home games store arcade

Go Back   Atari Forums > All Games > Forum Archive > Unreal Archive > Unreal Tournament 2003/2004 > User Maps & Mods > Full Releases

Full Releases Completed works only! Not for none final releases. All releases should be bug tested and publically available.

 
 
Thread Tools Display Modes
Old 07-08-2004, 02:11 PM   #1
The[EVILENGINE]
-DEVMODE
 
The[EVILENGINE]'s Avatar
 
Join Date: Jul 2004
Posts: 297
U2SKAARJ model pack/mod[PICS]

Download:Name:U2Skaarj
Version:1.0
Compatibility:UT2004(3236)only!
Description:Unreal2 Skaarj and other Skaarj models. Usable for player and/or bots. Also each comes with custom INV code to be played in SUPERSKAARJINVASION as INV pawns.
Three weapons included

Comments:
Screenshotf course
Credits:Epic, Legend, all the beta testers in the beta forum, UT2003HQ.com, MRROGERS(for his great looking Skaarj), my pc
Homepage:
Download: http://www.ut2003hq.com/pafiledb2/pa...n=file&id=4411


Just incase nobody knows:
http://www.ut2003hq.com/ has both the UMOD and non-UMOD packages ready to go.

Quote:
Description:
Unreal2 Skaarj for UT2004.

Includes custom models for players/bots and INV bots.

Even the UT2004 Skaarj have been edited to work with Invasion (will not damage default skaarj)

Contains custom skaarj sounds, gibs, blood decals, animations and textures.

Included are three custom weapons, the SHARK , Unreal2 AR, and the Dispersion Pistol each with thier own ARENA replacement mutators.

A custom gametype called SUPERSKAARJINVASION is also available to play the new skaarj in an INV type game.

Compatible with INV bot mutators, so you can select them individually(not included).

There will be intense support and expansion of this project, expect new models and future patches for bug fixes and new features like new weapons and new playable Skaarj species.

Contact me if you have any issues to resolve.

Heres a quick FAQ:

Try not to view the weapons in UT2004`s weapon menu, this removes the custom crosshair and replaces it with UT`s own type even when custom is selected.

How to resolve this? Delete the weapons UCL and remove it`s entry from the USER.INI and restart the game.

DO NOT USE the small weapons modifier in your settings, this makes the SHARK really HUGE and the Dispersion Pistol impossible to see.

Well thats all for now... so enjoy!!

Last edited by The[EVILENGINE]; 11-20-2004 at 11:49 PM.
The[EVILENGINE] is offline  
Old 07-08-2004, 02:16 PM   #2
Harsh_but_Fair
Banned By Warning System. Read the rules so you don't end up like this user!
 
Harsh_but_Fair's Avatar
 
Join Date: Apr 2004
Location: UK
Posts: 1,090
D/ling like hell...
Harsh_but_Fair is offline  
Old 07-08-2004, 02:23 PM   #3
The[EVILENGINE]
-DEVMODE
 
The[EVILENGINE]'s Avatar
 
Join Date: Jul 2004
Posts: 297
This pack also comes with a modified version of the UT2004 Skaarj models too, re-rigged so they can use the animations I made for Invasion. Included edited textures for them so they are of higher quality(and have a specular layer) so they look better than stock models. Don't worry these will not overwrite or damage your default Skaarj at all.

And so much more...
Hopefully you guys post some screenies, I'd like to see how it looks on all your systems.
The[EVILENGINE] is offline  
Old 07-08-2004, 02:26 PM   #4
Xabora
Your Everyday Mapper
 
Xabora's Avatar
 
Join Date: Feb 2003
Posts: 1,725
Downloading!!!
__________________
Respawn King - Map Team Leader - Freelance Beta Tester
{Current Maps}DM-1v1-DragonKeep
{Inprogress}ONS-Warstyle
UCC PRO Beta Download Thread
Xabora is offline  
Old 07-08-2004, 02:33 PM   #5
Iceboy2003
No More Server :(
 
