. Dr. Wheelo
137. Amond
138. Daizu
139. Kakao
140. Rezun
141. Rakasei
142. Bio-Warrior
143. Angira
144. Wings
145. Medanotcha
146. Zeeun
147. Lord Slug young (Giant)
148. Salsa
149. Neiz
150. Doore
151. Cooler (Final Form)
152. Metal Cooler
153. Big Gete Star battle robot
154. Zanya
155. Gokua (Post Transformation)
156. Bujin
157. Bido
158. Bokack (Post Transformation)
159. Janemba (1st, Final)
160. Hilgegarn (1st, Final)
161. Minosha
162. Tapion



Dragon Ball GT

163. Son Goku kid (SSJ, SSJ2, SSJ3, Golden Oozaru, SSJ4, SSJ4 Gogeta)
164. Son Goten (SSJ)
165. Pan teen
166. Vegeta (SSJ, SSJ2, Golden Oozaru, SSJ4, SSJ 4 Gogeta)
167. Uub (Majuub)
168. Bra
169. Mutchy
170. Luud Robot
171. Ledgic
172. Bon-Para
173. Don-Para
174. Son-Para
175. General Rilldo (Mega Rilldo, Liquid Metal Rilldo)
176. Sigma Force Robot 1 (Combined Form)
177. Sigma Force Robot 2 (Combined Form)
178. Sigma Force Robot 3 (Combined Form)
179. Sigma Force Robot 4 (Combined Form)
180. Bebi
181. Bebi Vegeta (Super Baby, Super Baby 2, Golden Oozaru Bebi)
182. Super 17
183. Liang Xing Long 
184. Wu Xing Long 
185. Liu Xing Long
186. Qi Xing Long 
187. Si Xing Long 
188. San Xing Long
189. Yi Xing Long (Omega)
190. Son Goku Jr. (SSJ)
191. Vegeta Jr. (SSJ)
192. Gettô
193. Mamba
194. Rakkaru
195. Monster King Yômaô
_____________________________________________________________________


Mystic Gohan's stage list. Legend- Italic= Stage appearance by series. (parenthesis)= appearance after super finisher destruction. Bold= alternate name.

Code:
Dragon Ball

1. Capital City
2. Desert
3. Kami's Lookout
4. Demon World
5. Tenkaichi Budokai arena Dragon Ball
6. Kame House Master Roshi's House
7. Pilaf's castle
8. Red Ribbon Base
9. Muscle Tower
10. Baba's Palace
11. Mount Paozu Grand Pa Gohan's House
12. Penguin Village 


Dragon Ball Z

13. Earth Rocky Area
14. Earth Wasteland
15. Earth Mountain Road
16. Room of Spirit and Time Hyperbolic Time Chamber
17. Tenkaichi Budokai arena Dragon Ball Z
18. Namek
19. Namek (Detroyed)
20. Other World Tournament Arena
21. Inside Buu
22. Realm of the Kaioshin Supreme Kai's World
23. Island
24. Frieza's Spaceship
25. Cell Games Arena



Dragon Ball Z Movies

26. Battle Island I
27. Hell
28. New Vegeta
29. Bio Genetic Lab
30. Glacier
31. Natade Village
32. Earth City



Dragon Ball GT

33. Earth City Ruins
34. New Tuffle
35. M2 General Rildo's Planet
36. Polluted Village



Original

37. Earth (Destroyed)
38. Planet
_________________________________________________


Mystic Gohan's suggested features. Legend- Suggestions for individual developer will be designated by the first letter of their name. (S)=Spike, (N)=NTL, (D)=Dimps, (B)=Banpresto, (C)=Crafts & Meister (A)=All.

Games that span over all forms of the manga and anime franchise should be titled "Dragon Ball" in oppose to "Dragon Ball Z". If a story mode is present it should start from the beginning of the Dragon Ball series and ascend chronologically to the end of the desired story. (A)

Uncut games that include all the proper names and terminology of characters and locations. Drug and alcohol, mild language, animated blood, violence, and brief nudity should be allowed as seen in the Dragon Ball manga and anime. (A)

Partially devoted sections of the story mode devoted to adventure and role playing type gameplay for select titles. Complete with a separate fighting system and NPC interaction all in several free roaming maps. (D)

Make use of the Magical V and Octave game engines. (S,N,D)

Seamless transitions from cutscene to fights. (D)

