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#1 |
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Expedition Atlantis Park builder
Join Date: Aug 2007
Location: Switzerland
Posts: 299
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[CFR-REL]Playground Costum Flat Rides --21. September 2008-- Post 72
Fechu's Playground Costum Flatrides
The one and other knew it already. I'm able to make Costum Flatrides. With the help from errt and the tutorials from Belgabor, I learned how to make CFR. A long time errt and I fighted against the fakes in our datas. But in the end we could make a CFR. This one you can see in the Trailer for NetOn2. Thank you errt. Without you I couldn't make any Costum Flat rides yet. But this two flatrides in the Video made I by myself. Everything. The part in Ovlmake and the part in the importer. It's difficult to show something move on a pic. About that, I made a small video with those Flatrides. Here's the link: Video And here from every Flatride a pic: ![]() Here the Swing... ![]() And here the rocker. Here are some facts about the the rides: ----------------------- Swing Seats: 2 swings ----------------------- Rocker Seats: One on every side ----------------------- So. That's it! If anybody has an Idea for more Rides on a Playground than post it. If you have comments, they are also welcome. I hope you like the rides. CU! Mfg fechu
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[CFR's]Fechu's Playground Set<--More than one CFR! [CSO's]Fechu's Toilet Articels|Fechu's Railing Seat|Fechu's Swizz Objects|Fechu's Background Skies [CTR's]Marc's und Fechu's Paraglider YOUTUBE Last edited by fechu; 09-21-2008 at 01:21 PM. |
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#2 |
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Registered User
Join Date: May 2008
Location: In here
Posts: 452
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Looks like a great idea! Looking forward to see more of it!
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Joey |
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#3 |
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Goes by Aidan.
Join Date: Dec 2007
Location: Engleylandywandywoo.
Posts: 3,981
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That's incredibly creative! I noticed that the positioning of the hands on the see saw was off but I'm not sure how it works and whether it can be fixed. What's the music in that video? I have heard it loads before and I really like it.
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#4 |
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Organising chaos
Join Date: Jul 2005
Location: Greece
Posts: 582
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Well, apart from different types of slides and mazes, which I don't know how you could get them to work, I can think of playground carousels: http://www.cartoonstock.com/newscart...s/jlvn456l.jpg, http://fubini.swarthmore.edu/CPAC/jpegs/carousel.JPG, http://upload.wikimedia.org/wikipedi...t_carousel.jpg, http://c2.photoshelter.com/img-get/I...3jDs/s/600/450.
It is a great idea and something completely new, which shows that this game has the potential to become something much more that what its creators originally thought of! Well done and thank you! Edit: Just a question: was "costum" deliberate? Shouldn't it be "custom"?[/end of grammar nitpicking]
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#5 | ||
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Expedition Atlantis Park builder
Join Date: Aug 2007
Location: Switzerland
Posts: 299
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Thank you all for the comments. One sentences I forgot in my first post:
Please don't think I'm stupid. My english is so bad because I'm from switzerland. ![]() Quote:
The music is from Rob Dougan and it's called "will you follow me". Quote:
Mfg fechu
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[CFR's]Fechu's Playground Set<--More than one CFR! [CSO's]Fechu's Toilet Articels|Fechu's Railing Seat|Fechu's Swizz Objects|Fechu's Background Skies [CTR's]Marc's und Fechu's Paraglider YOUTUBE |
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#6 |
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Sorry for my bad English, I'm Dutch!
Join Date: Apr 2008
Location: Netherlands
Posts: 858
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Wow, it's fantastic!
![]() Very usefull for any park. |
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#7 |
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A New Path
Join Date: Aug 2007
Posts: 2,084
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Very impressive but would you consider doing alternate versions, like ones made of plastic and that?
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#8 |
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Mage
Join Date: Aug 2007
Location: Rotterdam, spijkenisse
Posts: 5,071
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Thats soooo amazing
, Well done You should make one of those rotating seats,that some playgrounds have.
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#9 |
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California's Great America Know-It-ALL!
