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| Full Releases Completed works only! Not for none final releases. All releases should be bug tested and publically available. |
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#1 |
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New Member
Join Date: May 2004
Posts: 11
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Temple of Chronus
Name:
Temple Of Chronus Version: 1.22 Compatibility: UT2004 Description: This once great temple was once home to Chronus. This Awesome dual domed temple makes up for is square footage in height and offers fast paced play. Supports 32 players and has full bot suppport. Comments: Screenshot shown is the nutral zone between the A and B zones Screenshot: Credits: Level Design and Textures John J Thomas aka MirageOne Music John F Boland Homepage: MirageOne.Net Download: Download Here |
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#2 |
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4 8 15 16 23 42
Join Date: Jun 2004
Posts: 146
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More DDOM maps are always good, d/ling.
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#3 |
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New Member
Join Date: May 2004
Posts: 11
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So true indeed
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#4 |
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I moved to utf0rums.epicgames.com
Join Date: Jun 2004
Posts: 3,509
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#5 |
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New Member
Join Date: May 2004
Posts: 11
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What video card are you using ? And what Processor ? It screams on my system with full 32 player bot load out @ 1280x1024 32kbs Color and everything set to high for textures etc.
????? Thanks for the other feedback too, I'm working on dressing it down now with the doorways etc.... This is my third map ever so I am still learning the ropes. (my first map was Doom95, second was QIII) |
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#6 |
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UT2007 will own!
Join Date: May 2004
Posts: 706
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Lighting and texturing are questionable. It plays well enough for me, but I can see why it'd lag for some. It is, after all, mostly (all?) BSP. I agree with everything else said. It would make an OK UT99 map.
__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata .ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music .uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds .usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures .ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System. PR for U4E: http://u4e.beyondunreal.com |
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#7 |
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New Member
Join Date: May 2004
Posts: 11
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Strange, actually most of the Map is static meshes. But it is a learning experience for me so I do appriciate the feedback. Have you tried the CTF version ?
John |
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#8 | |
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I moved to utf0rums.epicgames.com
Join Date: Jun 2004
Posts: 3,509
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Quote:
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#9 |
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New Member
Join Date: May 2004
Posts: 11
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Thats cool. Thats a great card too. I found some cool info on a few sites to help me trim down. I have abandoned this version for a newer one. Same comcept much more robust and less.....uh...cardboard box like. I finally nailed down the landscape tools and someone introduced me to Maya which has grown on me, very easy transition from the CAD software that I sometimes use.
I use a NVidia AGP 8x GeForce FX5600 256Meg on a PiV 2.8/800MHz fsb 1 GIG PC2700 (eh not the best ram...but all I could afford after everything else.) |
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#10 |
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aka ANUBIS
Join Date: May 2004
Location: USA
Posts: 53
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I agree with everything said, We need more Double Domination maps. If this was a learning map, I am impressed, can't wait to see the new version!
__________________
apexad "there is no spoon" |
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#11 |
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I moved to utf0rums.epicgames.com
Join Date: Jun 2004
Posts: 3,509
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I'm looking forward to the next version.
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#12 |
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New Member
Join Date: Jul 2004
Posts: 1
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weak systems = low FPS and gamma correction
xyx may i suggest a system upgrade?
-an xp 1800 is 1.53 Ghz w/ a 266FSB and 256L2 cache 128L1 if your board supports faster bus speeds you can athlon xp2800 w/ 333FSB for $83 dollars. -weapons at the start make the game fun. killing is the objective -maybe you need a new monitor. it looks good with the gamma on default on mine. -i get ~120-145FPS, 1280x1024 32bit color all the goodness turned up, and with plenty of godlike bots whose AI probably takes a good chunk of CPU. p.s. no new version, new map!! with crazy meshes and chicks and beers and 266 front side busses and all the good stuff to slow everyone's FPS muhahahahhahaaaa |
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#13 |
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New Member
Join Date: May 2004
Posts: 11
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Damn thats a sweet video card. Thanks for the kudos.
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