Cutscenes for console titles should use fully programmable computer generated character models. The Magical V engine can be used to show eye and mouth as well as deep, face altering expression and allow character models to react to the voices of their seiyuu(voice actor or actress), giving the them more freedom to act. (S,N,D)

Cutscenes for handheld titles should use new original animation footage. Using new specifically made anime footage, voice actors are still confined to flaps but are still given more flexibility than in previous games. (B,C)

Several layers of visual effects to create the proper atmosphere. (S,N,D)

More natural moving environments can be made using the Octave engine. (S,N,D)

Full and constant sound should be used for cutscenes that is maintained as long as the scene is in play. This should apply to story mode cutscenes as well as cinematic attacks and anything concerning sound. (A)

Multiple pre and post fight cutscenes for each character. Scenes should also be made to show high levels of emotion and flexibility. (S,D)

Voice overs should be either ripped from the original anime or redone with emphasis. Voice actors no longer have to be reserved in their acting thanks to the Magical V engine. (S,N,D)

"Create a Story" feature complete with scene maker, battle setup, text input and password system to share story modes with other players. (S,D)

Added support characters to help with healing, fighting and powering up. Certain support character combinations should also be able to unlock new fighting techniques and finisher cutscenes. (S,D,B,C)

Dawn/Day/Dusk/Night option feature for certain maps. Games with a free roaming adventure mode should blend in together change in real time. (N,D)

Weather option feature for duel, random for free roam modes. (N,D)

Alternate costumes with unique properties and limiters.(Example. Gohan preteen(normal) has Saiya-jin armor with long hair alternate. The limiter can be no transformations. The unique property can be increased defense.) (S,D)

Online play mode. (A)

Online free roaming adventure mode map(s) where members can customize and train their character(s), socialize with other players, shop for downloadable content, set up duels and tournaments, play though the game's co-op adventure story mode and form parties. (N,D)

Online menus where players can create and personalize their profile cards and access buddy lists, battle logs and various duel modes. (S,B,C)

Players should be able to choose between different moves to fit into a slot of three for their character and their forms before a fight. Two slots should be dedicated to special moves while the third stays reserved for ultimate moves. (S,D)

The return of Dragon Rush with new elements and objectives. (S,D)

The return of button combinations, time limits and the introduction of poses for Fusion. (A)

Battle damage degrees. As the match progresses visual battle damage progresses after each level of attack.(Example if a player were sent hurtling to the ground the battle damage would be superficial. After primary blasts the battle damage would appear to be more complex. Finally having finishers causing the most battle damage.) (S,D)

The return of the tension bar for finishers so players can fight back and even evade their opponents cutscene finishers if need be. It can be done through button combination or rotating/alternating motions. (S,D)

Console games should be made to run at a rate of 60 frames per second on 480i and 1080i resolutions, with progressive scan optional for slow paced games like RPGs. Support 16:9 aspect ratio compatibility. (S,N,D)

Character avatars and character models identical to the manga and anime. Main point, fix the noses of the children of the game, give them the correct "n" shaped noses rather than the diamond shaped nose adults have. (A)

Body effects depending on stage. Given the environment players can have their life or Ki affected by the different elements of the map. Example. If a good characters that depends on Ki falls into the water of the stage "Polluted Village" their life, attack power and Ki is slowly drained to the last bar. (S,N)

Random creatures and objects that can affect a player during a match depending on the stage. Example. If you were playing in the stage "Populated City" there is a chance of the player being hit by a vehicle or being attacked by a dinosaur in "Earth Wasteland". (S,N,D)

___________________________________________________________________________________________

A plethora of minigames to take advantage of each systems own unique capabilities. (Here are a few suggestions)

Legend- Bold = Title of minigame. Italic = Description of mini game. (Parenthesis) = Controls. Suggestions for individual developer will be designated by the first letter of their name. (S)=Spike, (N)=NTL, (D)=Dimps, (B)=Banpresto, (C)=Crafts & Meister (A)=All.