Join Date: Jun 2007
Posts: 511
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SLIDES!! lol, maybe even big playground structures aswell like a bunch of small pieces put together so that a bunch of people are running around, or taking the slides, or just taking a view.
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Coming Soon |
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#10 |
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Darkride master
Join Date: Sep 2005
Location: Philadelphia PA USA
Posts: 6,288
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Amazing! I love it, I can't wait to use this! How did you get this to work? Funny thing tho: I love how the peeps on the see saw aren't holding on to anything and bowing down, almost.
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#11 |
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I'll take the spotlight.
Join Date: Jul 2008
Posts: 3,305
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Interesting...
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#12 |
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Registered User
Join Date: Jan 2008
Location: Soy de America.
Posts: 4,539
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This is great!!
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#13 |
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Crumpet!
Join Date: Aug 2007
Location: England, UK
Posts: 3,594
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Wow, this looks great, the animation is amazing, perfectly timed, and the textures are great, one thing i noticed is on the rocker the peeps in the video aren't holding onto any handels, but in the pic there is clearly a handle, was this an earlier version or something that needs sorting? Also it could be nice to have some different textures e.g. plastic, metal, rusting metal (or that rustic look
) Also a zipline could be an interesting one to try and maybe some swings for younger children with the full harness thing ![]() Links: Zipline: http://farm2.static.flickr.com/1063/...g?v=1180889601 http://iretonscrapbook.com/Holly_on_the_zip_line.jpg Swing: http://www.blackburn.gov.uk/upload/i...ound_swing.jpg |
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#14 |
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Darkride master
Join Date: Sep 2005
Location: Philadelphia PA USA
Posts: 6,288
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How about one of those spin circle things you sit on that spin.
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#15 |
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Registered User
Join Date: Jan 2008
Location: Soy de America.
Posts: 4,539
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A sit-n-spin?
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#16 |
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Goes by Aidan.
Join Date: Dec 2007
Location: Engleylandywandywoo.
Posts: 3,981
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Do you mean a Roundabout?
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#18 |
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[stupid]
Join Date: Jul 2008
Location: Florida
Posts: 873
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can you make a small slide for them to go use?
I've already said my compliments on other threads, so oh well. But, off topic,you do have good english, if you were wondering.
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#19 |
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Registered User
Join Date: Jan 2008
Location: Scotland
Posts: 284
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That looks brilliant, Good luck on finishing this.
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#20 |
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The Alpha Wolf
Join Date: Mar 2008
Location: Florida!
Posts: 1,754
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impressive!
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Custom Scenery- Jurassic Park / Palm Trees / Round Coaster Footers Rides- JPRA / Voltage Parks- Adventure Landing |
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#21 |
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I love Tilt-A-Whirl
Join Date: Nov 2006
Location: Eureka, CA
Posts: 1,643
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#22 | |
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Prof. of Headology
Join Date: Sep 2004
Posts: 4,209
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Quote:
but I believe we cannot create new actions for peeps- the action that the peep does is, I believe, hard coded into the game. A peep would need to be sitting up with his or her legs pointing out (at least to look right). Now, here's the possibility: In some rides, like the suspended coaster, there is a "reaction" that might work: under some conditions (in a sharp turn?) I think I've see peeps take a pose with their feet out and the arms up in the air. I have no idea if thepose can be called by the ride itself, or how that works, but it might be possible to do. Another option that should work is to use the riding pose used for water slides (which probably requires the player to have Soaked or newer versions of the complete game). Perhaps fechu and Belgabor have more ideas...
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#23 | |
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Expedition Atlantis Park builder
Join Date: Aug 2007
Location: Switzerland
Posts: 299
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THANK you all for this ideas and compliments. Thank you. Some ideas I'll make. And after it, you have to say me, how it's called in english. This things on a Playground I don't know the english names.
