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| Full Releases Completed works only! Not for none final releases. All releases should be bug tested and publically available. |
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#1 | |
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-DEVMODE
Join Date: Jul 2004
Posts: 297
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U2SKAARJ model pack/mod[PICS]
Download:Name:U2Skaarj
Version:1.0 Compatibility:UT2004(3236)only! Description:Unreal2 Skaarj and other Skaarj models. Usable for player and/or bots. Also each comes with custom INV code to be played in SUPERSKAARJINVASION as INV pawns. Three weapons included Comments: Screenshot f course Credits:Epic, Legend, all the beta testers in the beta forum, UT2003HQ.com, MRROGERS(for his great looking Skaarj), my pc Homepage: Download: http://www.ut2003hq.com/pafiledb2/pa...n=file&id=4411 ![]() ![]() Just incase nobody knows: http://www.ut2003hq.com/ has both the UMOD and non-UMOD packages ready to go. Quote:
Last edited by The[EVILENGINE]; 11-20-2004 at 11:49 PM. |
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#2 |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: Apr 2004
Location: UK
Posts: 1,090
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D/ling like hell...
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#3 |
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-DEVMODE
Join Date: Jul 2004
Posts: 297
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This pack also comes with a modified version of the UT2004 Skaarj models too, re-rigged so they can use the animations I made for Invasion. Included edited textures for them so they are of higher quality(and have a specular layer) so they look better than stock models. Don't worry these will not overwrite or damage your default Skaarj at all.
And so much more... Hopefully you guys post some screenies, I'd like to see how it looks on all your systems. |
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#4 |
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Your Everyday Mapper
Join Date: Feb 2003
Posts: 1,725
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Downloading!!!
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Respawn King - Map Team Leader - Freelance Beta Tester {Current Maps}DM-1v1-DragonKeep {Inprogress}ONS-Warstyle UCC PRO Beta Download Thread |
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#5 |
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No More Server :(
Join Date: Nov 2002
Location: Worcester, MA
Posts: 1,622
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Downloading... now give us that soldier pack!
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WPI CS Grad Student *NEW* Computer Specs: AMD Ahtlon64 3500+ (Venice) 1 GHz FSB, Gigabyte GeForce 6600GT SLi, Epox 9NPA+SLi, 1 gb PC3200 Crucial RAM, Sound Blaster Audigy 2 ZS In-Game: shoptroll Xfire: seneyr |
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#6 |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: May 2004
Location: WTF
Posts: 3,614
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Awesome
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#7 |
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Bast's Pet
Join Date: Nov 2002
Posts: 766
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Sweet, been waiting for this.
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#8 |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: May 2004
Location: WTF
Posts: 3,614
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100 mb
Though,download finished. |
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#9 |
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-DEVMODE
Join Date: Jul 2004
Posts: 297
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Let me know if you guys get the damn "incompatible files" error.
I hate that, and thats why I compiled all the uscript into the .UKX files. Now I've had this happen to other models of mine in the past, preventing the use of custom species and losing a custom character. I wonder if anyone has found a workaround on this instead of having to edit the UPL and making it a standard species. |
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#10 |
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UT2007 will own!
Join Date: May 2004
Posts: 706
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In case there's people who look here but haven't been watching the beta thread, I took the liberty of making some screenies of the U2 Skaarj models.
![]() ![]() ![]() Click to enlarge / see full pic.
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.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata .ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music .uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds .usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures .ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System. PR for U4E: http://u4e.beyondunreal.com |
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#11 |
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No More Server :(
Join Date: Nov 2002
Location: Worcester, MA
Posts: 1,622
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Lincoln will be pleased
![]()
__________________
WPI CS Grad Student *NEW* Computer Specs: AMD Ahtlon64 3500+ (Venice) 1 GHz FSB, Gigabyte GeForce 6600GT SLi, Epox 9NPA+SLi, 1 gb PC3200 Crucial RAM, Sound Blaster Audigy 2 ZS In-Game: shoptroll Xfire: seneyr |
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#12 |
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Banned
Join Date: May 2004
Posts: 126
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now you see those are the skaarj i wanted in ut2004 but no they give us those ****ing ****ty ones
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AS RACE MAPS ****ING SUCK |
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#13 |
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: Apr 2004
Location: /usr/share/bin
Posts: 591
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Just tried your Invasion thing, that was AWSOME.
What do I need to put in the InvasionEverywere2.ini file to make this work with all the other gametypes? |
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#14 |
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-DEVMODE
Join Date: Jul 2004
Posts: 297
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If you guys HAVE to use the "smallweapons" feature, let me know if this fixes the problems the guns have with it enabled:
http://home.earthlink.net/~evilengin...eaponpatch.zip Should stay the same size now. |
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#15 | ||
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-DEVMODE
Join Date: Jul 2004
Posts: 297
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Quote:
Quote:
![]() The SkarjBoss monster is not really ready to be used(collision is wacky right now), its just a placeholder until the actual Mesh is ready. |
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#16 | ||
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Banned By Warning System. Read the rules so you don't end up like this user!
Join Date: Apr 2004
Location: /usr/share/bin
Posts: 591
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ok, i got it all down, heres what i have:
Quote:
Quote:
Thank you very much for this GREAT mod. |
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#17 | ||
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um..how do I change this?
Join Date: Sep 2002
Location: England
Posts: 1,075
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Fantastic work, I love this
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My Favourite Maps for UT2004: Listed here
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#18 | |||
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um..how do I change this?