Dragon Ball Quiz Time!!!- Do you think you know all there is to know about Dragon Ball? Test your knowledge in this brain teasing trivia game. (Questions are multiple choice and answers can be select by using the directional pad of any controller. Difficulties can be set according to player's preference.) (A)

Climbing Karin Tower- Start climbing Karin Tower and try to make it to the top, but getting there isn't as easy as it sounds. You must avoid all the hazards like flying dinosaurs and harsh weather conditions or it will make it the journey a long one. (Shake the Wii remote and Nunchuck up and down in an alternating motion. Your rate of climb will depend on how quickly you make these motions. For the DualShock 3 and Xbox 360 controller your speed will determine on how quickly you can tap a certain button. All three versions will have 3 planes with which they can alternate between to dodge obstacles and can be done by using the direction pad on any controller.) (S,N,D)

The Great Dragon Ball Race!- A race for all the ages. Race against the strongest in the universe with this wacky display of skill behind the wheel. Use attacks and collect power ups and items along the way to help you take the checkered flag. (Players start off by choosing a character with their assigned go-cart. Players then choose between a number of tracks to race on and how many laps they would like to race as well as select which power ups and items to included in the race, if any. With the Xbox 360 Controller players can turn their vehicle with the joy stick. As for players with the DualShock 3 players can take advantage of the motion sensing SIXAXIS feature to turn their vehicles. Acceleration, braking and reverse can be done with any given buttons that can be edited in options. Attacks and boosts can be achieved by pressing the trigger and shoulder buttons. Power ups can be switched between each other with the direction pad on both controllers.) (N,D)

Dance-Off!- Have what it takes to match the moves of the Para brothers? Put on the old dance shoes and test your skill among the universes greatest. (Characters start out by choosing a character of their choice. Players are required to repeat button combinations(PS3, 360) or specific poses(Wii) within a certain time limit. The more combinations you repeat correctly the longer the combinations get and the time you have to preform them in is reduced.) (S,N,D)

Dragon Ball Search- A minigame compiled from other minigames. Set out and gather the seven mystical Dragon Balls and have your wish granted! But finding them won't be easy, they are spread out across the four corners of the globe. To find them all you have to pass trough trials and obstacles along the way! (Players are made to do several different puzzles or course to obtain the 7 Dragon Balls. Minigames can include solving brain teasing puzzles, gliding through tornadoes, deep sea diving, thinking their way through mazes, and catching fleeing evildoers just to name a few. Once all are gathered they can summon Shen Long and have their wish granted, or even link their Nintendo DS to the Wii and use the Dragon Balls you gathered to wish for rare items like costumes.) (B)

___________________________________________________________________________________________

A unique and exclusive game franchise for each of the seventh generation consoles and portable systems, each with their own designated developer. Suggested game types can be as follows: Third-Person Fighter/Adventure, Massive Multiplayer Online Role-Playing Game, Real-Time Strategy, and 2-D Fighter/Platformer. (links to platform and developer sites attached)

Wii - Spike

XBOX 360 - NTL

PLAYSTATIOn 3 - Dimps

NINTENDO DS - BAnPRESTO

PlayStation Portable - Crafts & Meister

______________________________________________________________________________

Two styles of standing and moving for the Sparking! series made by Spike in oppose to just one in previous games.

Regular stance were the character stands is a normal position. Moving in this stance is done by walking when using joystick. Dashes movements with the controller will result in making your character run rather than flying across the ground. Melee and techniques and all other features will be the same as the "fighting" stance.

Fighting stance, as seen in Dragon Ball Z Sparking! METEOR were the movements will stay the same as in the game. Movement and dashing will result in the character's feet leaving the ground as they move. When standing still the character will be in his or her fighting stance.

________________________________________________________________________________

Handheld/Console joint projects. Developers can take advantage of the cross-platform interface between handhelds an consoles. (Nintendo, Sony)



__________________________________________________________________________________

The importance of having exclusive titles for all three generation seven consoles.


Sony's PLAYSTATIOn 3
With discs having over five times the storage capacity than discs used by other consoles, games can be made to look their best and be as long and in-depth as Dragon Ball itself. The internet browser can be used to look up tips, receive updates and schedule online matches with friends. The system's DualShock 3 controller is the same build as the DualShock 2 fans fell in love with for the previous Budokai games and will make the transition from 6th to 7th generation extremely easy for gamers. Along with top of the line high-definition resolution, it will likely be the crown jewel of this new generation of Dragon Ball gaming.

Microsoft's XBOX 360
With 512MB of combined random access memory the XBOX 360 is ideal for multitasking and with convenient communication options, it makes the perfect console for online gaming. With an established online community and content downloads a Dragon Ball game disc would just be the beginning of what would be a online experienced unrivaled by the PS3 or Wii. With the ingame MSN online chat feature you are able to receive a live walkthrough via voice or text from your friends while playing the game if you're having trouble. It will offer the most human interaction among the new breed of Dragon Ball games.