Iceboy2003's Avatar
 
Join Date: Nov 2002
Location: Worcester, MA
Posts: 1,622
Downloading... now give us that soldier pack!
__________________

WPI CS Grad Student

*NEW* Computer Specs: AMD Ahtlon64 3500+ (Venice) 1 GHz FSB, Gigabyte GeForce 6600GT SLi, Epox 9NPA+SLi, 1 gb PC3200 Crucial RAM, Sound Blaster Audigy 2 ZS
In-Game: shoptroll Xfire: seneyr
Iceboy2003 is offline  
Old 07-08-2004, 02:41 PM   #6
-Twista-
Banned By Warning System. Read the rules so you don't end up like this user!
 
-Twista-'s Avatar
 
Join Date: May 2004
Location: WTF
Posts: 3,614
Awesome
-Twista- is offline  
Old 07-08-2004, 02:46 PM   #7
NeoPhoenix
Bast's Pet
 
NeoPhoenix's Avatar
 
Join Date: Nov 2002
Posts: 766
Sweet, been waiting for this.
NeoPhoenix is offline  
Old 07-08-2004, 03:11 PM   #8
-Twista-
Banned By Warning System. Read the rules so you don't end up like this user!
 
-Twista-'s Avatar
 
Join Date: May 2004
Location: WTF
Posts: 3,614
100 mb
Though,download finished.
-Twista- is offline  
Old 07-08-2004, 03:16 PM   #9
The[EVILENGINE]
-DEVMODE
 
The[EVILENGINE]'s Avatar
 
Join Date: Jul 2004
Posts: 297
Let me know if you guys get the damn "incompatible files" error.
I hate that, and thats why I compiled all the uscript into the .UKX files. Now I've had this happen to other models of mine in the past, preventing the use of custom species and losing a custom character. I wonder if anyone has found a workaround on this instead of having to edit the UPL and making it a standard species.
The[EVILENGINE] is offline  
Old 07-08-2004, 03:18 PM   #10
Carbs
UT2007 will own!
 
Carbs's Avatar
 
Join Date: May 2004
Posts: 706
In case there's people who look here but haven't been watching the beta thread, I took the liberty of making some screenies of the U2 Skaarj models.





Click to enlarge / see full pic.
__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata
.ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music
.uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds
.usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures
.ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System.
PR for U4E: http://u4e.beyondunreal.com
Carbs is offline  
Old 07-08-2004, 03:50 PM   #11
Iceboy2003
No More Server :(
 
Iceboy2003's Avatar
 
Join Date: Nov 2002
Location: Worcester, MA
Posts: 1,622
Lincoln will be pleased
__________________

WPI CS Grad Student

*NEW* Computer Specs: AMD Ahtlon64 3500+ (Venice) 1 GHz FSB, Gigabyte GeForce 6600GT SLi, Epox 9NPA+SLi, 1 gb PC3200 Crucial RAM, Sound Blaster Audigy 2 ZS
In-Game: shoptroll Xfire: seneyr
Iceboy2003 is offline  
Old 07-08-2004, 04:14 PM   #12
Fm1nus
Banned
 
Join Date: May 2004
Posts: 126
now you see those are the skaarj i wanted in ut2004 but no they give us those ****ing ****ty ones
__________________
AS RACE MAPS ****ING SUCK
Fm1nus is offline  
Old 07-08-2004, 04:17 PM   #13
compjarg
Banned By Warning System. Read the rules so you don't end up like this user!
 
compjarg's Avatar
 
Join Date: Apr 2004
Location: /usr/share/bin
Posts: 591
Just tried your Invasion thing, that was AWSOME.
What do I need to put in the InvasionEverywere2.ini file to make this work with all the other gametypes?
compjarg is offline  
Old 07-08-2004, 04:30 PM   #14
The[EVILENGINE]
-DEVMODE
 
