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Old 07-13-2008, 10:36 AM   #1
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Icon4 [REL-CFR]Sr3d & Tycoon4Life's: Intamin Drop Tower.[v1.1 Rel, Thinner, Taller, Faster]

Download V1.1 now:
Filefront
Rapidshare On Page 12






Video:

http://www.youtube.com/watch?v=JJvlEU4qj5k

Thanks to Tycoon4life for adding the finishing touches

----
This is NOT like the tower ride in game at which you can set your own heights, as that isn't currently possible.



First CFR announced on here after the public release

This Image Was Automatically Resized by using the Shot Tag.  Click to view the full version

Modelling will be done in C4D, as you can see the basics, there, plans for the seats are:

2 sit down tilting
1 Sit down normal
1 Stand Up, Floorless, Tilting

In Small Medium and Large sizes

Reference pics:

http://www.themeparkreview.com/parque2006/parque28.jpg

http://www.themeparkreview.com/japan2004/japan131.jpg

http://www.pa-community.com/fotos/gr.../hurakan21.jpg


185 polys so far.

Plans for an on ride camera as well to be added.
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Last edited by sr3d; 10-18-2008 at 05:17 AM.
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Old 07-13-2008, 10:38 AM   #2
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woot thats fast , Good luck on this one chris

it looks nice .
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Old 07-13-2008, 10:39 AM   #3
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WOW I noticed the new importer and wounderd how long others would start attempting it.

Nice idea with new rides rather then just trying to alter exsisting ones.

Good luck with it and cant wait to see it develop.
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Old 07-13-2008, 10:42 AM   #4
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the the best cfr ive seen i hope we can get more cfr in the future like sas swing ect i hope it goes well good luck
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Old 07-13-2008, 10:44 AM   #5
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Yeah this is a nice idea but don't you think that the stand up one will be a little over g's but that's my opinion because I have never seen a stand up launch tower.
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Old 07-13-2008, 10:44 AM   #6
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^They're freefall not launched I think...I've been on a real one.
Awesome. It's like apocalypse at Drayton Manor.
Will DasMatze's billboard cap still fit on top?
Good work anyway, looking forward to it.
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Old 07-13-2008, 10:46 AM   #7
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Well can't S3rd make a billboard thing to go along with it when it's done if it doesn't fit.
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Old 07-13-2008, 10:47 AM   #8
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^ I think that should be optional, if someone doesn't WANT a billboard on the top.

Anyway, wow! speech-less! RCT3 community has come a looooooong way!
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Old 07-13-2008, 10:54 AM   #9
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That is why i said sr3d could MAKE IT for it. i meant seperately though in a CS set.
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Old 07-13-2008, 10:57 AM   #10
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^ Oh, then I got you wrong, sorry.
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Old 07-13-2008, 10:58 AM   #11
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Its okay themepark
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Old 07-13-2008, 11:51 AM   #12
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umm... wouldnt it be a good idea to make sure you CAN import a flat ride BEFORE you start making a load of models? isnt it, "more haste less speed" or something to that effect?
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Old 07-13-2008, 12:00 PM   #13
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/\ He did as he has been online with me most of the day asking for ride ideas ect.

As I dont understand anything to do with animation ect I wouldnt have a clue how to do it but by the looks of what he passed on (We are talking a cube on a pole mind you) it looked ok to me.
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Old 07-13-2008, 12:01 PM   #14
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Sounds great and good luck with the ride.
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Old 07-13-2008, 12:06 PM   #15
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Quote:
Originally Posted by stu-2693 View Post
umm... wouldnt it be a good idea to make sure you CAN import a flat ride BEFORE you start making a load of models? isnt it, "more haste less speed" or something to that effect?
2 things, as Shaun has said I've done basics already today (Nothing worth posting)

2. Have you on your own imported a ride ON YOUR OWN without help other than the guide? Last I knew Belgabor was kindly importing your ride for you.

Thanks to everyone else

Here's a bit of an update, textures on all the models will be changed but I've just made an over arm restrain from, 5 and 6 sided cylinders, still working on optimizing this even more though.

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Old 07-13-2008, 12:16 PM   #16
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Nice work sr3d! keep it on, waiting for more !
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Old 07-13-2008, 12:25 PM   #17
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One hint, I'd remove the handles from the restraints. The peeps are very heterogeneous considering their hand's positions, you can always match only some "exactly", so it's usually not worth the effort to add that intricate details.
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Old 07-13-2008, 01:32 PM   #18
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Quote:
Originally Posted by sr3d View Post
2 things, as Shaun has said I've done basics already today (Nothing worth posting)