Nintendo's Wii
With controls that have limitless potential for gameplay the Wii will undoubtedly get people of all ages interested in Dragon Ball games. Like the original Dragon Ball series the Wii was deigned for free spirited fun. But one should not overlook its potential to be a system for hardcore fans of the series. Being the smallest 7th gen console, the Wii is built for convenience. The Wii will also offer the player the chance to act like their favorite Dragon Ball character without getting in trouble. The Wii will be the most likely be the best selling unit among the new Dragon Ball games for the seventh generation consoles.



This will give Dragon Ball fans more choices of play and might even bring new gamers to the fold.
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1. Hagaren 2. GITS 3. Dragon Ball 4. One Piece 5. Cowboy Bebop 6. Law of Ueki 7. Hare+Guu 8. Gurren-Lagann 9. Now and Then, Here and There 10. Earth Defense Family
Reading - HunterXHunter 251, Reborn! 171, 666 Satan 55, Toto! 31, Yaiba 13, Gash Bell 8, Law of Ueki Plus 6, Deadman Wonderland 3

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Old 08-15-2007, 11:19 AM   #17
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Here is mine cut down. Hit this Link to open it from both Microsoft Office 2003 & 2007.

My Ideas for the Future DB Game.

Enjoy.
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Wii Codes.

Wii: 2255-6129-5288-9142.
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Old 08-15-2007, 12:27 PM   #18
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My suggestion is not to much or too little. I just ask that you add trunks and gohans costume from bojack unbound and if you do make it for the trunks without the sword please.
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Old 08-15-2007, 01:37 PM   #19
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Icon12 I just thought of something

Hello everybody I just came up with a really good idea. If in future DBZ games their is a create a fighter than they should add this idea. This idea was inspired by another game which is still in development Call of Duty 4. In that game the developers are introudcing a system known as "perks". This system you will be able to boost curent stats and abilities such as increased rate of fire but the con of that is slower reload. Why not do that for DBZ games they could be increase ki blasts of increased speed or etc. When they choose these they ehtier obtain or do not obtain certain abilities.


For example: Let say Cell has the following Increased Speed( for teleporting and all around punches), Regenerative abilities( Like how he regenerated when he blew himself up), Able to use certain Z fighters moves and abilities(once only) such as Solar flare, Increased power level(power level surpressed can do finishers ulitmates will less energy) and finally Cell juinor creation( from when he created the cell juinors and attacked the Z fighters).

Now let say I picked Regenerative ability then I could pick increased speed because that would be fair but at the same time I would gain the ability of using Z fighters moves and techniques. Or if I picked speed Cell Juinor creation I would not get regenerative ability or increased speed but increased powerlevel would be present. Threw this system of checks and balances players can customize their characters according to how they play in DBZ games. Thank you very much for allowing all of us to post our ideas and I hope this idea can make it into some future DBZ game.
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Old 08-15-2007, 02:36 PM   #20
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http://www.megaupload.com/?d=30OU0YLZ

A .txt file featuring my ideas.
Enjoy
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Old 08-15-2007, 03:55 PM   #21
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My only input is to agree with the people who want a "Create a character mode".

We need this mode. It adds endless replay value for me. I buy games just for C.A.C. all the time. Like Mortal Kombat Armaggeddon, Soul Calibur 3 and WWE games.

But yeah, gives us create a character please, and give lots of options. I mean something that rivals even "City of Heroes". (Another game I bought because of it's C.A.C)

Last edited by Humpski; 08-15-2007 at 04:43 PM.
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Old 08-15-2007, 04:33 PM   #22
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First of all before I begin for enhancements for the next game I would like to say thank you to Atari for making these games. I feel that you are doing a great job and hope that you will always try to better yourself with the next game. With that being said I would like take a look at some of the ideas that I have and hopefully implement them into the next game.

Destructible Environments

In the next installment of the DBZ Tenkaichi game everything in the stage needs to be destructible, meaning that if something hit the ground there should be some type of holes in the ground or if it hit a building a hole in the building. One in particular that I would like to see if a character is knocked into a building, mountain, rock, etc the debris disappears, leave the debris there so that throughout the game we can see what a battle it was. Another thing is pay close attention of how a building or mountain collapses if hit at certain angles. For example if the character is knocked through the side of the building the whole building shouldn’t fall only the piece that the character was knocked through. If the building is hit in the center or hit multiple times then the building should collapse.