The[EVILENGINE]'s Avatar
 
Join Date: Jul 2004
Posts: 297
If you guys HAVE to use the "smallweapons" feature, let me know if this fixes the problems the guns have with it enabled:

http://home.earthlink.net/~evilengin...eaponpatch.zip

Should stay the same size now.
The[EVILENGINE] is offline  
Old 07-08-2004, 04:32 PM   #15
The[EVILENGINE]
-DEVMODE
 
The[EVILENGINE]'s Avatar
 
Join Date: Jul 2004
Posts: 297
Quote:
Originally posted by compjarg
Just tried your Invasion thing, that was AWSOME.
What do I need to put in the InvasionEverywere2.ini file to make this work with all the other gametypes?
I think something like this:
Quote:
KnownMonsters=U2Skaarj.SkaarjMonster
KnownMonsters=U2Skaarj.SkaarjMonster2
KnownMonsters=U2Skaarj.SkaarjMonster3
KnownMonsters=U2Skaarj.SkaarjMonster4
KnownMonsters=U2Skaarj.SkaarjMonster5
KnownMonsters=U2Skaarj.SkaarjMonster6
KnownMonsters=U2Skaarj.U2SkaarjMonster1
KnownMonsters=U2Skaarj.U2SkaarjMonster2
KnownMonsters=U2Skaarj.U2SkaarjMonster3
KnownMonsters=U2Skaarj.U2SkaarjMonster4
KnownMonsters=U2Skaarj.U2SkaarjMonster5
KnownMonsters=U2Skaarj.U2SkaarjMonster6
KnownMonsters=U2Skaarj.U2SkaarjMonster7
KnownMonsters=U2Skaarj.U2SkaarjMonster8
KnownMonsters=U2Skaarj.U2SkaarjMonster9
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor
Be aware theres this many:

The SkarjBoss monster is not really ready to be used(collision is wacky right now), its just a placeholder until the actual Mesh is ready.
The[EVILENGINE] is offline  
Old 07-08-2004, 05:37 PM   #16
compjarg
Banned By Warning System. Read the rules so you don't end up like this user!
 
