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#1 |
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Registered User
Join Date: Nov 2006
Location: Reading, UK
Posts: 6,400
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[REL] Animated Escalators (Beta sort of thing)
Hi everybody, this afternoon I was trying out a sneaky technique for animation so I made a tried it on a couple of escalators I made ages ago to see how it looked in the game. The results were quite good so I might aswell share it with you all!
The set isn't very polished as it was really a test but I plan to expand the set and fix any problems that you might find. Anyway, here's a picture! ![]() There are 4 pieces in total: The middle bits going in both directions, the two ends (depending on the middle bit's direction, the ends will appear to be going in that direction too, yeah, how clever!) And finally the link! Let me know what you think so that I can fix issues for a proper release later on! http://hosted.filefront.com/jonnyears/
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#2 |
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Yabbaloobzenche!
Join Date: Nov 2007
Location: STILL at the forums!
Posts: 3,583
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Huzzah! Can't wait to play with this!
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#3 |
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I love it loud!
Join Date: Oct 2007
Location: Birmingham, England
Posts: 4,298
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The boy done good
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#4 |
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Avatar Junkie
Join Date: Apr 2007
Location: New Jersey
Posts: 908
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Those looks realy well done, can't wait to use them.
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#5 |
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Darkride master
Join Date: Sep 2005
Location: Philadelphia PA USA
Posts: 6,260
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Holy cow right when I making an office building! Great timing these look great!
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#6 |
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is gettin' Down WithThe Sickness
Join Date: Oct 2008
Location: Moo Jersey (I like cows)
Posts: 759
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awesome! can the peeps actually walk on them?
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#7 |
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I love Tilt-A-Whirl
Join Date: Nov 2006
Location: Eureka, CA
Posts: 1,638
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Wow, Good job jonnyears. I like that one. also the ground escalator for the shark tunnel.
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#8 |
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Registered User
Join Date: Jun 2008
Posts: 32
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can peeps use this?
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#9 |
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It Should Be Ckef
Join Date: Jan 2008
Location: In front of you
Posts: 872
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woah! great work! can't wait for the fixed one
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#10 |
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Mage
Join Date: Aug 2007
Location: Rotterdam, spijkenisse
Posts: 5,073
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Amazing job!
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#11 | |
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Upside Down Cone Head
Join Date: Aug 2006
Location: UK
Posts: 2,050
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#12 |
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Registered User
Join Date: Feb 2006
Location: Germany
Posts: 200
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can you make this as pathstairscover and pathcover?
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#13 |
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Registered User
Join Date: Oct 2007
Posts: 1,852
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uuuhhh !!!!! very nice !!!!
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#14 |
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Enough's enough
Join Date: Aug 2006
Location: On a Rock N' Roll Train
Posts: 4,896
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Thanks
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#15 |
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Registered User
Join Date: Nov 2006
Location: Reading, UK
Posts: 6,400
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Hello again! Just to answer questions:
No, peeps cannot walk on them. That wouldn't be possible, unless it was set up as a transport ride (which isn't possible anyway.. yet!) but that's just silly anyway, imagine seeing a queue for the escalator in your park Also: Stu, I didn't realise you'd already made them! Your's look better anyway!
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I am called The Count, because I really Love to Count... Down to Christmas Foolish RCT Website |
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#16 |
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Enough's enough
Join Date: Aug 2006
Location: On a Rock N' Roll Train
Posts: 4,896
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If they was wide enough for paths, you could have a no entry on 1 end and make it look like peeps are walking on them, just an idea
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RCT Chatroom - Planning on going Sonisphere Festival UK? - http://www.seetickets.com/sonisphere - FMC Code: 1k910321 "Shut up and Poupon my hot dog " - Nethero 2009
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#17 |
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Breaking though the barrier of mediocrity
Join Date: Jul 2008
Location: Toronto, Canada
Posts: 108
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Jonnyears i think you are looking at the whole "working" thing the wrong way. What i suggest is to make it so that they are the same width as a normal path, so that when combined with an invisible path peeps can "use" them.
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#18 |
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is gettin' Down WithThe Sickness
Join Date: Oct 2008
Location: Moo Jersey (I like cows)
Posts: 759
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oh, so you mean place them over stairs, or an angled path so the peepes can "walk" on them. that would be great! you'd just have to be able to place them(escalators) over(on) paths. so how are these coming along anyway?
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#19 |
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Facta Non Verba
Join Date: Feb 2005
Location: Tomorrow and Yesterday
Posts: 7,958
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Out of curiosity, what makes these much different than Mikey's?
Great job and thanks for the release!
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#20 |
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Breaking though the barrier of mediocrity
Join Date: Jul 2008
Location: Toronto, Canada
Posts: 108
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i tried the escalators and i have a few criticisms:
-the animation is too fast -the escalators need to be at least twice as wide (around as wide as a path, remebering that peeps don't use the very edges so that is can be taken up by railings and such so that they don't look too wide. -you should include more varied peices regarding slopes so that they can match up with all sloped paths and land heights just my 2 cents |
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#21 |
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It Should Be Ckef
Join Date: Jan 2008
Location: In front of you
Posts: 872
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hmm, post above me ^:
-too fast, okay, didn't see them but I could understand ![]() -pleas don't even bother making them bigger, we all know peeps could walk trough them but still, then it looks way to ugly.. -it's a beta.. that means sort of "test".. -Ckef
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#22 | |
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Breaking though the barrier of mediocrity
Join Date: Jul 2008
Location: Toronto, Canada
Posts: 108
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Quote:
Those were just a few suggestions As far as width goes right now they are barely wide enough for one peep (including handrails) I really think they need to be wider |
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#23 |
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Avatar!
Join Date: Nov 2007
Posts: 2,506
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I think they should be wider to, after all when you're using them, it looks out of shape with the rest of the objects, walls and stuff around it.
Dutcher
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#24 |
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The Rocker...
Join Date: Sep 2007
Location: Narnia
Posts: 420
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Uhh....
Why are youmaking something that has been made? MikeyCA's Vanilla Walls set ring a bell? I thought you were claiming them as your own in the first pic. Looks EXACTLY like them, exept, with mikeys, peeps can walk on them.
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#25 |
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Breaking though the barrier of mediocrity
Join Date: Jul 2008
Location: Toronto, Canada
Posts: 108
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Sorry Rctoker but they look NOTHING like mikey's escalators. They look more like conveyor belts. These look like actual escalators. Have you by any chance tried them in-game?
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#26 |
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Registered User
Join Date: Dec 2007
Posts: 424
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^I have. Mickey's are more like moving walkways. These look more like escalators the only problem I had with them was that they were too narrow and the animation was a little to fast on them.
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#27 |
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Registered User
Join Date: Jun 2009
Location: Netherlands
Posts: 91
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cool set
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#28 |
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Registered User
Join Date: Nov 2009
Location: near phila pa.
Posts: 107
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the link is bad, any one know where these are still available?
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#29 |
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Registered User
Join Date: Jun 2009
Location: Netherlands
Posts: 91
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same problem
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