Also the stage should be infinite or make seem infinite the boards REALLY need to go.

Online

Online is a must. We have waited too long not to be able to compete with other DBZ fans. We should also be allowed to tag team with one another.

I was going to put this in another section but why I’m talking about online, a GREAT idea for a new mode is that Free Battle where characters say 6 for example and fight on the stage at the same time and the last one standing is the victor. Sort of like the wrestling games where you can you the 6 tap so all friends can play the same time. That would be really great.

Combo System and Uniqueness

In my opinion is one of the weakest items in the game so far. Although is getting better from game to game, I think you guys need to take it back with some better ideas. I believe in you guys you will think of something.

What do I mean by uniqueness is that I everyone should be different. For example lets take the game tekkan or dead or alive. You notice that when you play with one character, you cant just start playing with another, you have to learn how to use them. What this does is make strategy b/c everyone has strengths and weaknesses. Also on a side note when talking about uniqueness, it would be great if for example you fighting Buu and every time you do a hard blast attack he breaks up into many pieces and comes back together again. Same with cell and piccolo with regeneration technique.

Also more than one grab attack would be highly appreciated

Transformations

I’m glad to see transformations back in the game, way to go but we need to make them look better. Transformations is a big part of DBZ. If you watch the shows sometimes it takes a 1/3 of the show to show a new transformation so in essence it must be important to the series. Honestly thats how I got hooked to the show in the beginning seeing Trunks transform in the bigger guy before fighting cell. With that being said this is part of the game that you can’t slack at. Some ideas would be to go back to the series and see exactly how transformations occur and work from there. Also note that when transformation the sky should get dark, ground shake and break in half, muscles should get bigger and most importantly you should see a difference in combat after transformations. What I mean by this is take Goku for example. From his first state to super saiyan you don’t see any real big difference in speed, strength, or any other attributes. Maybe the hits take a bit more power but you need to see that when he turns into a super saiyan their not playing!!


Specials

I think you guys are doing a great job with the specials for each character, but we need more, I would say at least 5 to 6 per character. Also I would go back to the series and take a look at some of the characters and what moves made them special. For example, let take Broly. When you think of Broly one move in particular you that you remember is in the first movie what he did to Vegeta when he made that big hole in the tower. Also even though I like them, I think those specials with where if you fly real fast and if you catch them you do some kind of event needs to go. You should be able to do those attack manually. For example say if your Goku you charge up you kamamha (sorry if not correct spelling) then you can manually use the instant transmission attack. That would be neat.

Last thing about specials. When using the ultimate special move I feel that the opponent should not be able to just move out of the way. They opponent should get the option of either trying to push the back/away to the person who initiated the attack, blocking the attack or maybe trying to out run the attack and be able to move at the last minute before impact.

Fighting like a real DBZ character

I could of put this into the combo system but decided not too. What I like most about watching a battle in the DBZ series is the way they fight. Its all about strategy and playing the with character that maybe a little weaker but one wrong move could cost you the fight. What I mean by this is take for example when Vegeta first fought cell how he was playing with him by going underwater and cell could find him and he came out of the ground and did an attack. Another example is when Goku was fighting Kid Buu and Kidd Buu went into the ground and he could find. You should implement these items into the game.

Also another is the facial and body expression of the characters. I seen them in Tenkaichi 2 with Goku and Bradock but we need them with all characters.

Also I would suggest going back to the series and take some of the famous saying that were used with each character and implement them during battle when some attacks are made. For example when goku and frieza were fighting and goku blasts his you kamamha (sorry if not correct spelling) after almost being drowned and frieza got mad and said ”Prepare for battle”.

Music needs to be the same as in the game. This sets the mood for the battle. Get rid of the quirky other music.

Mode

Here are some new ideas for modes for the next upcoming title. I have already talked about tag team and how it should be both characters playing at the same time. 2 on 1 would be very fun. Imagine playing as Goku and a friend playing as Vegeta and going up against Metal Cooler. If done please make it so that care can combine moves or do them together. Also imagine that its 3 on 1, where its goku, vegeta, piccolo vs. Buu. If one character is almost dead,say piccolo, Buu can absorb him. THIS WOULD MAKE THE GAME SO GOOD

Another mode could be create a character , either human, sayian, alien. Self explanatory so I wont go into detail.