compjarg's Avatar
 
Join Date: Apr 2004
Location: /usr/share/bin
Posts: 591
ok, i got it all down, heres what i have:
Quote:
This goes under [InvasionEverywere2.IE]
MonsterConfigs=(MonsterClass="U2Skaarjmonster.SkaarjSkeleton1",MonsterName="SkaarjSkeleton1",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Scor eValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.SkaarjSkeleton2",MonsterName="SkaarjSkeleton2",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Scor eValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjmonster",MonsterName="Skaarjmonster",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreVal ue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjmonster2",MonsterName="Skaarjmonster2",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreV alue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjmonster3",MonsterName="Skaarjmonster3",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreV alue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjmonster4",MonsterName="Skaarjmonster4",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreV alue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjmonster5",MonsterName="Skaarjmonster5",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreV alue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjmonster6",MonsterName="Skaarjmonster6",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreV alue=1,bEnabled=True)
;MonsterConfigs=(MonsterClass="U2Skaarjmonster.SkaarjBoss",MonsterName="SkaarjBoss",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,ScoreValue=1, bEnabled=True)
;MonsterConfigs=(MonsterClass="U2Skaarjmonster.Skaarjinvisible",MonsterName="Skaarjinvisible",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sco reValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster1",MonsterName="U2Skaarjmonster1",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster2",MonsterName="U2Skaarjmonster2",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster3",MonsterName="U2Skaarjmonster3",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster4",MonsterName="U2Skaarjmonster4",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster5",MonsterName="U2Skaarjmonster5",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster6",MonsterName="U2Skaarjmonster6",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster7",MonsterName="U2Skaarjmonster7",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster8",MonsterName="U2Skaarjmonster8",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonster9",MonsterName="U2Skaarjmonster9",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.000000,Sc oreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonsterarmor",MonsterName="U2Skaarjmonsterarmor",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1.0 00000,ScoreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonsterarmor1",MonsterName="U2Skaarjmonsterarmor1",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1 .000000,ScoreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonsterarmor2",MonsterName="U2Skaarjmonsterarmor2",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1 .000000,ScoreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonsterarmor3",MonsterName="U2Skaarjmonsterarmor3",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1 .000000,ScoreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonsterarmor4",MonsterName="U2Skaarjmonsterarmor4",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1 .000000,ScoreValue=1,bEnabled=True)
MonsterConfigs=(MonsterClass="U2Skaarjmonster.U2Skaarjmonsterarmor5",MonsterName="U2Skaarjmonsterarmor5",SizeScale=1.000000,HealthScale=1.000000,SpeedScale=1.000000,AccelScale=1.000000,SkillModifier=1 .000000,ScoreValue=1,bEnabled=True)
Quote:
And this goes under [InvasionEverywere2.Tab_IE]
KnownMonsters=U2Skaarj.SkaarjSkeleton1
KnownMonsters=U2Skaarj.SkaarjSkeleton2
KnownMonsters=U2Skaarj.SkaarjMonster
KnownMonsters=U2Skaarj.SkaarjMonster2
KnownMonsters=U2Skaarj.SkaarjMonster3
KnownMonsters=U2Skaarj.SkaarjMonster4
KnownMonsters=U2Skaarj.SkaarjMonster5
KnownMonsters=U2Skaarj.SkaarjMonster6
;KnownMonsters=U2Skaarj.SkaarjBoss
;KnownMonsters=U2Skaarj.Skaarjinvisible
KnownMonsters=U2Skaarj.U2SkaarjMonster1
KnownMonsters=U2Skaarj.U2SkaarjMonster2
KnownMonsters=U2Skaarj.U2SkaarjMonster3
KnownMonsters=U2Skaarj.U2SkaarjMonster4
KnownMonsters=U2Skaarj.U2SkaarjMonster5
KnownMonsters=U2Skaarj.U2SkaarjMonster6
KnownMonsters=U2Skaarj.U2SkaarjMonster7
KnownMonsters=U2Skaarj.U2SkaarjMonster8
KnownMonsters=U2Skaarj.U2SkaarjMonster9
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor1
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor2
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor3
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor4
KnownMonsters=U2Skaarj.U2SkaarjMonsterArmor5
And if you want the invisible skaarj and boss skaarj just remove the ';' before the lines.

Thank you very much for this GREAT mod.
compjarg is offline  
Old 07-08-2004, 05:37 PM   #17
digital orgasm
um..how do I change this?
 
digital orgasm's Avatar
 
Join Date: Sep 2002
Location: England
Posts: 1,075
Fantastic work, I love this

__________________
In complete darkness we are all the same, separated only by our knowledge and wisdom. Don't let your eyes deceive you

My Favourite Maps for UT2004: Listed here

digital orgasm is offline  
Old 07-08-2004, 07:17 PM   #18
digital orgasm
um..how do I change this?
 
digital orgasm's Avatar
 
Join Date: Sep 2002
Location: England
Posts: 1,075
Quote:
Originally posted by The[EVILENGINE]
Let me know if you guys get the damn "incompatible files" error.
I hate that, and thats why I compiled all the uscript into the .UKX files. Now I've had this happen to other models of mine in the past, preventing the use of custom species and losing a custom character. I wonder if anyone has found a workaround on this instead of having to edit the UPL and making it a standard species.
Damn since I installed this I can't connect to any servers

I get the incompatible gamefiles message...anyone else?

Man this sucks, a great mod like this and it screws up my online gaming fun. Any ideas how to fix this apart from removing every single file I installed with this mod?
__________________
In complete darkness we are all the same, separated only by our knowledge and wisdom. Don't let your eyes deceive you

My Favourite Maps for UT2004: Listed here

digital orgasm is offline  
Old 07-08-2004, 07:32 PM   #19
Code-Killer
/unsteal
 
Code-Killer's Avatar
 
Join Date: Jun 2004
Location: California
Posts: 433
I've got the same problem as D O, ugh first chaos, now this, just my luck.
__________________
<[9]clash> ALL OF YOUR LAMPSHADES ARE ON MY SUBMARINE
<»V!xëN«> We could just as well sentence the loser to an hour listen to Code-Killer whine and b**** about everything...
Code-Killer is offline  
Old 07-08-2004, 07:40 PM   #20
Carbs
UT2007 will own!
 
