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Godzilla: Unleashed
Developer: PipeWorks Software Platform: Wii / PS2 / DS Genre: Action ESRB: E10+ (Official SiteBuy Now)

Godzilla: Unleashed immerses players into a world where monster’s are larger than life and the mother of all giants reigns. Specially designed for the Wii controllers, the game stars the legendary Godzilla and a slew of the most renowned monsters to control, destroy and fight. Gamers are challenged to ultimately save the planet from mayhem and complete annihilation. Godzilla: Unleashed provides an environment perfect for epic worldwide obliteration with interactive 3D cityscapes, an innovative non-linear storyline, big destructible buildings, soaring skyscrapers and towering alien formations.

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Old 02-27-2008, 09:34 PM   #91
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If it's a 3D fighter yes because those type of fighters don't work to well on handhelds (the PSP is missing the dual analog sticks so how would you aim your breath?)
Simple, there are two different ways to do it:

1) Just have the monsters remain stationary as they fire their beam, so the analog stick can control the beam while using the beam. Lots of PSP games have the single analog control the movement of the character and then the direction of the attacks (including beams) when the character is using ranged attacks. Because really, when watching the movies, how often does a monster, unless in the air, use his/her beam while in motion? Not a lot. The only time I remember is G2K burning the buildings at the very end of Godzilla 2000.

2) Or, my preference: Have a target lock. This way, you don't have to aim your beam, and you can switch the target lock between monsters with the left and right directional buttons and the beam will follow it. And, you can still walk around. This has worked wonderfully with games like Star Wars Battlefront II on the PSP.
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Old 02-28-2008, 02:45 AM   #92
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A 3D fighter on the PSP would look like ASS I'd much rather have a 2D fighter as I'm sure many would agree with me. Brianzilla has expressed interest in this type though he really doesn't care what type of game it is as long as it's better than it's Wii and PS2 counterparts. I'm sure Blue Cup would LOVE this type of game.
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Old 02-28-2008, 03:17 AM   #93
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Simple, there are two different ways to do it:

1) Just have the monsters remain stationary as they fire their beam, so the analog stick can control the beam while using the beam. Lots of PSP games have the single analog control the movement of the character and then the direction of the attacks (including beams) when the character is using ranged attacks. Because really, when watching the movies, how often does a monster, unless in the air, use his/her beam while in motion? Not a lot. The only time I remember is G2K burning the buildings at the very end of Godzilla 2000.

2) Or, my preference: Have a target lock. This way, you don't have to aim your beam, and you can switch the target lock between monsters with the left and right directional buttons and the beam will follow it. And, you can still walk around. This has worked wonderfully with games like Star Wars Battlefront II on the PSP.
Or, you can move the head while holding L button and pressing the directional buttons because that is how you move your camera in Spiderman 3 for PSP and they should add in the breath while walking thing. Which is AWSOME!!
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Old 02-28-2008, 03:36 AM   #94
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A 3D fighter on the PSP would look like ASS I'd much rather have a 2D fighter as I'm sure many would agree with me. Brianzilla has expressed interest in this type though he really doesn't care what type of game it is as long as it's better than it's Wii and PS2 counterparts. I'm sure Blue Cup would LOVE this type of game.
Quite frankly,Ialso don't care what type of game it is either. It just has to be better than the console versions, then I'll be satisfied. Especially since I bought every version of this game. Wii, PS2, DS. I supported Atari, and I hope they pay back with a nice PSP game.