Also what would be nice is a replay after each fight so you can see how you beat a character.

More What if in the story mode. I see that people are taking a liking to this so by all meaning go for it. With that being said DBZ has ended quite some time ago but we as fans still want more. You guys have the power to give us more so for example make super sayian level 5, allow Radditz and Nappa to go super saiyan, allow fusions between cooler and frieza, vegeta and trunks, different types of androids, etc. I promise that we will enjoy it.
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Old 08-15-2007, 04:53 PM   #23
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I beleive that Marron should be added to future rosters!

Marron

I have created a more in depth look on why I want Marron to be in future DBZGT games! So here it is, please don't be to hard on me, it took a long time to make!



First I will start off with her possible moveset! (I also think that there should be more blasts!)

B1: False Hope- Marron's attack and speed goes up 30%.
B1: Unlock Hidden Potential- Marron uncovers her hidden potential (attack, and speed raises 40%, and goes full power!)
B1: Energy Field- Marron unleashes an energy like force field that surrounds her for a brief moment (exactly like Android 18's Android Barrier!)
B2: Hish Speed Rush- Marron uses high speed rush!
B2: Distructo Disk- Marron throws two pink razor sharp energy disks at the enemy!
B2: Kamehameha- This move done by Marron is exactly like her fathers! (Same shape, color, damage, etc...)
B2: 18 Support- Marron calls for her mommy, and they both volley the enemy around for a bit, and finish him/her off by both landing on top of him/her!
UB: Father Daughter Disk- Krillin appears next to Marron, and they both let off a few disks, and then they both charge up one big one, and let it fly at the enemy!
UB: Ultimate Marron- Marron flys up to the enemy and slaps him/her a few times, kicks him up inot the air, punches him, and then lets off a big blast right at him! (Can only use when you have done "Unlock Hidden Potential"!)



Flying- She gets he flying from her father, swift, and fast!
Ki Blasts- Pink, just like her mommy's, and when she charges up she makes a mini disk!

Now I will talk to you about her fighting style!

Fighting Style
She fights a lot like 18, and Pan, it is kind of a mixture! She likes to kick, and slap a lot, and occassionly pakcs a hard punch! She is quick, combo like kind of gal, not really powerful, but fast & quick!

Background
Marron is the daughter of none other than Krillin and Android 18 (two of the best fighters in the Galaxy!) At first Marron begins to look a lot like her dad, then when she gets older she is a spitting image of her mother! She even bagan to act like her mother! She is always seen sporting either a pink, or red attire, with pigtails and all! She loves to hang out with friends, and family,m and loves to shop! But her life isn't as good as it sounds!
When she was 3 years old she was absorbed/ eaten by Majin Buu! Then later on in the years she was possesed by Lord Babi! Then following that her family, and she was attacked by Android 17, she was about to take a stand, and fight against Android 17 a long with her mom, but she was forced to run! So Marron's life is not a walk in the park, she has had it pretty rough, so I'd say she has some danger experience!



Unexpected do the Unexpected!- Saga
I was thinking of a new saga that Spike could add in the upcoming games that the unexpected do the unexpected, it would be about how the characters that didn't show off their potential (and didn't get the spot light they deserved!) It could be about how Marron, and Bra are forced into battle!

Marron can Fight!
I want to say that Marron has the potential to be a great fighter, I mean just take a good look at her parents! She is the daughter of two great fighters: Krillin, and Android 18! She is bound to have some of their skill, and abilities! I bet that Marron knows how to fight, but will only use her techniques when the situation really demands it, only use violence as a last resort you know? Like in the unexpected saga, she would be forced to fight, and save her family, and friends! I think that Marron is well capable to handle her self (that is just a theory of mine!)

Don't you all see Marron would be a great addition to the fighting roster in future DBZGT games! She is not only kind, smart, and talented, but I know that she has a side to her much like her mothers that we don't know about! Always remember this: Just because we never see them fight, doesn't mean they can't!

Alternate Outfit: Marron first original outfit would be her original GT outfit (Pink hat, whit shirt, pink skirt, white socks, orangeish yellow shoes!) Her alt. would be yellow skirt, light blue shirt underneath skirt, and white socks, yellow shoes! She would always have her pig-tails!

Taunt: Marron would taunt the foe by saying "Oh did I hurt you, sorry!"