Carbs's Avatar
 
Join Date: May 2004
Posts: 706
It's because of custom species files. It's not EE's fault.
__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata
.ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music
.uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds
.usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures
.ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System.
PR for U4E: http://u4e.beyondunreal.com
Carbs is offline  
Old 07-08-2004, 07:41 PM   #21
AnubanUT2
And one shall lead ...
 
AnubanUT2's Avatar
 
Join Date: Jun 2004
Posts: 2,898
You got it out ... Great Job!!!

Quote:
Originally posted by The[EVILENGINE]
This pack also comes with a modified version of the UT2004 Skaarj models too, re-rigged so they can use the animations I made for Invasion. Included edited textures for them so they are of higher quality(and have a specular layer) so they look better than stock models. Don't worry these will not overwrite or damage your default Skaarj at all.

And so much more...
Hopefully you guys post some screenies, I'd like to see how it looks on all your systems.
Congratulations on getting this out the door to the community (join the team please check your PM you know what I mean. I was wondering about those Skaarj that looked like the UT2K4 ones ... but they sure don't act like them. Now I will have to download Invasion everywhere and see what all the fuss is about . Hopefully we'll be in touch through PM or another forum (hint hint nudge nudge). Peace.

Carbs: You beat me to the punch ! Right on for letting on-line players know about the species bug. Since I am exclusively an IA player I had forgotten to tell EE about that. Good looking out.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs

AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks
AnubanUT2 is offline  
Old 07-08-2004, 07:42 PM   #22
digital orgasm
um..how do I change this?
 
digital orgasm's Avatar
 
Join Date: Sep 2002
Location: England
Posts: 1,075
Quote:
Originally posted by Carbs
It's because of custom species files. It's not EE's fault.
So is there a way to fix it then?
__________________
In complete darkness we are all the same, separated only by our knowledge and wisdom. Don't let your eyes deceive you

My Favourite Maps for UT2004: Listed here

digital orgasm is offline  
Old 07-08-2004, 07:47 PM   #23
AnubanUT2
And one shall lead ...
 
AnubanUT2's Avatar
 
Join Date: Jun 2004
Posts: 2,898
Epic bug for on-line players

Quote:
Originally posted by digital orgasm
So is there a way to fix it then?
If Epici fixes it ... from what I've been told by several develpers it is soley a bug in THEIR code so we need yet another patch. Maybe if you just want the skin and model you could edit the upl and change it to a merc or alien. They won't behave like they were meant to but it might work. Peace.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs

AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks
AnubanUT2 is offline  
Old 07-08-2004, 08:12 PM   #24
Carbs
UT2007 will own!
 
Carbs's Avatar
 
Join Date: May 2004
Posts: 706
More screens! Yay! This time in CTF-CBP2-Skorbut.




Click to enlarge / see full pic.
__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata
.ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music
.uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds
.usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures
.ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System.
PR for U4E: http://u4e.beyondunreal.com
Carbs is offline  
Old 07-08-2004, 08:18 PM   #25
AnubanUT2
And one shall lead ...
 
AnubanUT2's Avatar
 
Join Date: Jun 2004
Posts: 2,898
Nice collage

Carb,

Please tell me how you did your screenshots so I can post mine and have them look as nicely done as your and enlarge on a click. Iand I don't mean the in-game screenshot stuff ... just your layout on this thread. I want to offer a collage like your. Thanks.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs

AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks
AnubanUT2 is offline  
Old 07-08-2004, 08:22 PM   #26
The[EVILENGINE]
-DEVMODE
 
The[EVILENGINE]'s Avatar
 
Join Date: Jul 2004
Posts: 297
Yeh just edit the UPL so the species is a standard species of your choice(species=xGame.SPECIES_Merc) for example. Please let me know if that works. Kinda frustrating when the custom species doesnt work for everyone . This is the only way to get the custom features like blood and gibs to work correctly unless I am forced to make a mutator that does it, maybe someone can offer some help with that(a custom species mute to modify gibs and blood decals per player model or character).
I just don't like that files not being usied by the game still prevent users from connecting to online servers, it shouldnt be that way IMHO.
The[EVILENGINE] is offline  
Old 07-08-2004, 08:38 PM   #27
AnubanUT2
And one shall lead ...
 