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Old 02-28-2008, 06:27 PM   #95
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Who cares if it doesn't look as good as today's games, so long as it doesn't turn out all Classic SNES style or anything. I still hope for a 3D fighter, with lots of monsters in it. I mean really, if they can put a game like X-men Legends II, Marvel: Ultimate Alliance, or Star Wars Battlefront II on the PSP (all of which had good graphics and dozens, if not hundreds, of playable characters even on the PSP), they can do the same thing with Godzilla. Sure, the monster designs and skeletal strucures of the monsters are much more elaborate and each monster looks very different from the other, but still, with enough time, it's doable. And games like Wipeout Pure/Pulse were awesome!
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Old 03-01-2008, 12:36 AM   #96
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I'm gonna say this one more time

Okay, I'll just say it one more time. THE GRAFFICS DO NOT MATTER! As long as it is like the Wii version.(in other words, rush, 3rd person fights, and all of the monsters including GFW and Zilla.)But no hard feelings on the 2D fight. But PSP deserves more than that.
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Old 03-02-2008, 11:02 AM   #97
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If we have a 2-d fighter, I hope we can still move around buildings like in Godzilla: Domination, just with better graphics. Even then, I'd expect alot of monsters. We'd get Biollante, MG75, Titanosuarus, MKG, Mr. X, Zilla, KCR, Battra, Moguera, possibly Hedorah and Manda, along with all the obvious choices like Orga, Megaguirus, Mothra, Godzilla 2000, Godzilla 90s/Final Wars, Rodan, Anguirus, KG, MG90s, Baragon, and Gigan to name a few.

And their would be mini-bosses and bosses a-plenty. Super X, Super X II, and Super X III, Gotengo, Kamacuras, Kumonga, and, for a really easy first boss, Gabara. The final boss would be Keizer Ghidorah...

The 2D fighter doesn't sound bad at all any more... so long as the graphics are good and the playable roster and bosses are high, and their's jumping, rushing, Critical Mass, and tons of moves for each monster...
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Old 03-02-2008, 03:19 PM   #98
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Okay, I'll just say it one more time. THE GRAFFICS DO NOT MATTER! As long as it is like the Wii version
There's a contridiction!
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Old 03-02-2008, 03:46 PM   #99
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ugh... don't go with 2D you guys. 2D gameplay is nearly dead these days. The only game that has 2D gameplay that i actually play these days is probably the Smash Bros. series, and that series is not one of my most favorite series. (NO, I am NOT trying to make another SSBB hate thread).
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Old 03-02-2008, 04:33 PM   #100
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That Nurato game on the PSP had 2-D gameplay, and so did Maverick Hunter X (although it was a remake of an older game) 2D is still around, alright.

But still, either one is fine with me. So long as it isn't a port from another platform.
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Old 03-02-2008, 04:39 PM   #101
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i know 2D is still around, but it's not gonna last that much longer. seriously, can you honestly name any console game (by that, i mean Wii, 360, and PS3), besides SSBB, that has 2D gameplay? Now I can deal with handhelds having 2D a bit more, though it has been proven time and time again that those handheld consoles are capable of 3D gameplay.
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Old 03-02-2008, 05:04 PM   #102
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My point is, as long as the Graphics are good in regards to the 2-D, and teh roster size is in the high 20's/low 30's, I don't mind the 2-D aspect.

But if it's 3-D, I don't mind if the graphics aren't that great, So long as their is a large roster and several cool cities to romp through.
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Old 03-02-2008, 05:47 PM   #103
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yeah, i see you're point there.
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Old 03-02-2008, 09:24 PM   #104
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I would like to see a 3-D fighter, but if that must be sacrificed for a large roster, that's fine. 2-D will be alright. But if they ever make a PSP2, I hope it's capable enough to handle what the Wii can.
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Old 03-02-2008, 10:48 PM   #105
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If we have a 2-d fighter, I hope we can still move around buildings like in Godzilla: Domination
I never thought of that type of format, now that I think of it, that sounds like a pretty good idea to have Godzilla: Domination format.
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And their would be mini-bosses and bosses a-plenty. Super X, Super X II, and Super X III, Gotengo, Kamacuras, Kumonga, and, for a really easy first boss, Gabara. The final boss would be Keizer Ghidorah...
Also it would be cool to see Keizer Ghidorah as a final boss.

