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The Chronicles of Riddick: Assault on Dark Athena
Developer: Starbreeze Studios Platform: PC / PS3 / XBOX 360 Genre: First Person Shooter ESRB: M (Official Site • More Info) The Chronicles of Riddick: Assault on Dark Athena is a new, action stealth First Person Shooter set in the rich, futuristic, sci-fi world of the Riddick film saga. |
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#1 |
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Administrator
Atari, Inc. Staff Join Date: Oct 2008
Posts: 10
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DRM Explanation Part 2
OK guys, first I want to say thanks for being patient, now to get right to it.
There has been a lot of talk lately about DRM and how it was implemented in Riddick and there is a lot of misinformation being tossed around. I just wanted to get word out to you guys that we are listening to your concerns but I also wanted to let you know a few facts. As of today only about 10% of all the Riddick PC games sold have been activated more than once. One Riddick serial number alone had over 50,000 activation attempts, so people do try and pirate games. Only four people have been unable to play on the PC due to DRM. In all cases the parties involved first tried to activate illegal serials. They were banned initially but then were manually unbanned when they purchased legal copies of the game. DRM is not designed to keep you from playing the game, nor is it designed to combat any after market sales. After market sales for PC games are nowhere near what they are for console games anyway, aside from ebay, craigslist and yard sales I can’t even really think of anywhere to get used PC games. I want to make it clear that there are people who are monitoring activations so if and when we get into an issue with people not being able to play that issue will be addressed. Should the case get so severe it effects a large portion of the gamers, more activations will be set in place as needed. Further down the line the DRM will be removed and a new unprotected exe will be released. So to summarize if you buy Riddick legally on the PC we are going to do our best to make sure you can play it for as long as you want. I hope this helps answer some of your questions / concerns. |
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#2 |
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Registered User
Join Date: Apr 2009
Posts: 53
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Personally, I would like to see the activation limit upped to 5 times or allow a revoke tool and then, as you say, at one point remove the DRM. But not it take years to remove the DRM.
I do believe EA allows a 5 limit, plus a revoke tool. Doing it this way will still combat piracy, but let legal users have more freedom and less annoyance. As I have stated many times, I have Riddick installed on my Win 7 BETA system and will be upgrading to RC when it comes out and then the final version of Win 7. So my 3 times will be up pretty quickly. And who knows what hardware upgrades I might do in between. |
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#3 | |||
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Registered User
Join Date: Feb 2009
Posts: 79
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Thanks for getting back to us in a speedy timeframe, MajorHavoc - it's appreciated.
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What might be more helpful as a constructive communication to your potential customers, would be a plainly-worded policy on what kind of parameters go into a "yes, here's another activation because you need it"/"no, we think you're a pirate so you don't get any more" decision on the part of the customer support folks who we'd theoretically be calling to ask for another activation, should we use up the 3 we're allotted. If I call for a fourth activation tomorrow, I imagine they'd probably say "yes". If I call for my 25th 6 months from now, what would they say? What assurances can you give us that Atari won't (on purpose or through an unfortunate economic situation) pull a Microsoft Music Store and pull the activation servers? Or pull a Microsoft Windows 98 and just unilaterally decide to stop supporting a product they've sold and was at the time still used by a significant portion of the market? These are some of the concerns that law-abiding non-pirates like myself have about this kind of DRM, and I certainly hope you take it in the respectful but principled manner in which it's meant. |
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#4 | |
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Inspector Switchblade
Join Date: Dec 2006
Location: Spain
Posts: 546
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Now I´ll ask you why NWN 2 has Securom DRM around 4 years and it still hasn´t been removed yet. Specially module builders who run/exit the game are still suffering this issue. Ok, hope it starts with Riddick DRM being removed later ![]() |
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#5 |
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Registered User
Join Date: Apr 2009
Posts: 21
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if i get it right youre planning to remove DRM in a few months / years?
sorry i dont really understand that sentence. If thats actually true ill have to wait until then and who knows if im still interested in the game at that time? Its hilarious how you are hurting youself, but its not my concern all I can currently do is shake my head. I appreciate the communication though |
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#6 | ||
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Remember, remember the fifth of November
Join Date: Jul 2006
Location: Tampa, FL
Posts: 14,101
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Digital River SecuRom activation Helpline: 952-253-1234 |
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#7 |
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New Member
Join Date: Nov 2002
Posts: 32
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Ok, fine about the DRM...now how about the tech issues we are having? I've posted numerous times about the eyeshine issue I am having (as well as others). We're told to contact Atari tech support but yet when we do, we're put on hold for over 1/2 hour as they 'research' the issue and never get back to you.