AnubanUT2's Avatar
 
Join Date: Jun 2004
Posts: 2,898
What a screwed up bug

Quote:
Originally posted by The[EVILENGINE]
Yeh just edit the UPL so the species is a standard species of your choice(species=xGame.SPECIES_Merc) for example. Please let me know if that works. Kinda frustrating when the custom species doesnt work for everyone . This is the only way to get the custom features like blood and gibs to work correctly unless I am forced to make a mutator that does it, maybe someone can offer some help with that(a custom species mute to modify gibs and blood decals per player model or character).
I just don't like that files not being usied by the game still prevent users from connecting to online servers, it shouldnt be that way IMHO.

Talk to your friends at Epic EE and see if they will fix it! If I was an On-line player this would be a HUGE deal for me. You shouldn't have to write a mut when it worked in UT2K3 and the code to support the species is there. I know you have some pull so use it. Maybe when guys like you, SkullBoX, Warbeast, Alex wright, and other talented people (too numerous to remember) speak up they will address this.

Even though I am not an OL player I am not like OL players who don't care about the problems we IA players have. It really is a shame because those online will miss out on that special stuff (blood, sounds, speed, etc). I hope it gets fixed so people online can experience the same level of quality I am. Unitl then just enjoy them in IA matches. Good luck.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs

AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks
AnubanUT2 is offline  
Old 07-08-2004, 08:42 PM   #28
Xabora
Your Everyday Mapper
 
Xabora's Avatar
 
Join Date: Feb 2003
Posts: 1,725
Evilengine...

EXCELLENT WORK!!!
__________________
Respawn King - Map Team Leader - Freelance Beta Tester
{Current Maps}DM-1v1-DragonKeep
{Inprogress}ONS-Warstyle
UCC PRO Beta Download Thread
Xabora is offline  
Old 07-08-2004, 09:55 PM   #29
Carbs
UT2007 will own!
 
Carbs's Avatar
 
Join Date: May 2004
Posts: 706
Re: Nice collage

Quote:
Originally posted by AnubanUT2
Carb,

Please tell me how you did your screenshots so I can post mine and have them look as nicely done as your and enlarge on a click. Iand I don't mean the in-game screenshot stuff ... just your layout on this thread. I want to offer a collage like your. Thanks.
Okay. Get your screenshot, crop and resize it until it looks like you want it. Save it. Next, crop it into a square. Mine are 100 pixels square. Save it. This will be the mini one displayed in the post. Upload both pics. Make a link with the "text to be displayed" as the IMG tags for the mini one. Make the link lead to the URL for the large one. If that makes no sense, quote my post to see how I did it.
__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata
.ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music
.uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds
.usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures
.ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System.
PR for U4E: http://u4e.beyondunreal.com
Carbs is offline  
Old 07-08-2004, 09:59 PM   #30
buffytheslayer
Monster Slayer
 
buffytheslayer's Avatar
 
Join Date: Mar 2003
Location: Jedi Academy
Posts: 2,293
Yay EvilEngine !

thank you for nice model again and
update "Halo - Master Chief" model too ..
Next Alien vs Predator ? and Amon & Lucifer please too
__________________

If you want to change your life?
http://www.sgi-usa.org/

= Buffy The Jedi Knight =
buffytheslayer is offline  
 

  Atari Forums > All Games > Forum Archive > Unreal Archive > Unreal Tournament 2003/2004 > User Maps & Mods > Full Releases

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -4. The time now is 10:36 AM.



Powered by vBulletin Version 3.7.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Copyright © 2000-2009 Atari Inc. All Rights Reserved.