Not only that, in my opinion, I think it would be cool to have Co-op with this type of format. I was pretty upset with Domination not having Co-op story mode when you hade many characters to choose from, and besides, you can be any monster you want even if they are on different factions.(that depends if the format will be like this)
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Old 03-03-2008, 08:27 PM   #106
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There were only six playable characters, and that isn't much. If we have a format like Godzilla: Domination (with better, not so cartoon-like graphics), this is what I'd expect as far as rosters and location:

Monsters:

Earth Defenders
Godzilla 2000
Mothra
Anguirus
Rodan
Godzilla 90's
Baragon
King Ceasar

Global Defense Force
Kiryu
Mecha-King Ghidorah
Jet Jaguar
Moguera
MechaGodzilla 2

Mutants
Titanosaurus
Megaguirus
SpaceGodzilla
Destoroyah
Biollante
Zilla

Aliens
Gigan FW
King Ghidorah
Orga
Monster X
MechaGodzilla
Megalon



Unplayables:
Super X
Super X II
Super X III
Kamacuras
Atragon
Hedorah (It's a start, at least)
Ebirah
Vortaak Mothership
Kiezer Ghidorah (Final Boss, acting as a rogue with no affiliation to any faction)

And of course, we would have critical mass and tons of moves rather than just a kick, punch, a couple of air attacks, and three special attacks. The PSP has alot more buttons and potential for combos than the GBA does.

Locations, all affected by the crystals like they are in the Wii game:

New York
Tokyo
Osaka
Sydney
London
San Fransisco
Seattle
Vortaak Mothership Interior
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Old 03-03-2008, 08:55 PM   #107
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Originally Posted by Goji3754 View Post
There were only six playable characters, and that isn't much. If we have a format like Godzilla: Domination (with better, not so cartoon-like graphics), this is what I'd expect as far as rosters and location:

Monsters:

Earth Defenders
Godzilla 2000
Mothra
Anguirus
Rodan
Godzilla 90's
Baragon
King Ceasar

Global Defense Force
Kiryu
Mecha-King Ghidorah
Jet Jaguar
Moguera
MechaGodzilla 2

Mutants
Titanosaurus
Megaguirus
SpaceGodzilla
Destoroyah
Biollante
Zilla

Aliens
Gigan FW
King Ghidorah
Orga
Monster X
MechaGodzilla
Megalon



Unplayables:
Super X
Super X II
Super X III
Kamacuras
Atragon
Hedorah (It's a start, at least)
Ebirah
Vortaak Mothership
Kiezer Ghidorah (Final Boss, acting as a rogue with no affiliation to any faction)

And of course, we would have critical mass and tons of moves rather than just a kick, punch, a couple of air attacks, and three special attacks. The PSP has alot more buttons and potential for combos than the GBA does.

Locations, all affected by the crystals like they are in the Wii game:

New York
Tokyo
Osaka
Sydney
London
San Fransisco
Seattle
Vortaak Mothership Interior
you forgot GFW and also I hope it will have beam walking and minigames too because the beam walking thing is a good idea to have and minigames sounds like fun. Some examples for minigames would be like Basketball like in STE, taking down a vortek sub, Moguera battle with SG in space, and maybe some cut scenes from movies.(i.e Burning Godzilla battle with Destoroyah, GFW fight with Keizer Ghidorah, G90 fight with Super MG. Stuff like that)
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Old 03-03-2008, 10:16 PM   #108
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Sort of like what EA did with the more recent Lord of the Rings games? That would be cool, but they would then have to buy rights to the films, too. That could cost alot more.
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Old 03-03-2008, 11:28 PM   #109
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There's some info about the PSP version of GU in the new TK project "Project G".
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Old 03-03-2008, 11:52 PM   #110
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That would be cool, but they would then have to buy rights to the films, too. That could cost alot more.
So would this mean that they bought rights to have that space attack with Moguera and SG?? because that did happen in the movie.