Intro: General: If I have too, I will!
Android 18: Go easy on me mommy!
Krillin: Come on dad!
Bra: No matter what happens, were still friends!
Pan: I won't hold back Pan!
Android 17: Please don't kill me!
Perfect Cell: I've heard of you!
Super Buu: No, no! I don't taste good!
End: General: I can't believe I won!
Android 18: were you holding back mommy?
Krillin: I can't believe I beat you dad!
Bra: we're still friends, right?!
Pan: I beat Pan, I beat Pan!
Android 17: Stay away from my family!
Perfect Cell: Your absorbing days are over, old ugly!
Super Buu: Wow, I can't believe I beat you.
Lose: I tried my best!

I WANT IN!
-Marron

I also think it would be cool to have "what if saga's" "what if character's" and "what if fusions's" (Like Marron, and Bulla could be what if characters in a what if saga, and they both could be a what if fusion!

I also think it cool to have more specila blasts (like in my moveset, it qould be cool to have that many moves!)

Last edited by koolkid123; 12-18-2007 at 08:47 PM. Reason: Redid whole thing!
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Old 08-16-2007, 09:44 AM   #24
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My suggestion is that you make a Create-a-Character mode, with lots of items, like sayian armor, a scouter, costumes, etc. Another thing is the attacks: we should be able to change everybodies attacks, like Goku having deathbeam and frieza having kamehameha. We should choose the genre, race and strenght.
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Old 08-16-2007, 10:36 AM   #25
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D.Leo's Suggedtions

1. I tottlaly agree with everyone that says u should put in a Create a Character Mode.
2. One thing i really didn't like was the rush moves. I'm not saying u should 3. take 'em out like the others are saying, but maye u should give evryone a rush move.
4. Like one person said, give the characters more moves.
5. I too agree with kamicoolo336's capsule system.
6. All of the GT characters, movie characters, and other character should be included.
This is all I have for now. I'll most likely edit the post and put in more.
7. Baby is my favorite character and its great that u put those baby forms. I think u should also put in Baby Gohan, Baby Trunks, baby pretty much everyone. maybe even his original form. You know the one after goku made baby flee from vegeta's body.

Last edited by Delorox; 08-16-2007 at 11:05 AM.
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Old 08-16-2007, 02:10 PM   #26
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My DBZ Idea

instead of the whole "Blue Potaras" they should have skill/stat points(20 max for each of the 8 categories) - when you complete parts of the story mode(or other modes), you get them added to your character(you can replay the harder parts to get more) – you can take them off any character and put them on any other characters – it develops more skill as you have to work for it instead of just buying health/other ability + xnumber – also doing this will free up space on the evolution z tray so you could put only orange ones up there while your stats stay up ----- there could be an option to fight normal(you know what this is from the last game) or you could choose to fight with just orange potaras and no stat points/vice versa or you could choose to fight with both activated

also, make slow moves like final flash cutscene because it just takes way too long to even START charging

create-a-character would also be nice – you could still use the ^ skill points idea for this

beam vs ball would be cool – who didn’t like Supernova vs Kamehameha?
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Old 08-16-2007, 06:42 PM   #27
Gogetanlo
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Out of all these ideas so for the best is weatherby and the worst is Koolkid123 but yes there should be more female characters but just only the ones that fought in the anime like chi chi and for everybody who wants free battle 2 v.s 2 mode that means for this mode to be in they will have remove all cinematic rush moves,cutscene blast moves and make character when transforming dont take up the wole screen thats what I want them to do for t3 or the next dbz game
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Old 08-17-2007, 08:55 AM   #28
Patient-mental
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Goku V Jenemba as a rush







and ALL SS Fusions should look like this for 30 seconds after Fusion and in Max Power


Just Put the second one in to say the least
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Old 08-18-2007, 07:32 AM   #29
Takeya
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what about the baba games as well as the world tourny and cell games
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Old 08-18-2007, 04:03 PM   #30
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Some suggestions for character are all the 7 Shenrons from GT, In the Cooler Movie Cooler mentions that he has one more form than freiza meaning he has 5 forms and they should include all 5 forms of Cooler, Android 15 and 14, Bio Brolly, all of Bojack's men, And super saiyan, super saiyan 2, super saiyan 3, and super saiyan 4, for raditz, nappa, vegeta, turles, brolly, bardock, trunks, and gohan. and Baby not with vegeta just Baby alone, and all the supreme Ki's, and gohan from future of trunks movie with one arm
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