2. Have you on your own imported a ride ON YOUR OWN without help other than the guide? Last I knew Belgabor was kindly importing your ride for you.
not as of yet, turns out im basically gona have to do most of it by myself learning from sctratch like everyone else
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Old 07-13-2008, 01:38 PM   #19
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I personally would have adviced you to spend a long time looking through the tutorial not just a few hours. Making sure you know how it is done perfectly before even posting on atari. I dont post anything about my scenery or Cfr's until they are fully/ near complete.
Stu's cfr was posted now because it is known how to import them and even tho stu didnt know belgabor did, However Stu is learning at the same time to use a brand new software (blender instead of SU)

The Harnesses are too many poly and can be reduced greatly. Reference to Rct3 rides with harnesses they are pretty low poly and look good.
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Old 07-13-2008, 01:40 PM   #20
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well for that matter even the harnesses on the rides in RCT1 looked good so that just goes to show that you can use a very minimal amount and make it look awesome.
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Old 07-13-2008, 01:44 PM   #21
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heh well saying that^ i saw someone on TPB3D make it all from alphas, 8 polygons each restraint, 6 for main shoulder bit and 1 each for handles.... and no offence but it looked better than that (although he did spend quite a while perfecting the texture) but becouse of the alphas you can make it look more rounded than using polygons.
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Old 07-13-2008, 01:44 PM   #22
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^^In Rct1, Lag Didnt Exist! Great job Chris! Theres one at canadas wonderland! Will the size be adjustable?
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Old 07-13-2008, 01:45 PM   #23
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Thats awesome! I HATE the drop tower in game....

Now. Question. Will they all go up and drop all at different times? Like the real ones do..
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Old 07-13-2008, 01:45 PM   #24
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amazing!! =D
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Old 07-13-2008, 03:00 PM   #25
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^^Probably not, unless the Space Rings mode from RCT1/2 is in RCT3.
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Old 07-13-2008, 03:10 PM   #26
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I cannot understand why people here are telling him what to do in regards with this. Has it ever occurred to you guys that he might actually know what he's doing? Shocking isn't it.

He posts that he's making a flat ride, and some people here decide to dictate what people can and can't do. "OMGz! He's making a flat ride. He must not know what he's doing!!11!1!"

Damnit, leave him be. Part of making custom scenery is learning new things. Some here have forgotten that.

/rant

Looks great Chris, can't wait to see this one work.
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Old 07-13-2008, 03:10 PM   #27
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Quote:
Originally Posted by Coaster Freak View Post
Thats awesome! I HATE the drop tower in game....

Now. Question. Will they all go up and drop all at different times? Like the real ones do..
I could probably animate them to go up at different times, it'd always be in the same order though.

Edit:
Thanks LTG can't agree more.
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Old 07-13-2008, 03:36 PM   #28
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Quote:
Originally Posted by LightGrenades View Post
I cannot understand why people here are telling him what to do in regards with this. Has it ever occurred to you guys that he might actually know what he's doing? Shocking isn't it.

He posts that he's making a flat ride, and some people here decide to dictate what people can and can't do. "OMGz! He's making a flat ride. He must not know what he's doing!!11!1!"

Damnit, leave him be. Part of making custom scenery is learning new things. Some here have forgotten that.

/rant

Looks great Chris, can't wait to see this one work.
there is no rule to say you cannot say something about someone's work about improving it, if you do not improve things then everything would be crap quality, you would be sitting at a computer with a screen resolution of 64x64. no one is saying what anyone can or cant do, it is more what is easiest/best and how to improve things.

no one said here that he does not know what he is doing, i just have a hard time believing that someone can read a whole 27 page book and understand it and learn a whole new program (blender) and all the things with it between Today, 08:43 AM (when SR3D saw the release of the new importer) and Today 03:36 PM when this thread was started.
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Old 07-13-2008, 03:38 PM   #29
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Quote:
Originally Posted by LightGrenades View Post
I cannot understand why people here are telling him what to do in regards with this. Has it ever occurred to you guys that he might actually know what he's doing? Shocking isn't it.

He posts that he's making a flat ride, and some people here decide to dictate what people can and can't do. "OMGz! He's making a flat ride. He must not know what he's doing!!11!1!"

Damnit, leave him be. Part of making custom scenery is learning new things. Some here have forgotten that.

/rant

Looks great Chris, can't wait to see this one work.
It's called constructive criticism, and it's usually appreciated.
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Old 07-13-2008, 03:38 PM   #30
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Quote:
Originally Posted by stu-2693 View Post
there is no rule to say you cannot say something about someone's work about improving it, if you do not improve things then everything would be crap quality, you would be sitting at a computer with a screen resolution of 64x64. no one is saying what anyone can or cant do, it is more what is easiest/best and how to improve things.

no one said here that he does not know what he is doing, i just have a hard time believing that someone can read a whole 27 page book and understand it and learn a whole new program (blender) and all the things with it between Today, 08:43 AM (when SR3D saw the release of the new importer) and Today 03:36 PM when this thread was started.
Who says I didn't pick up blender before?
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