![]() Quote:
)Yes that's right Vodhin. And by a CFR, the peeps start and end at the same place. Impossible in a slide. The peeps have to drive down in in the same position drive up to the tower? A little bit crazy. In a CFR you can't make, that they walk high and slide down. So far not possible. Perhaps Belgabor can do that. But I not. I'm only an user of his tutorial. ![]() @all: The Problems with the hands of the peeps I'll fix. As I made the video yesterday, I haven't it already fixed. But now I'm going to do this. Mfg fechu
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[CFR's]Fechu's Playground Set<--More than one CFR! [CSO's]Fechu's Toilet Articels|Fechu's Railing Seat|Fechu's Swizz Objects|Fechu's Background Skies [CTR's]Marc's und Fechu's Paraglider YOUTUBE |
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#24 |
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Organising chaos
Join Date: Jul 2005
Location: Greece
Posts: 582
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What about the "Giant Slide" then? Can't the peeps' animations from that ride be used? There are also two more slides: "Snake Helter-skelter" and "Spiral slide". Yes, they work as flat rides and peeps indeed start and finish at the same position, but they could give you some ideas on working around problems (not to mention that you could also use the peeps' animations from these slides too).
This was not a request, by the way, just contributing to the discussion. ![]()
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#25 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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The giant slide appears to use the Dinghy sitting position.
The existing slides work because the animation of the peep effect point doesn't end where it starts. This is ok as you don't see any snapping 3D parts, it's only the invisible effect point/bone. The peep, as it seems, leaves the point at the end of the stop animation, before it snaps back to the top during the idle animation.
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#26 |
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Expedition Atlantis Park builder
Join Date: Aug 2007
Location: Switzerland
Posts: 299
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Sure apet. I know from these two slides. In this list under this text you can see the 34 animations for the peeps.(sorry, I said 33) These are from the Flatride Tutorial. 30 and 31 are slide positions. I didn't test them already. But now I'm going to do this. I'll tell you, what hapens.
0 Stand 1 Sit 2 Sledge 3 Lay 4 Bike 5 Car 6 Horse 7 Row, 1 oar 8 Row, 2 oars 9 Sit, Virginia Reel 10 Sit, harness 11 Sit, bar 12 Observation (tower?) 13 Sit, harness w/ dangling feet 14 Horse steeple (?) 15 Pedalo 16 Pedal bike 17 Canoe 18 Dinghy 19 Lay, front 20 Row, left oar 21 Row, right oar 22 Horse, merry-go-round 23 Horse, Steeplechase 24 Jump 25Bum bounce 26 Dance 27 Surf board 28 Wind surf 29 Fishing 30 Slide, body back 31 Slide, ring 32 Inflatable 33 Sit, stadium 34 Swim Perhaps it's possible. But I don't know how. Than in the Flatrides you create with the tutorial, they have to be in the same start and end position. Or the peeps beam themselves. ![]() Mfg fechu EDIT: This time I was to late. @Belgabor: Kannst du mir das mal auf Deutsch erklären. Dann könnte ich vielleicht sowas wie die Rutsche machen. Alles hab ich nicht ganz verstanden. Der peep beamt sich dann eigentlich herum, aber wir sehen es nicht?
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[CFR's]Fechu's Playground Set<--More than one CFR! [CSO's]Fechu's Toilet Articels|Fechu's Railing Seat|Fechu's Swizz Objects|Fechu's Background Skies [CTR's]Marc's und Fechu's Paraglider YOUTUBE |
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#27 |
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single dream I dream..
Join Date: Apr 2007
Location: New Jersey
Posts: 928
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I rarely post on these forums anymore. But this made me want to. Those are incredible. And very funny with the peeps on the see saw. I can't wait for the other stuff you have planning to make for the community.
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#28 |
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Registered User
Join Date: Jan 2008
Location: in a house in P.A
Posts: 1,839
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oh this is so cool
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#29 |
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.
Join Date: Mar 2007
Location: Eastbourne, England
Posts: 6,693
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Very cool! And useful. Is each playground piece a separate ride? Or does the playground come as a set?
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#30 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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I'll explain both in English and in German.