Sure, there's been a patch on two MP issues and a fan issue that a couple posted about a few days ago. What about those of us with issues since day 1? Why are we being ignored. Also why isn't the PC bonus content still not up? PS3 and 360's been there since launch day. Yet PC owners are just ignored. |
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#8 |
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Registered User
Join Date: Apr 2009
Posts: 21
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Well it kinda keeps your from playing. Its like this. I bought the game 2 days ago. Got 2 boys duh they wanted it... I thought kool 3 times to reg .. well I cant play more than 15 the game crashes. I would love to try Windows 7 or Vista 32. I have both installed on my system. Now if it was like 5-10 then I would not be here talking now. Thank you ATARI.. yes last time I do this. Next time I just wait.
Yet I am thinking its the game. I put in ATI lol 10-15 crash. See its not true you can install as much as you like on ONE PC. I have 4 OP systems on mine .. can I instal as much as I like??? lol didnt think so os it a lie. If they could look at what IP it was coming from. Then I could.. Gee I bet a patch is due any day huh.. |
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#9 | |
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New Member
Join Date: Feb 2002
Posts: 2
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Here is the problem: -I will install this once on my system, play through it and then uninstall it. -My brother, who is sitting right behind me will install it after I am done with it, play through it and uninstall it. -6 months from now I will want to play through it again and install it and then uninstall it. And then next year when I go play it again, I will be out of "installs" and unable to play unless I call you guys up to get it installed. Years down the road, this will happen to me again and again, for a product I payed for. What really sucks about this is that I will have payed for the game and gone through this grief, while some "idiot" who pirates it, will get to enjoy the game through the years, without any problems at all. Now, no doubt I will be able to find a crack to break the DRM, but why should I have to do that for something I legally bought? I realize piracy is an issue, I really do. I also am quite aware of the fact that you guys need to sell as many games as possible to be able to stay in business and finance future games. However, pissing me off (the customer who bought your game) isn't going to help you very much. My advice to you guys is this: -Release a Steam version that phones home through STEAM in order to work, regardless of the installs. OR -Release a Revoke Tool OR Do both of the above, like most other companies have been doing. There are better ways to do it than this. |
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#10 |
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Registered User
Join Date: Apr 2009
Posts: 2
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Thanks for Posting,
I Already Used Two Activations for my two PCs, but one doesnt run it as good as needed to play, Mouse lag, so I will reformat it and will be up to three in one Day! I hope we get a couple installs added in a couple of weeks and then one day eventually removed it all Together. I think the DRM saved 55,000 people from illegally playing the game this week with same key is good news for U guys though. Next game, if i was in Charge, I would move it to Steam DRM.
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http://madforwrestlingwallpapers.co....re-300x100.jpg |
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#11 |
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Registered User
Join Date: Apr 2009
Posts: 21
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#12 | ||||
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Registered User
Join Date: Apr 2009
Posts: 18
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To start, I appreciate that someone from — or representing — Atari is telling us more and trying to address issues.
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Total activations: 437138 Users activating on only 1 machine: 86% Users activating on more than 1 machine: 14% User trying to activate on more than 3 machines: 0.4% If you try and think what figures like these will be now for Riddick, with there being no revoke tools or higher activation limits, then you would see higher numbers of people activating on more than 'one' PC. Quote:
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#13 | |
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Registered User
Join Date: Apr 2009
Posts: 4
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50 000 attempts on 1 pirate serial no. is not suprisng - but I think you are kidding yourself if you think you have saved 50 000 sales - Most pirates would not buy the game anyway. Like many others I have 2 OS on my PC - I also have a second PC for trying out games. So if I was to buy the game I would use all 3 activations immediately and need another one very soon after. You are distributing the game and you have the power to decide what rules you place on DRM . 3 Installs is way to few and I will not be buying the game on this basis. Many Many other people share the same view. For every 1 person that raises the issue here - hundreds more don't even waste their time registering at this forum. They express it all over the internet though. It's your choice - either lighten up or remove the DRM or most people will either wait for a pirated Crack or official DRM removal. |
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#14 |
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Registered User
Join Date: Jan 2007
Posts: 76
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With the greatest of respect Major Havoc I think previous posters have summed up the situation perfectly.
