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#1 |
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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Well we have some custom paths... I kid you not! With the help from Belgabor (thank you soo much) We managed to replace the texture files on paths. I thought it would be usefull to have optional textures for your paths...
These are NOT additional paths, they are custom texture replacements. All you need to do is backup 4 files and add the new ones and boom, all done! I will be making a bunch of them, that way you can choose wat one(s) you want. they are not done and wont be for a wile, there still being tested... Preview pics: ![]() ![]() ![]() Again, thanks Belgabor for your help! It is so so apprechiated! |
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#2 |
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...
Join Date: Jan 2007
Location: The Bubble
Posts: 4,215
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Way cool guys!
What a big step this is. More paths, WITH, shadows it looks like.
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You Dirty Bird! You killed my Misery! |
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#3 |
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Call me Mr. Life
Join Date: Jul 2007
Location: Southern California
Posts: 851
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Way better texture then compared to in-game concrete.
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#4 |
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UNF UNF UNF
Join Date: Aug 2006
Posts: 9,521
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You can use these textures with queue lines right?
Excellent job, and great looking texture. |
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#5 | |
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Upside Down Cone Head
Join Date: Aug 2006
Location: UK
Posts: 2,050
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from a distance they look exactly the same only a bit lighter lol
![]()
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#6 |
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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yes, just have to re write the texture ovls for it. you have to replace spacific files tho. you cant use the asphault texture and add it to the crazy path. its complicated, but you will get it.
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#7 | |
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Your mother.
Join Date: Jan 2006
Posts: 864
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Quote:
And, they look great! Is there any chance you can square off the paths? so they're not rounded off at the edges? |
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#8 | ||
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Upside Down Cone Head
Join Date: Aug 2006
Location: UK
Posts: 2,050
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Quote:
That wasn't negative feel free to be "negative" on my stuff, i do not mind. ![]()
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#9 |
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[stupid]
Join Date: Jul 2008
Location: Florida
Posts: 873
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great! so does this mean we can also retexture the poles on the upper path?
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[/stupid] Youtube page "So please ignore the next few lines as they're directed at you" ~Jack Johnson |
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#10 |
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The McLovin look-alike.
Join Date: Jun 2007
Location: The Desert.....
Posts: 1,843
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Wow, very nice.
~Joe
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CoasterJoe's Path Covers Extentions (Works with Shy's Planters) (Curved Paths) |
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#11 | |
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How do i change this?
Join Date: Jan 2008
Location: ?????
Posts: 1,086
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Quote:
![]() is there anyway of having a invisble texture on the wooden poles so they dont show up on one of the types of path?
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#12 |
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Self-proclaimed Custom Scenery Nitpicker
Join Date: Aug 2006
Posts: 3,468
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No. That would require manipulation of the model ovls.
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My page at Vodhin's place. New home of Creating Custom Scenery: facts & figures / software / Blender CS tips. RCT3 Importer Home, Discussion --- Try Blender, a great open source multi-platform 3D modeller. Read the Blender 3D: Noob-to-Pro tutorial to learn it. --- Customize your RCT3 - Community forum for CTRs and CFRs. |
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#13 |
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dark rides f0 l1f3
Join Date: Jul 2008
Location: booby vill
Posts: 82
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Those look great!
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#14 |
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())____RCT3____))>
Join Date: Feb 2007
Location: Nottingham. England
Posts: 1,040
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The world needs people like you! These are just another step forwards into creating a peersonal unqique rct3 for evryone! You deserve a medal ^^
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Evil Eye Productions ![]() ENOLA![]() Red Genesis ![]() MORELLO -> Coming Soon![]() Have you met my death claw |
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#15 | ||
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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Quote:
Quote:
So, how many of you want me to change the railing texture? and what kind of texture? |
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#16 |
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[stupid]
Join Date: Jul 2008
Location: Florida
Posts: 873
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with the railling texture, maybe something like a better wood texture. also, I can't wait to see some good que textures!
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[/stupid] Youtube page "So please ignore the next few lines as they're directed at you" ~Jack Johnson |
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#17 |
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It's Over..
Join Date: Oct 2006
Posts: 1,007
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Awesome!
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#18 |
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"It is what it is..."
Join Date: Apr 2006
Location: Fremont, CA
Posts: 953
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I agree with Stu. The textures look good but not much different from that of the current in-game textures. It actually looks a little more, "real-world" and doesn't quite blend in with the "RCT-world" feel of the game.
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"You keep using that word. I do not think it means what you think it means." Cretaceous Kingdom Inversion Falls Bratavera Gardens (On Hold)
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#19 | |
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UNF UNF UNF
Join Date: Aug 2006
Posts: 9,521
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Quote:
As for the railing texture, either something completely metal like, or something completely wood like. Also, is it possible to make it invisible, so that it can seemlessly match your bridge set? |
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#20 | ||
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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Quote:
Quote:
I plan to make low res and high res path textures, the game standard 256 and the 512 for more detail if you want it. I dont want it to be too complicated. if i make a low res and high res, then i will have to make a no reailing low and high res, and all them adds up and its hard to keep orginised, so i might make an orignal texture with out railings. also, i will talk with belgabor about makeing additional paths, perhaps we can 1 or 2 of the most used paths. then you can use the orignal textures too. i just test the railing texture, I changed the correct one, i will look for a reasonable texture to add ![]() |
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#21 | |
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Upside Down Cone Head
Join Date: Aug 2006
Location: UK
Posts: 2,050
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how would you do it without railings? the ingame ones do not have a alpha texture style do they? so if you put nan alpha setting on them it would just turn black wouldnt it?
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#22 |
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New York Rangers fan!
Join Date: Jul 2005
Location: South Carolina, USA
Posts: 451
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The last screen looks great! If it's possible to remove the railings from the paths, as others have said, that would be perfect.
As for the queues, I would LOVE to have one with just a basic asphalt texture, much like what you have there or similar to shyguy's Main Street sidewalk pieces. It's such a pain covering all of the queue paths to get rid of that ugly tiled texture!
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ALL of my CS sets are available at my RCT3 CS site! |
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#23 |
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Registered User
Join Date: Apr 2007
Location: Michigan
Posts: 406
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Yet another CS breakthrough... I think it looks great and look forward to more developements!
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#24 | ||
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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Quote:
Quote:
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#25 |
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Logged off permanently
Join Date: Aug 2006
Location: Oregon
Posts: 3,174
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Looks great! Are curved (yes real) paths possible yet?
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#26 |
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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no..
^ new metal texture Last edited by Old-Spice; 08-22-2008 at 07:00 PM. |
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#27 |
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Fantom 780
Join Date: Apr 2007
Location: In my house
Posts: 167
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nice!!! lets see what else you've got!
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#28 |
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.....say what?
Join Date: Jul 2007
Location: Like I would tell you....
Posts: 2,636
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^^ ISnt that the one in the game?
This is incredibel, first CS, then CTR, then CFR, and now CPT(Custom path Textures)! This community, mainly Belgabor and others, have brought RCT3 o a whole new level, I wonder if Chris goes through here and sees what everyone has done? ~Simtanic8
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#29 | |
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The One and Only
Join Date: Nov 2006
Location: Florida
Posts: 3,664
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Quote:
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#30 |
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Registered User
Join Date: Jan 2008
Location: Soy de America.
Posts: 4,539
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I doubt Chris would want to know how we feel about him...
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