A I explained in the flat tutorial, there are four animations. The idle animation runs when the ride doesn't. Often it doesn't animate anything and I have reason to suspect that it stops working if you animate peep effect bones. During this animation, peeps board the ride. As soon as the ride is full, the start animation runs once. It's usually used to close restraints and speed up the ride. Then follows the main or loop animation. Its also called loop animation because it repeats when the player selects multiple circuits. As soon as it's finished, the stop animation runs once which is the logical opposite of the start animation. So for a "normal" flat ride, which I define as a ride having some displayed parts moving the peeps around (seats and so on), this means we need two "special positions" to make everything run as expected. The rest positon and the "fired up" position. The idle animation keeps the ride in rest position. Start moves from the rest position to the fired up position. Loop moves from fired up to fired up and stop from fired up back to rest (think a bit about it, and you'll understand). Slides in this sense are not "normal" flat rides. They have no displayed part that moves with the peep, the only thing that moves is the (by itself) invisible peep effect bone. The idle, start and stop animations are very trivial and only consist of one frame each. The idle and start animation have the peep effect bone at the top of the slide, where the peep sits down on it. The "loop" animation moves the effect bone down to the bottom. The stop animation has the effect bone at the bottom (remember, one keyframe). So the peep effect bone is not animated back into rest position/idle animation, but snaps back when the stop animation ends and idle starts. So as it looks ok in the game, I deduced that peeps do not leave the effect bones from the idle animation/position, but from the end of the stop animation. (You will notice that you cannot select multiple circuits for slides) Now in German: Wie ich im Flatridetutorial erklärt habe, gibt es vier Animationen. Die Ruheanimation läuft, während das Geschäft nicht läuft. Oft wird dabei gar nicht animiert und ich habe guten Grund anzunehmen, dass die Animation nicht mehr funktioniert, sobald man in dieser Peepeffektknochen animiert. Während dieser Animation steigen die Peeps ein. Sobald das Geschäft voll ist, läuft einmal die Startanimation. Sie wird meist benutzt, um Rückhaltesysteme zu schließen und das Geschäft hochzufahren. Darauf folgt die Haupt- oder Widereholungsanimation. Zweiteres, weil sie wiederholt wird, wenn der Spieler mehrere Runden einstellt. Wenn das fertig ist, folgt einmalig die Stopanimation, die das logische Gegenteil der Startanimation ist. Für ein "normales" Flatride, was ich als Geschäft mit sichtbaren Teilen, die die Peeps bewegen, definiere, bedeutet das, dass wir zwei spezielle Positionen haben, eine Ruheposition und die "Aktiv"position damit alles flüssig funktioniert. Die Ruheanimation hält das Geschäft in der Ruhepostition. Die Startanimation bewegt es von der Ruheposition in die Aktivposition. Die Hauptanimation bewegt es von der Aktivposition in die Aktivposition und die Stopanimation bewegt es von der Aktiv in die Ruheposition (wenn man etwas darüber nachdenkt, muss das so sein). Rutschen sind in diesem Sinne keine "normalen" Flatrides. Sie haben kein sichtbares Teil, das sich mit dem Peep bewegt, das einzige, das sich bewegt ist der Peepeffektknochen, der selber unsichtbar ist. Die Ruhe-, Start- und Stopanimationen sind dabei trivial und bestehen nur aus einem Keyframe. Bei der Ruhe- und Startanimation ist der Peepeffektknochen dabei am oberen Ende der Rutsche, wo sich die Peeps hinsetzen. Die Hauptanimation bewegt dann den Knochen nach unten zum Ende. In der Stopanimation ist der Knochen dann am Unteren Ende (wie gesagt, nur ein Keyframe). Der Peepeffektknochen wird also nicht in die Ruheposition zurückanimiert, sondern schnappt zurück wenn die Stopanimation aufhört und die Ruheanimation beginnt. Da das im Spiel ok aussieht habe ich gefolgert, dass die Peeps das Geschäft nicht aus der Ruheanimation heraus verlassen, sondern vom Ende der Stopanimation aus. (Wenn man's ausprobiert merkt man, dass man bei den Rutschen nicht mehrere Runden wählen kann)
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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