As for you assuring us Atari will make sure everyone who's paid for the game can play it - why then after I bought NWN2 on release day am I still waiting for help to play it because SecuRom stopped me. Atari and SecuRom didn't want to know. I've yet to legally be able to play a game (NWN2) I purchased several years ago - thank God for pirates as they're the only way I got to play what I paid for. That also stopped me being a repeat customer as I would have been guaranteed to buy the expansions, but what's the point when DRM stops me playing them. Atari don't respond to customer service enquiries (I'm far from alone in this experience) so why would people be assured that Atari will help them after they have the customers money. Mine, and a very large number of other customer experiences (if you check the Securom thread on the NWN2 forum and the many posts I've seen over at Bioware forums about this issue), has been that Atari do not offer any help when problems with SecuRom are met. And as Sblade pointed out - why would people believe Atari about removing it after a certain length of time - it's still there on NWN2. You say it's to combat piracy? How do you figure that? Spore had a very similar DRM scheme and was the most pirated game ever - it's like a red rag to a bull for those who pirate. Also you're only pissing off your paying customers who'll review your games on every commercial site out there, again just like Spore. I haven't checked yet, but I can bet my house that your game is filled with 1 star reviews at Amazon - and quite rightly. Truthfully in my opinion, by implementing schemes like this you're as bad as the pirates. The evidence is clearly out there that the only people DRM stops playing games is those who've paid for them, yet publishers still implement it. They're taking money for something they know many users will run into problems with and to me that's theft and just as bad as anything the pirates are doing. |
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#15 | |
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Registered User
Join Date: Feb 2009
Posts: 79
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1 "lost sale" out of 1000 pirated copies. Assuming that of those 50,000 attempts, it stands to reason that each individual pirate would have most likely tried to activate his pirated copy at least twice (if not more, the brute force "try it 'till it works" method), then at the most conservative, those 50,000 represented no more than 25,000 individuals (and very likely far fewer). So if the extrapolation holds (and I'd be open to arguments saying it wouldn't, but I think those arguments would mostly be conjecture & speculation on the differences between casual-game pirates and hardcore-game pirates), then for that set of individuals there were a maximum of 25 "lost sales" due to piracy (and likely even fewer). I think it's clear that total would have been easily surpassed by "gained sales" if Riddick had no invasive DRM just based on posts here and Amazon reviews. |
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#16 |
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irregular
Join Date: Mar 2004
Posts: 2,419
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I don't think he made any points about lost sales.
But I think if you're willing to say that not everyone that pirates the game would have bought it without DRM, then it's at least as likely that people who say they aren't buying the game because of DRM still wouldn't have bought it if it didn't have DRM. |
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#17 | |
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Remember, remember the fifth of November
Join Date: Jul 2006
Location: Tampa, FL
Posts: 14,101
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Digital River SecuRom activation Helpline: 952-253-1234 |
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#18 | |
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Registered User
Join Date: Feb 2009
Posts: 79
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1) believing (or not) what people say, or believing that they're lying. Who, in your opinion, is more trustworthy, the pirate who may or may not say that he'd buy the game if there were no DRM, or the non-pirate who usually does say that he'd buy the game if it didn't have DRM? 2) price as a method of regulating supply & demand (all else remaining equal). When a price goes down, demand goes up. At a price of "free", demand is at the highest point it will ever be. As the "free" price point is removed and the price rises to some other level, demand (which, as you hopefully know, is the measure of people willing to buy that that given price) will inevitably go down. Therefore, it stands to reason that a significant portion of those 50,000 who were willing to "buy" at the "free" price point are simply unwilling to buy at any other price point. Ergo, some significant portion of those 50,000 pirates are by definition NOT "lost sales". Price is also a major factor with the "unwilling to buy because of the DRM" folks as well, don't think it's not. Some of the folks unwilling to spend $50 on a 3-activation game might think differently about spending $25 on the same game with the same DRM; an even greater number may think differently about spending $10 on the same game with the same DRM (which is where we start getting into the realm of "the price of a rental" which is what lots of us feel the activation limits make these games into). It's a value proposition, informed by principles of consumer rights as measured by the value received by the consumer. Bottom line is, decisions are going to be made one way or another - what's important to understand is the rationale & underlying data that's informing those decisions, and whether the data is reliable and the rationale in the realm of reasonably believable. |
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#19 |
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Registered User
Join Date: Apr 2009
Posts: 29
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Sorry but no revoke tool is an unprofessional, genuinely suspicious, BS move. I may not agree with online activating, but I can see that it's the way things are going.