Or they could just use 2 or 3 scenes from other films in the eras between heisei and millenium(but it would be cool to have all the ones I just said)
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Old 03-04-2008, 09:14 PM   #111
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No, not if they digitally recreated the scenes. At least, that's what I think...

chriss55: Project G? I can't find that. Were in Tohokingdom is it?
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Old 03-05-2008, 08:43 PM   #112
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In the mean time, GMK or GFW Goji would be a welcome switch from G90s. Both incarnations would be powered down, of course, because GFW killed all his enemies with one attack and GMK is really hard to even bruise while at the same time powerful in his beam.
Could they be kind of like a hybrid?? So GFW look, with GMK's tough bruising scales and have GFW's spiral ray that he used to kill Monster X.(or could stick with blue ray, does'nt matter)
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Old 03-05-2008, 10:45 PM   #113
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I was thinking maybe the GFW bodybuild with the fangs and eyes of GMK. It might look funny at first (I can actually imagine that), but it might pull off.

But the best way to go, in my opinion, they should remain seperate. Pick one or the other, or both, and put him/them in the game without mixing them.

Right now, I'm in more of a GMK mood, but we can only wait and see which, if either, makes it into the game now. Their must be at least two Godzillas, and the candidates for the second position are G90's, GMK, and GFW. G2K is already set for the first position, and the possbile third would be G54, or if they really do plan on making G54 a Wii exclusive, then both GMK and GFW can be in, if there is a third Godzilla slot.

But two is enough. I'd rather see alot of other monsters than three Godzillas.
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Old 03-06-2008, 03:06 AM   #114
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But the best way to go, in my opinion, they should remain seperate.
Yeah, just keep them separate and they should be in because they seem to be the most liked Godzilla versions.(by fans' choice)
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Old 03-06-2008, 05:36 AM   #115
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chriss55: Project G? I can't find that. Were in Tohokingdom is it?
It's on it's way. I finished a chunk of work on it last week. Still got more to go on it though. Gvamp is the project lead and we have our own sections of the project. It's a fun thing to do while I'm in pre-production hell
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Old 03-06-2008, 05:07 PM   #116
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MONSTER X FOR G:U PSP!!!!!










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Old 03-06-2008, 05:09 PM   #117
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Whoa, its Battra Boy. I haven't seen you in awhile.
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Old 03-06-2008, 07:54 PM   #118
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Welcome back Battra!

Thanks for the info, chris55. I'll be watching TK.

Wait, do you mean that Your'e sending a section of it and plan to add on to it? or that you intend to finish the whole thing before putting it up? What exactly is it about, besides the PSP game? Am I asking too many questions?
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Old 03-06-2008, 09:19 PM   #119
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Thanks for the info, chris55. I'll be watching TK.

Wait, do you mean that Your'e sending a section of it and plan to add on to it? or that you intend to finish the whole thing before putting it up? What exactly is it about, besides the PSP game? Am I asking too many questions?
"Sending a section of it"?

We've all been delegated our own sections (which because of secrecy I can't divulge what those sections are). Project G is a pretty big project but it takes time to get everything right. It'd be pretty dumb to go and talk about it in great length, get everyone all excited, and then not deliver you know?
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Old 03-06-2008, 10:14 PM   #120
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"Sending a section of it"?

We've all been delegated our own sections (which because of secrecy I can't divulge what those sections are). Project G is a pretty big project but it takes time to get everything right. It'd be pretty dumb to go and talk about it in great length, get everyone all excited, and then not deliver you know?
Same thing with this game. IMO everyone expected TOO MUCH for what they wanted GU to be and at the end was not satisfy with it. Anyway, Thanks Criss55 for giving us a little info on the PSP version. I'm not sure what to expect but I shall wait and watch this board a little longer for the Final Answer to Godzilla Unleashed PSP. But like the game it self I am not going to expect alot so when the final answer comes out I will respect both good and bad.
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