Join Date: Sep 2002
Location: England
Posts: 1,075
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Quote:
I get the incompatible gamefiles message...anyone else? Man this sucks, a great mod like this and it screws up my online gaming fun. Any ideas how to fix this apart from removing every single file I installed with this mod?
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My Favourite Maps for UT2004: Listed here
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#19 |
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/unsteal
Join Date: Jun 2004
Location: California
Posts: 433
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I've got the same problem as D O, ugh first chaos, now this, just my luck.
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<[9]clash> ALL OF YOUR LAMPSHADES ARE ON MY SUBMARINE <»V!xëN«> We could just as well sentence the loser to an hour listen to Code-Killer whine and b**** about everything...
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#20 |
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UT2007 will own!
Join Date: May 2004
Posts: 706
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It's because of custom species files. It's not EE's fault.
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.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata .ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music .uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds .usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures .ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System. PR for U4E: http://u4e.beyondunreal.com |
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#21 | |
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And one shall lead ...
Join Date: Jun 2004
Posts: 2,898
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You got it out ... Great Job!!!
Quote:
. Hopefully we'll be in touch through PM or another forum (hint hint nudge nudge). Peace.Carbs: You beat me to the punch ! Right on for letting on-line players know about the species bug. Since I am exclusively an IA player I had forgotten to tell EE about that. Good looking out.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks |
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#22 | |||
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um..how do I change this?
Join Date: Sep 2002
Location: England
Posts: 1,075
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Quote:
__________________
My Favourite Maps for UT2004: Listed here
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#23 | |
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And one shall lead ...
Join Date: Jun 2004
Posts: 2,898
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Epic bug for on-line players
Quote:
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks |
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#24 |
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UT2007 will own!
Join Date: May 2004
Posts: 706
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__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata .ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music .uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds .usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures .ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System. PR for U4E: http://u4e.beyondunreal.com |
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#25 |
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And one shall lead ...
Join Date: Jun 2004
Posts: 2,898
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Nice collage
Carb,
Please tell me how you did your screenshots so I can post mine and have them look as nicely done as your and enlarge on a click. Iand I don't mean the in-game screenshot stuff ... just your layout on this thread. I want to offer a collage like your. Thanks.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks |
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#26 |
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-DEVMODE
Join Date: Jul 2004
Posts: 297
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Yeh just edit the UPL so the species is a standard species of your choice(species=xGame.SPECIES_Merc) for example. Please let me know if that works. Kinda frustrating when the custom species doesnt work for everyone . This is the only way to get the custom features like blood and gibs to work correctly unless I am forced to make a mutator that does it, maybe someone can offer some help with that(a custom species mute to modify gibs and blood decals per player model or character).
I just don't like that files not being usied by the game still prevent users from connecting to online servers, it shouldnt be that way IMHO. |
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#27 | |
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And one shall lead ...
Join Date: Jun 2004
Posts: 2,898
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What a screwed up bug
Quote:
Talk to your friends at Epic EE and see if they will fix it! If I was an On-line player this would be a HUGE deal for me. You shouldn't have to write a mut when it worked in UT2K3 and the code to support the species is there. I know you have some pull so use it. Maybe when guys like you, SkullBoX, Warbeast, Alex wright, and other talented people (too numerous to remember) speak up they will address this. Even though I am not an OL player I am not like OL players who don't care about the problems we IA players have. It really is a shame because those online will miss out on that special stuff (blood, sounds, speed, etc). I hope it gets fixed so people online can experience the same level of quality I am. Unitl then just enjoy them in IA matches. Good luck.
__________________
"Ancient Egypt is the only period in history when the gates to Immortality were open, the Gates of Anubis." - William S. Burroughs AMD64 FX-55*2 GBs DDR400 RAM*ASUS A8N SLI Prem. MB*7950 GX2 1GB DDR-3*Logitech G7 Laser Mouse*Logitech G15 Gaming Keyboard*280 GB HDD*22" ViewSonic P220fb Monitor*SB Audigy 2 Platinum Audio Card*Logitech Z5300 5.1 THX spks |
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#28 |
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Your Everyday Mapper
Join Date: Feb 2003
Posts: 1,725
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Evilengine...
EXCELLENT WORK!!!
__________________
Respawn King - Map Team Leader - Freelance Beta Tester {Current Maps}DM-1v1-DragonKeep {Inprogress}ONS-Warstyle UCC PRO Beta Download Thread |
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#29 | |
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UT2007 will own!
Join Date: May 2004
Posts: 706
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Re: Nice collage
Quote:
__________________
.ukx = UT2004\Animations . . . . . .ka = UT2004\Karmadata .ut2 = UT2004\Maps . . . . . . . . .ogg = UT2004\Music .uvx = UT2004\Saves . . . . . . . . .uax = UT2004\Sounds .usx = UT2004\StaticMeshes . . . . .utx = UT2004\Textures .ini, .int, .u, .ucl, .upl, .dll, .det, .frt = UT2004\System. Unsure about something not listed here? Put it in System. PR for U4E: http://u4e.beyondunreal.com |
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#30 | |||
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Monster Slayer
Join Date: Mar 2003
Location: Jedi Academy
Posts: 2,293
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Yay EvilEngine !
thank you for nice model again and
update "Halo - Master Chief" model too .. ![]() Next Alien vs Predator ? and Amon & Lucifer please too ![]()
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