There is literally no reason not to have a revoke tool, since the limited online activation feature would still work 100% just as intended. Without a revoke tool, there is no way to claim that this DRM method is not directly meant to sabotage second-hand sales. No piracy is done by sharing legitimate keys. They either crack the protection totally and never go "online" with the game in the first place, or use a fake CD key and get caught by the online feature. However, normal customers have legit CD keys and there is absolutely no conceivable reason why the owner of a legit CD key should not have a deauthorization tool to use as many times as necessary. They have a legit CD key that would get verified online by using the revoke tool, so why the heck not let them have one? Spin that you scam artists. |
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#20 | |
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Language is but a machine and I push and pull its levers.
Join Date: Apr 2009
Location: Canada
Posts: 32
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Thank you for reading. |
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#21 | |
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Registered User
Join Date: Apr 2009
Posts: 21
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- pirates wont be able to play mp so the patch does not play a big role |
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#22 | |
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Language is but a machine and I push and pull its levers.
Join Date: Apr 2009
Location: Canada
Posts: 32
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The Internet knows no bounds! European pirates would be using the North American version if it was cracked!
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The rationale for the activation system was to prevent 0-day warezing and in that respect it has fully succeeded. Once a pirate group does manage to crack it then hopefully Atari will see the light and put their customers on even-footing with the pirates - removing the protection. |
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#23 |
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Remember, remember the fifth of November
Join Date: Jul 2006
Location: Tampa, FL
Posts: 14,101
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I don't know where you're looking headkase...but TPB claims there are, and have been, noDVD cracks since day 1...
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Digital River SecuRom activation Helpline: 952-253-1234 |
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#24 |
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Language is but a machine and I push and pull its levers.
Join Date: Apr 2009
Location: Canada
Posts: 32
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I've been checking The Pirate Bay everyday and a few trojan/virus fakes have been posted and one group (GOW) released a serial (which was probably the 50000 activation attempts one) and to date NO-ONE has circumvented the protection. There is no crack. Yet. But once there is one then us the paying customers should be on equal footing with the pirates - no DRM.
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#25 |
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Inspector Switchblade
Join Date: Dec 2006
Location: Spain
Posts: 546
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Both right and both wrong. There is a 50% crack on day 1. But it seems this crack sucks.
Yep Tages protection protecs better than UNSecureRom ROFL |
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#26 |
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Language is but a machine and I push and pull its levers.
Join Date: Apr 2009
Location: Canada
Posts: 32
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The "50%" crack consisted of renaming (the torrent contained a renamed Tages file) a file and then it "wouldn't prompt" for a key but still wouldn't run. The poster of that one was ridiculed. So far there has not been a crack that lets anyone play. The only way to play right now is to buy AoDA. I'm glad I did, I've never even played EfBB before so I'm almost done that one (I think) and then I'll move on to AoDA.
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#27 |
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Remember, remember the fifth of November
Join Date: Jul 2006
Location: Tampa, FL
Posts: 14,101
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I can view the crack process threads now that I'm home. Websence blocks that crap while I'm at work.
But if TDU and NWN2 give us any hint, Atari won't be removing the DRM any time after the pirates win.
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Digital River SecuRom activation Helpline: 952-253-1234 |
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#28 |
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Registered User
Join Date: Apr 2009
Posts: 14
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actually your wrong there is no crack for this game as of right now only a torrent of the game someone can download but as of this typing no crack has been made of this game
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#29 |
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Remember, remember the fifth of November
Join Date: Jul 2006
Location: Tampa, FL
Posts: 14,101
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thats already been determined, but thanks
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Digital River SecuRom activation Helpline: 952-253-1234 |
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#30 |
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Registered User
Join Date: Apr 2009
Posts: 53
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